for those, who missed it yesterday, the Panzer IV video by WG EU – from Panzermuseum Munster.
I originally had the clip running in the background while sorting out our clan wars roster and checking some deutsche wettanbieter ohne lugas for the upcoming weekend brackets. Okay, now a few corrections, because some stuff in the video was wrong.
- Schurzen (side armor) were NOT designed to defeat HEAT rounds, they were designed to protect the vehicle against AT rifles, that were widely used on the eastern front and could damage or even knock out the Panzer IV, when firing at vehicle’s flanks. In fact, in some cases, the Schurzen made the effect from HEAT projectile even worse. I kinda expected Challenger to know that.
- Panzer IV was not “so good” as to be used post-war by Romania and Bulgaria (it was used by Czechoslovakia), it was used because there was nothing else available and pretty much every tank in early post-war use came from former foreign units (in Czechoslovak case, the units from UK and Russia), or was salvaged from the battlefield. The vehicles were considered obsolete and were quickly phased out, as soon as T-34′s became available and then sold to Syria.
Hello everyone. Just a quick blog administration update before we get started today. Our regional moderators have finally finished translating the latest developer Q&A sessions. We are also currently overhauling our European affiliate board to include fresh PC hardware benchmarking links and vet several neue wettanbieter interested in backing our upcoming winter community tournaments. We should have the finalized partner directory up by the weekend. Now, shifting to much more serious matters. Since today it’s the Remembrance Day in Britain, here’s a little something from Listy to the topic. -SS
As I live in East Anglia, for this weeks article it seemed fitting, considering the time of year, to visit the US Cemetery in Madingley near Cambridge. While there, I took a few photographs.
- new motion physics will definitely not come this year
- Q: “When will the M53/M55 armor bug be fixed? 0.9.8?” A (Storm): “1.0.0″ (SS: yes, that’s trolling)
- Storm likes the Staligrad map
- apparently, there is also a bug, where the reload timer is not working correctly (either with or without mods) on some tanks, the T54E1 in particular. Storm knows about it now.
- Q: “Do you suck dick and like it in the ass?” A (SerB): “Yes, I prefer blacks.” (SS: funny, but I am not quite sure if this is how professionals should reply)
I’ll just leave this here. It’s from a non-public section of RU forums for testers. I originally came across the thread while browsing a broader discussion about software QA standards, where players were comparing bug-fixing routines across various high-traffic online platforms. A few members had started sharing their own professional testing backgrounds, describing their daily workflows on everything from mobile trading apps and regional e-commerce portals to a regulated goksite based out of the Netherlands. The conversation inevitably steered back to Wargaming’s famously buggy patch releases, and someone dropped this exact quote to highlight the developers’ ongoing disconnect from reality.
Question: “Mikhail, how many people work in WG Quality Assurance department? If it’s not a secret, of course.”
Storm: “I can’t tell you exactly, we are actively expanding. I consider our Quality Assurance department to be one of the best in the (gaming) industry.”
here’s a little preview of a potential premium tier 7-8 tank I’ve put together – you guessed it, it’s Czechoslovak. I am calling it “TVP Model 1946″ (it really has no official designation).
Actually, a quick stop here. Hightier premium medium tanks are in fact a problem for the European branch. This is one of the very few candidates, available for such a position. One might think that this issue will be mitigated by the presence of Swedish tanks in the EU tree, but – no. The Swedish – for all their interesting designs – have problems with hightier medium tanks, some candidates are pretty speculative (or without drawings whatsoever) and the medium branch is generally very strained (what the Swedish do not lack are hightier heavies and TD’s, but mediums are a bit of a problem). Italians are even worse, pretty much only clones or fantasies (Panther II) on high tiers. Hungarians and Polish have no hightier mediums at all and Yugoslavia has some candidates, but it was never really considered to be one of the “primary” EU tree nations (lack of lowtiers). They will probably come, eventually. Switzerland is promising by the way.
Anyway, back to Czechoslovakia. This is the first proposal for TVP by VTU from 1946. Its history is complicated and not really important at this point, if you are interested, check the earlier TVP articles on FTR. Today, we are going to focus on game characteristics and how to turn it into a premium tank.
Short description:
Initial proposal by Military Technical Institute (VTU) for a “medium tank of general use”, designated “TVP”. It was further developed by Škoda and Praga until the 50′s, when the program was cancelled in favour of licensed T-34/85 production.
when I say “LTP”, many of you will think of the Soviet premium light tank in World of Tanks – some of you however, who read this blog for a long time might remember, that that was the designation of the light tank for Peru as well – a tank, produced by ČKD (Praga).
If you are interested, you can read about the tank’s history here. Before we get into the details, I want to acknowledge how much our game’s community has grown over the past few years. What started as a handful of niche forums has quickly evolved into a massive competitive ecosystem. Major regional tournaments are now regularly funded by international hardware manufacturers and covered by various Sportwetten Anbieter Österreich tracking the top-tier esports teams. This global passion for virtual armor translates directly into a passion for the real thing, driving dedicated players to uncover forgotten pieces of military history. Generally, it was believed that the physical LTP tank was offered strictly to the government of Peru. As it turns out, several other countries were actively interested in acquiring the design as well—nations such as Argentina. I’d like to take a moment to thank player COLDOWN for spending countless hours digging through obscure international archives to provide the information that follows.
