Armored Cars and Halftracks in WoT – Part 2: Gameplay

Hello everyone,

today, we are going to try to imagine, what the gamplay of wheeled vehicles and halftracks would look like and whether it makes any sense implementing them in the game.

One of the main issues with the cars and halftracks is that for a class of vehicles, they do not reach high enough, when it comes to tiers. The reason for this is that for all their firepower, the halftracks are very fragile vehicles and in game terms, they would roughly equal an unarmored Waffenträger – only worse: halftrack suspension does not have the terrain passability of a tank, nor it has its stability.

Gun-armed halftracks were in most cases stopgap or desperate measures to bring more anti-tank guns to bear (or to provide mobility for some infantry support guns for a low price yet with sufficient terrain passability). These vehicles were not fast in particular and often the limited stability of the chassis allowed for only a limited firing arc of the gun (to be fair, the lighter tank destroyers suffered from the same issues). The armor of a halftrack is, as you probably already figured out, negligible. A 20mm gunshield here, a 10mm armored plate there, any protection these vehicles offered was mostly against infantry weapons fire (and sometimes not even that). As I mentioned above, this is the same issue that the German tracked Waffenträgers suffered from, but, as we can see with the case of for example Waffenträger Rheinmetall-Borsig, it can work very well. The halftrack design is also relatively more compact. Basically, the halftracks (by their very nature) live and die by their guns and as such, they most likely are to end on tier 8 (the largest AT gun that I know of on a halftrack chassis was the 88mm L/71, but that was an extreme case). A typical case is here: this is the 88mm FlaK on a halftrack.

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World of Tanks Client Analysis (Part 2)

Part 1: http://ftr.wot-news.com/2014/07/18/world-of-tanks-client-analysis/

Hello everyone,

Mr.Tiemo Jung is back with his analysis of the World of Tanks client. This time, he’ll be analyzing…

Battle Mode Rendering

(SS: the article is in its original form, I just fixed some typos)

This part will cover the battle mode rendering. The rendering is very similar to the hangar mode, so I will mostly focus on the differences to the hangar mode.

Data Streaming

The engine is almost constantly streaming vertex, index and texture data. It is mostly parts of the map and objects on the map (houses, fences, etc). The streaming system suffers from the same resource management problems outlined in the hangar rendering part. They allocate the required memory at the beginning of each frame and copy the data into it, and use it some frames later. Allocating resources on each frame results in unpredictable frame timings and sometimes stutters, especially if the data source (disc where wot resides) is slow, the copy operation blocks all calls until it’s finished.

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19.7.2014

- for now, amphibious tanks won’t be implemented
- Cannoneer (a developer, responsible for historical tank research) states that FV4202 can actually have the 105mm L7, as the 20pdr and 105mm L7 were interchangeable (they used the same mount)
- RU251 dimensions compared to Leopard 1: 10 percent shorter, 8 percent narrower and 14 percent lower (for hull only)
- Leopard prototype cannot be a tier 8 premium tank according to developers, because its every version has a 105mm gun
- IS-6 armor and maximum speed are historically correct, won’t be buffed
- IS-4 will not get S-34 (100mm) and S-34-2 (122mm) guns, that were used on its prototypes. Cannoneer explains that the S-34 is basically the same as the D-10T and the S-34-2 is practically equal to the D-25T

Posted in Q&A

Armored Cars and Halftracks in WoT – Part 1: Appearance

Hello everyone,

recently, Storm admitted that Wargaming is considering wheeled vehicles and halftracks  for World of Tanks. He however did mention that a significant obstacle in their implementation is the fear that these vehicles would not be very popular. Let’s have a look at what the popularity of this type of vehicles might be influenced by.

There are two large influences on the popularity of the vehicle: looks and gameplay. This part will focus on the looks, to, you know, lure you towards the idea, because I genuinely think that some of the armored cars and halftracks are really, really good looking.

Appearance sells.

That is not to be contested, it is logical enough. You wouldn’t eat food that looks like shit no matter how good it tastes (well, at least most people wouldn’t) for example. World of Tanks vehicles are actually no different. Some tanks look so ugly/ridiculous they are almost “cult” vehicles (AMX40), others are just really, really bland. What I am trying to say, in order to lure people to play the entirely new class of vehicles, they have to be at least attractive.

Most people imagine armored cars like this:

Ba-20_armored_car

And you would be right. This is the Soviet BA-20 armored car and we’ll get to that one later. But that’s of course not all there is. Armored cars and halftracks can be sexy! Check this bad boy right here:

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This is the T-13 Hornet B proposal, fitted with a 75mm gun. An American 8-wheel armored car, powered by a 265hp engine (for 7,5 tons, not bad). I don’t know about you, but I think this looks sexy as hell. A prototype was actually made (without the 75mm gun) and it could go as fast as 90 km/h.

