Hello everyone,
today, we are going to try to imagine, what the gamplay of wheeled vehicles and halftracks would look like and whether it makes any sense implementing them in the game.
One of the main issues with the cars and halftracks is that for a class of vehicles, they do not reach high enough, when it comes to tiers. The reason for this is that for all their firepower, the halftracks are very fragile vehicles and in game terms, they would roughly equal an unarmored Waffenträger – only worse: halftrack suspension does not have the terrain passability of a tank, nor it has its stability.
Gun-armed halftracks were in most cases stopgap or desperate measures to bring more anti-tank guns to bear (or to provide mobility for some infantry support guns for a low price yet with sufficient terrain passability). These vehicles were not fast in particular and often the limited stability of the chassis allowed for only a limited firing arc of the gun (to be fair, the lighter tank destroyers suffered from the same issues). The armor of a halftrack is, as you probably already figured out, negligible. A 20mm gunshield here, a 10mm armored plate there, any protection these vehicles offered was mostly against infantry weapons fire (and sometimes not even that). As I mentioned above, this is the same issue that the German tracked Waffenträgers suffered from, but, as we can see with the case of for example Waffenträger Rheinmetall-Borsig, it can work very well. The halftrack design is also relatively more compact. Basically, the halftracks (by their very nature) live and die by their guns and as such, they most likely are to end on tier 8 (the largest AT gun that I know of on a halftrack chassis was the 88mm L/71, but that was an extreme case). A typical case is here: this is the 88mm FlaK on a halftrack.





