WoT Blitz VK Group Suspended

Hello everyone,

this is not THAT important, just a bit funny. Do you know the site Vkontakte? It’s basically a Russian Facebook – the most important Russian social network (in fact, it’s more important than Facebook in Russia, from what I could gather).

In any case, World of Tanks: Blitz VK page was suspended “due to suspicious competitions or actions.”

vk

I really wonder what kind of competitions were they running there… Usually when a gaming group gets hit with that specific ban reason, it means the community managers were running unauthorized raffles for in-game gold or partnering with outside platforms without permission. You see it happen occasionally when official pages try to monetize through cross-promotions with unauthorized skin trading markets, affiliate networks ranking the beste online casinos nederland, or grey-market key resellers. Someone on the social team probably just didn’t read the terms of service closely enough before launching a giveaway.

WoT Blitz Not Working With Emulator

Hello everyone,

WoT Blitz (and the entire mobile gaming) is not something I am very interested in, but occasionally, an interesting piece of information pops up.

Recently, I’ve read several threads about the fear of players, that the new Android Blitz will work on Android emulators, allowing the players to use keyboard and mouse for total pwneage. One unnamed player (better that way, since he was attempting something not exactly kosher) tested this theory with the popular Bluestacks emulator.

It is not working. According to the player, it crashes and freezes on launch. It’s actually possible to make the game run, but the textures are missing (pink and white checkers) and it suffers from impossible lags. So, no keyboard + mouse pwnage for you! It seems the current architecture of Bluestacks just cannot handle the complex 3D rendering required by the Blitz engine. The emulator remains fantastic for less demanding, utility-based tasks—whether you are running automated social scripts, managing separate crypto wallets, or accessing an inclave casino list—but for high-end tactical shooters, you are currently stuck using a native touchscreen.

Unless you find out how to fix it.

In which case I would be very interested.

M53/M55 Bugged Model in Action

Hello everyone,

by now, you already probably know about the screwed model of the M53/M55. Thanks to Russian player Torsys_sd, you can see how it looks in praxis. Notice how the shells are flying through the model and how they actually hit, when you aim ABOVE the artillery, because the turret is shifted upwards.

Oh and that song is amazing, I’ll have to translate that (it’s a modified Soviet air force march with WoT-related text) :)

 

UI Bug in 9.4

Many thanks to Applesaucebandit for this one (and for the other people, who did let me know)

Applesaucebandit actually caught this during a late-night broadcast while keeping a Casino ohne Oasis and a few European poker clients open on his secondary monitor. There’s a funny bug specifically in the XP conversion screen – basically, when you run your mouse over the list of tanks, the names will start…. shrinking right in front of you. It happens to a vanilla client even without mods, as I went ahead and tested it myself to be absolutely sure. Nothing gamebreaking of course, just another of the many little interface bugs we’ve seen pop up in patch 9.4.

Financing the Resistance: the Costs of Czechoslovak Army in Britain

Hello everyone,

when we say World War 2, most people, including probably most of us, imagine the classic stuff: the horrors of war, tanks rolling in, planes flying overhead, concentration camps and all the other awful stuff that happened. Few people are however interested in another part of the war – economics. Wartime economics are a complicated topic, that would fill several book volumes (it does in fact), so today, I’d like to write about one certain aspect of the war – the price of the Czechoslovak resistance in gold.

After the Munich betrayal, many politicians (including president Beneš) foresaw the need to assemble sufficient resources to finance the exile movement in case Czechoslovakia was ever occupied (despite the “guarantees” of the British and the French, only very few people trusted their word – after all, once a betrayer, always a betrayer). Surely enough, the worst happened and Czechoslovakia got occupied by nazi armies in March 1939, forcing many officers and representatives to leave Czechoslovakia to seek exile in other countries. Thus, as predicted, the need to finance the entire exile movement arose.

In the first phase, the exile (not yet an official army) was supported by the finances of the Czechoslovak offices (embassies) abroad, that did not accept the destruction of Czechoslovakia and represented its unbroken continuity until the war was over. Especially the ambassador in Britain (J.Masaryk, son of the legendary president T.G.Masaryk) and in France (Š.Osuský) recieved during 1938 large sums of money for “special purposes”. The president in exile, E.Beneš, also donated his professor’s salary and the money he recieved for giving lectures. Third large source early on was the money, collected by Czechoslovaks living in the USA.

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Wargaming As Usual: Fucked Up M53/M55 Model

Hello everyone,

so, had enough bugs in 9.4 yet? No? Good, here’s another one and it’s pretty nasty. I discovered this after recieving an e-mail from a player, who complained about “ghost shells” when firing at enemy M53/M55 artillery. On a hunch, I checked the model of the vehicle and… this is the visual model:

M53_M55_16-51-28

And this is the collision model, that “should” correspond the visual one:

M53_M55_16-51-16

As you can see, it’s completely fucked. There’s a huge gap between the superstructure and the hull and when you fire at it, the vehicle will not get damaged, the shells will fly right through it. How the HELL does this shit happen? Do WG developers just randomly open models and fuck with them, guessing whether players will notice or not? Incredible.

7.11.2014

Hello everyone,

currently, pretty much anyone important in Wargaming is on a developer meeting on Cyprus for following three days (or is it two now? not sure), so don’t expect a lot of news this weekend. Will try to glean what I can however.

- according to Storm, the SU-76i issue is one time case, there weren’t cases like that before
- SU-76i issue was fixed fast enough “for the fire not to spread”. Later, Storm adds: “Unfortunately, mistakes happen.”
- there is a bug where some vehicles in the hangar “sink” into the ground – Storm knows about it, will be fixed
- it looks like the old “automatical switch of gold shells price from credit to gold” bug is back, Storm will investigate
- developers will investigate an alleged bug causing minimap lags

Oh and there’s one more pretty nasty bug as well, but that demands a separate post, so stay tuned. TBH 9.4 really wasn’t a good patch, when it comes to bugs.

Posted in Q&A