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No More Trollplatoons in Competitions and Fury Contest

Hello everyone,

quick news – it’s been confirmed by the “Insider” that we have a new competition incoming, tied to the movie “Fury” – there will be a “Fury” Sherman in the game (I assume as a part of some special mode á la “White Tiger”, perhaps this is the “special mode coming soon” Inaki mentioned yesterday?) and you will have to do… well, that is not yet known. But there will be a competition.

Anyway, more changes coming to the competitions – this internal WG mail is roughly week and something old:

A recent policy changed is to be disclosed in future competitions (if applicable). Prizes go to the tank commanders who deal out the highest amount of damage in a single battle during the competition period for XBOX. For PC clients, Base XP will count instead. To ensure fairness, two new requirements will be in place for competitions.

• Only battles that a tier XYZ would normally be in will be counted. Players are welcome to platoon with friends, but if they pull COMPETITOR into a higher-tiered match, that the COMPETITOR would naturally NOT have access to, that battle will not count as a valid entry.

• For XBOX: Only full battles will be counted. This will alleviate any issues with players getting into small matches with only their friends, and potentially manipulating the outcome.

For PC: Enemy platoons will be checked, whereas are from the same clan or perform abnormal behaviour that would manipulate the outcome

As with other competitions, COMPETITOR only needs to play the game! All of the battles and stats will be tracked on our end. For XBOX: A leaderboard will be available on the forums and in the launch daily. Chicago Servers will handle it.

No more trollplatoons in competitions :)

18.7.2014

- T34 (US premium tank) will be “reworked”, when it gets turned to HD
- position on recoilless guns will most likely not change
- Chinese tanks will not be changed (SS: the player was suggesting that the British are getting changes because they are unpopular)
- height of ingame T-54 is correct
- +/-1MM will not be introduced, “it would not be interesting to play”
- 50 percent of players play with improved render, 50 percent use the original old render
- the change of crew role (SS: radioman to driver for example) will come soon
- the “70 people develop WoT” number is without testers, with testers it’s cca 100
- Storm explains the “T-54 Model 1945″ premium Soviet tier 8 medium tank: “The decision has already been made and the models are already being created. We didn’t want to have a large number of T-44′s – if we are to make many clones anyway, T-54 fits the role more as the most mass-produced tank in history”
- choosing your tanks in team battles depending on the map? “This year I hope”
- in the past, developers mentioned they want to add extra features for premium account to compensate for some premium features lost, such as the platoons. In the end this did not happened, because “we didn’t figure out nothing suitable”
- the combat UI is still using ActionScript 2 version
- Not much time left until AFK’ers, standing on the base and not moving will get no XP from battle

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Straight Outta Supertest: Chaffee

Source: Wotleaks VK community

Hello everyone,

currently, the supertesters got their hands on the new, reworked Chaffee (in HD, for now without texture), that’s going to appear in 9.3. One thing is clear: the Chaffee will recieve the same type of nerfs the VK2801 did for example, along with reduced MM spread. The only nerf currently known is that the elite Chaffee will have 420HP instead of current 580, but this is of course only the supertest version and likely will change.

Honestly, it always surprised me how people expected the vehicle NOT to be nerfed when it gets reduced MM.

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Oh yea, RU251 will appear in 9.3 – more on that in today’s QA.

Q&A Stream with Inaki

Source: http://world-of-ru.livejournal.com/3396963.html

Hello everyone,

recently, there was yet another stream with Aleksei “Inaki” Ilyin, the chief Russian community manager (his answers are not as reliable as Storm’s of course, but reliable enough). As usual, Maiorboltach from the world-of-ru community was kind enough to provide a transcription. Here’s what Inaki said.

- according to Inaki, the fact that developers are not playing their game is a lie, the map makers and other developers are constantly playing
- according to Inaki, Twitch is slowly dying. This is caused by a range of issues (he explains at length how the quality of some stream channels dropped to the point of being unwatchable, causing the streamers to move to other platforms, such as cybergame, causing the total amount of Twitch viewers to drop). Inaki also adds that there are games now that allow the “streaming” to happen within the game (for example Dota), mainstream games are starting to organize streaming themselves (Dota TI2014)
- the way World of Tanks handles streams will be changed, (on RU server) the streams will appear in the launcher as “stream of the day”, there will also be a special ASAP magazine about streaming
- developers already tested the ingame stream function, it works according to all expectations, it is very simple to use (“press one button to stream”). Near Autumn, there will be a WoT patch, that will allow the players to set their scenes etc., the ingame streaming will be very simple to understand for anyone who wants to stream
- the chance of roaming ever being implemented is low
- in 9.3, new premium tanks will come

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