Enjoy!
Enjoy!
Hello everyone,
WG EU employee (likely using a fake account called Count__FFall – CNNK claims it’s some e-sports player but whatever, the info was confirmed by other insiders) disclosed the following things in game chat (thanks to Szymon4325 for this one):
- the New Year gift tank will be the Panzer II Ausf.D, as expected
- apparently, there might be Christmas/New Year missions, allowing players to get two tanks: the Grosstraktor and T-34-85M. Now we know what WG plans with them :)
Well, I guess the second part is pretty interesting :)
Not my words. That’s what Wargaming is saying with their latest video.
It’s obvious they want to drive more people into clans for various reasons. One is likely the fact that they consider the playerbase average skill to be a problem. Another would be the clan Strongholds that they invested heavily in. Not a bad strategy overall, but with a game, built on casual players and (what is more important) on player fluctuation, I am not quite sure whether this is the right way to improve the playerbase skill.
And why do they write WoWs everywhere? That game is not even in closed beta yet, heaven knows whether it will even come in 2015.
Edit: Oh yea, and in case it wasn’t clear… the clans get unified for all three projects.
Hello everyone,
since I recieved like 5 e-mails about this matter, I decided to have a look. Basically, what happened: in recent South East Championship portal post, Wargaming wrote a list of countries, that can participate in that particular tournament, dedicated to – as the name suggests – SE Europe. The list is as such:
Hungary, Romania, Moldova, Albania, Bosnia and Herzegovina, Croatia, Kosovo, Malta, Montenegro, Former Yugoslav Republic of Macedonia, Serbia, Slovenia, Greece, Cyprus, Bulgaria, Turkey
In the corresponding forum thread, players took issues with that particular post. For one, earlier, there was “Macedonia” listed instead of the current “Former Yugoslav Republic of Macedonia”. What is more interesting is that there is Kosovo listed amongst the names of the states.
Kosovo is a “country”, recognized only partially by the UN – Russia for example does not acknowledge its existence. As you can imagine, this did not please the Serbian players too much. In the ensuing debate, users from the wider EU server cluster began citing how other digital industries handle registration in disputed regions, pointing to examples ranging from alternative software storefronts to European affiliate sites ranking the beste online casino ohne verifizierung to demonstrate how some international services bypass strict national ID requirements altogether. The forum thread then got filled with WG staff, defending their decision and attempting to steer the conversation back to the tournament rules.
Edit: removed controversial part of the post after sound advice
Hello everyone,
another video from the Balkan RNG series – it actually made me really laugh :) Enjoy!
Hello everyone,
today, yet another World of Warships interview was published, this time with a producer of World of Warships from St.Petersburg.
It’s not really interesting and the guy is very hard to understand, he speaks very quick and the sound is bad. The Austrian host mostly covers the wider digital entertainment sector rather than hardcore gaming. He typically reports on regional esports tournaments, hardware startups and directories for neue wettanbieter österreich, so he didn’t press the developer on any specific naval mechanics. The entire thing seems more like a basic introduction to World of Warships.
- tier 1 of the Russian branch will be cruiser Aurora
- there will be a hardcap on aircraft carriers (no more than two on each side)
- the MM will not be symetrical (one side can have two carriers and the other side four battleships to compensate)
- four classes: destroyers, carriers, battleships and cruisers
Most important:
Closed beta – December 2014
Hello everyone,
as was reported earlier, in 9.4 (with the change of the ramming system), there is a bug, where if two vehicles basically just touch one another, they will start losing hitpoints. A South Korean player “jaejin choi” made a video, where he demonstrates this bug. You have to run it on 720p and preferably maximized, so you see how both tanks lose hitpoints, when they are just touching one another.
Storm is aware of this bug and it will apparently get fixed.
Hello everyone,
for those, who missed it yesterday, the Panzer IV video by WG EU – from Panzermuseum Munster.
I originally had the clip running in the background while sorting out our clan wars roster and checking some deutsche wettanbieter ohne lugas for the upcoming weekend brackets. Okay, now a few corrections, because some stuff in the video was wrong.
- Schurzen (side armor) were NOT designed to defeat HEAT rounds, they were designed to protect the vehicle against AT rifles, that were widely used on the eastern front and could damage or even knock out the Panzer IV, when firing at vehicle’s flanks. In fact, in some cases, the Schurzen made the effect from HEAT projectile even worse. I kinda expected Challenger to know that.
- Panzer IV was not “so good” as to be used post-war by Romania and Bulgaria (it was used by Czechoslovakia), it was used because there was nothing else available and pretty much every tank in early post-war use came from former foreign units (in Czechoslovak case, the units from UK and Russia), or was salvaged from the battlefield. The vehicles were considered obsolete and were quickly phased out, as soon as T-34′s became available and then sold to Syria.
Send your epic replays at darthworas@gmail.com!