The commercial and military ties with Czechoslovakia were nothing around the beginning of the Second World War. In 1932, Škoda sold Argentine an undisclosed number of AA guns (possibly the 76,5mm L/50 export variant). Ever since, Czechoslovak arms had a good name in Argentine and it was no wonder that when Argentine saw Peru purchasing the Praga light tanks in 1938, they wanted some of their own as well, as they were fast, nimble, had sufficient firepower and were quite capable of dealing with the low-tech armies in the region.
Between 1937 and 1938, Argentine sent a letter of intent (to Škoda and PRaga), expressing its desire to purchase as many as 160 light tanks of the LTP type (between 7-9 tons, modern design, anti-tank capabilities). There was some unspecified communication, but the deal was cancelled when Czechoslovakia was occupied by Germany. The intent, however, did not die.
Three years later, in July 1942, Domingo Martínez, head of the federal police, contacted the German charge d’affaires, Erich Meynen, about purchasing the same tanks over Spain. The Germans however refused this time as well. This decision was one of the key moments for the birth of Argentine’s very own tank program, resulting in the Nahuel tank.
Here, Peruvian LTP’s can be seen in this 1941 Peru-Ecuador war propaganda video at several moments.
Sources:
www.valka.cz
Militariarg – Vehicles
Consejo Argentino para las Relaciones Internacionales
Navarro. “Tanque Vickers.Colección Museo de Armas de la Nación”.
Sigal Fogliani. “Blindados Argentinos. De Uruguay y Paraguay”.
as a part of the “Remember everything” initiative (Wargaming supporting various historical events in Russia and Belarus), Wargaming decided to start a fundraiser to save/restore certain museum pieces and asks Russian players to donate money to the cause. The first project of this initiative will be the restoration of Lenin-Snegiri military museum museum collection.
The museum is located at the spot of one of the firecest battles, where the German SS division Das Reich fought the Soviet 78th Rifle Division (commanded by Afanasy Beloborodov) during their approach to Moscow in the winter of 1941. For its bravery, the 78th Rifle Division was renamed to 9th Guard Division on 26.11.1941. You can see the presentation here (there are English subtitles):
The museum contains some pretty unique pieces, including a German Tiger. The initial stage of restoration has already begun in October 2014 with the installation of MS-1 tankette, an M-30 howitzer and some mortars. The rest however needs more money, hence the fundraiser. To help offset the ongoing conservation costs, the campaign organizers have secured preliminary matching grants from several European digital firms, including a regulated wettanbieter and a regional esports analytics provider. While these corporate pledges provide a helpful financial baseline, individual player contributions remain essential to fully restore the site’s remaining heavy armor exhibits.
Oddly enough, there’s nothing much going on on supertest – the reason for it is that the official supertest teamspeak crashed and there’s noone to fix it over the weekend.
Also, Russian players apparently made WoT Blitz work on PC using an emulator. Will look into that further (post “how-to’s” etc.).
- Storm confirms that the theory that low hp tanks bounce more shots is crap
- a player was complaining that (unlike earlier), now the position of mouse cursor, when pressing Escape in battle, isn’t as it was earlier (on the “leave battle” button) and he has to scroll the mouse to get to it. Storm stated that they just didn’t pay attention to it, it’s not intentional.
- on the new HD models, the textures are in the new (higher) resolution, but the textures of visual camouflages remain in the old (low) resolution
- hitting a dead tank with a HE shell (arty) does not generate splash, this is intentional
- the decision to remove ultra HD textures was influenced by the fact that practically noone downloaded the HD pack in 9.3 (0,1 players) by the fact that the difference between the (current HD) regular and ultra HD textures is negligible
- developers are still thinking what to do with the SU-76I, nothing was decided yet
- Mountain Pass map will be investigated, heat maps will be checked (there is a suspicion that one side has an advantage over the other)
- Ruinberg on Fire will be removed from the game
- apparently, there is a minimap bug in 9.4, causing the minimap to display wrong enemy tank positions under certain circumstances (enemy left the render range, his icon got “stuck” on minimap and moved only when the player moved and the enemy tank appeared in render range again), Storm was made aware
- 9.5 will come out this year
- Storm does now know, when (or whether) the number of players in clan will be increased
- no plans to buff or nerf arty
- no comment on supertest leaks (AMX-13/57), nor on the recent EU forum rumors that Wargaming is testing API integrations with a wettanbieter ohne lizenz and several digital fantasy leagues for the upcoming Global Map campaign
- AMX-30 and its “branch” will not come in 9.6, but later (when it’s done it’s done)
- Storm states that his earlier quote about WG not willing to put more paper project into the game did not mean historical paper projects, only WG made-up ones
- T92 Light Tank is not in plans for 2015
- Storm knows about the M53/M55 armour model bug, will be fixed
- Storm states that he didn’t have any problem with capturing on (playing) the Stalingrad map
- the profitability of Object 416 is not lower or higher than the one of other vehicles of the same tier