T-44 Test Drive

Hello everyone,

thanks to LoooSeR78V for this video. At around 3:00, they are starting to talk about the tank and its characteristics. According to the video, the tank is of later modification with additional frontal armor (120mm thick) and is armed with 85mm ZIS S-53 gun. At around 7:00 the guy starts to drive it around. The noise is pretty impressive!

 

German Projects from Bundesarchiv

Source: Yuri Pasholok’s Blog

Hello everyone,

Yuri Pasholok found three relatively interesting plans for German stuff. Unfortunately, he published only the markers, but even so, it’s interesting.

So, liked 75mm L/100? Or even 88mm L/100? Think they look outrageous? Check this out – 88mm L/130 AT gun (not a Flak gun, a PaK) proposal from January 1943 – this would have been fun to operate. Too bad Yuri Pasholok didn’t publish the whole plan.

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World of Tanks Game User Interface Evolution – Part II

Part Ilink

Source: http://habrahabr.ru/company/wargaming/blog/228309/ (via LJ user cadmi)

Pre-release Period – Transferring to Scaleform

Scaleform proposed to use Flash to develop the GUI. Basically, the solutio consisted of three parts:

- customized implementation of the Flash Player, possible to insert into the game client
- set of tools to export SWF into specialized format
- CLIK component library – a set of standard UI components and classes in order to accelerate the development

In the Fall of 2009, a license was purchased and a new phase of GUI development started. At first, everything looked very promising – the Flash development process was developed for years and there were many developers who knew and liked this process. However, it turned out that the job market situation in Belarus was such that the majority of the Flash developers already worked on interesting and “big” projects and to quickly find and hire good people was complicated.

Because of that, the entire staff of the GUI department started to quickly learn Flash (until that point, they worked with php, Java and were doing web development). They learned and started working with ActionScript 2, because at that point, Scaleform did not support ActionScript 3 yet. This is what we got as first results:

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Independence Day Wallpaper

Hello everyone,

first and foremost, happy Independence Day to the American readers! Now, World of Tanks for Xbox360 prepared a special wallpaper to commemorate the event. And it’s… well, very American (the eagles are a nice touch).

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You can get it in various resolutions below the line. It’s clear that the Xbox version is targetted mostly on western audience, specifically Americans. It’s not a bad thing actually, targetting specific audience helps selling the game after all…

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Straight Outta Supertest – 9.2 New Medals

Source: http://world-of-ru.livejournal.com/3374618.html

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Please note that the official names of the medals are not known, only the internal file names (as written under the icons)

For team battles:

battleTested – awarded for the number of awards from team battles (SS: as in, if you get some number of medals from TB, you get this award), in multiple ranks
bruteForceMedal – for 10 times destroying the enemy by ramming
guerrillaMedal – for 10 times destroying the enemy without being spotted, the enemy has to be in your line of sight
infiltratorMedal – for getting 1000 base capture points, points only count when the battle ends with base capture
prematureDetonationMedal – for destroying the enemy by ammorack explosion 10 times
sentinelMedal – for getting 1000 base defense points, points count only in victorious battles

For CW:

Rotmistrov’s Medal – awarded for the amount of battles played in CW mode, in multiple ranks