Credit Income Bonus to Change on US (and EU?) Server

Hello everyone,

this might come as a bit of old news (two weeks late or so after all), but since it caused an outrage more than I expected (and frankly, I did not pay attention to the thread that much), it’s worth returning to the issue.

Basically, what happened:

You know how EU server gets 30 percent discount and 30 percent income buff for tier 10 tank discount events “Top of the Tree” (currently, it’s T92)?

Well, until quite recently, the US server recieved not only that (both discount and credit bonus), but also 50 percent discount and 50 percent credit gain bonus on tier 2 to 5 of that respective branch (for example here, the T110E4). This was a point of heated debates between players (50 percent income bonus on tier 5, especially combined with premium account, is quite a boost) in the past.

From roughly 2 weeks on (including the current Object 263 discount), the US server lost not only the 50 percent credit gain bonus for tiers 2-5, but also the 30 percent credit gain bonus for tiers 8-10. As you can see, Object 263 has just a discount. When confronted with the issue, here’s what Pizzastorm (US community guy) wrote:

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Rare Sherman Lifted from Barents Sea

Source: http://englishrussia.com/2014/07/20/tank-lifted-from-the-bottom-of-the-barents-sea/

Thanks to Urzum for sending me this one first (as well as 4 other guys who I noticed later sent me the same piece of news – I am glad you all remember FTR when you see such stuff)

This news was reposted a bit earlier by Yuri Pasholok and I kinda forgot about it. The Russians managed to find and lift a very rare Sherman variant from the bottom of Barents Sea – it’s the M4A2 tank (intended as lend-lease) with a 76mm M1A2 gun (M4A2(76)W). Until now, it was thought that no M4A2 survived the war (only M4A2E8 did).

murtank001-8_full

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World of Tanks Client Analysis (Part 3)

Part 1: http://ftr.wot-news.com/2014/07/18/world-of-tanks-client-analysis/
Part 2: http://ftr.wot-news.com/2014/07/20/world-of-tanks-client-analysis-part-2/

By Thiemo Jung

Welcome to part 3 of my analysis of the World of Tanks client.

I will use the same techniques used in part 1 and 2, to analyze the old rendering mode and show differences and similarities. This part will be short, because the difference is not that big.

Battles with the old rendering modes have a average frame rate of 65 to 70, with occasional spikes to 120 and dips down to 20.

Old Rendering System

As both rendering system use the same texture and vertex resources. The main difference is they no longer use deferred rendering, and shadowing is also turned off, reducing the required rendering calls in less than half.

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Weekly FTR Contributor Review

Hello everyone,

once again it’s the time to thank the contributors, it’s you who keep FTR running after all! This time, following person donated via Paypal:

Grimdorf (United Kingdom)

Thanks a lot, mate :)

The best way to help me and FTR is via the Patreon service

http://www.patreon.com/silentstalker

This is the Patreon account of For the Record. In case you read this for the first time and feel like contributing, here is an explanation what it is, how it works and how to contribute. You can find a list of all those, who pledged and help to keep FTR running here.

Thank you all!

21.7.2014

- apparently, on ASIA server, you can also claim the recently sold premium tanks back, but no news on the automated premium tank recovery feature the US server has
- there will be a gift tank for Wargaming anniversary in August
- apparently, developers are considering replacing other “fictional” tanks with more historical candidates in the future (SS: I asked further are this is the ideal case scenario, if there is any real suitable replacement)
- the option to change the sound output device within the game “on the go” is not planned
- KV-5 and Super Pershing will not get buffed
- In the future, WoT will support Dx11
- 25 percent RNG reduction was considered 4 years ago, developers decided to leave it as it is

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Posted in Q&A

Straight Outta Supertest: KV-1S Nerf (KV-85)

Source: world-of-ru

Hello everyone,

as you probably know, in patch 9.3, KV-1S is going to be split into KV-85. Let’s have a look at how KV-85 will fare compared to the old KV-1S (data for KV-85 come from a current supertest leak). For comparison, I am using Tank Inspector data (100 percent crew and such).

- the top gun remains the 122mm D-2-5
- DPM nerfed from 1525 to 1220
- reload time nerfed from 15,34 secs to 19,17 secs
- ROF nerfed from 3,91 to 3,13
- gun accuracy nerfed from 0,441 to 0,46
- aim time nerfed from 3,26 to 3,45
- accuracy spread after turning turret nerfed by cca 10 percent, various (quite strong) accuracy on the move nerfs, but the accuracy while moving maximum speed without turning was actually buffed somewhat, so we’ll see how exactly will this behave
- depression nerfed from -8/+25 to -3/+20
- weight increased from 43,97 to 46,5 tons
- the engine power remained the same, but hp/t got nerfed from 13,6 to 12,9
- forward/reverse maximum speed nerfed from 43/11 to 34/14
- terrain passability on soft terrain got actually buffed a bit, the others remain the same
- viewrange buffed from 330 to 340

Meanwhile in South Africa…

Thanks to Shawn M. from South Africa (damn, nice to have readers even in Africa) :)

ATT00001

Here’s what happened according to Shawn and local news. This tank was transported on a rig, driven by a female driver (*insert generic sexist joke about women driving*), doing promotion tests in Van Reenen’s Pass. The combined weight of the truck, trailer and the Olifant tank you can see on the picture was allegedly as high as 105 tons. The driver was a newbie – she was going down the hill, when she shifted gears, which is something you don’t do in a 100 ton vehicle going down the hill. She panicked and slammed the brakes, the breaks immediately burned and the rig went into a slide, ending in a ditch. During the slide, the tank slipped off the trailer, did a barrel roll and ended up in the ditch as well. To complete the humiliation, the army could not recover the tank and they had to call a civil contractor for the job.

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Tank Inspector Pro is Coming

Hello everyone,

you already probably know about the Tank Inspector software, a really good model viewer combined with a data sheet for each vehicle in the game. Very nice for leaking supertest info checking the tanks out, especially their armor models.

It’s Chinese creators haven’t ceased to develop new versions, that is known, but what you probably don’t know is that they are currently working on an upgraded Tank Inspector Pro version, with more functions. This is how its interface will look (fully customizable using plugins).

overview

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20.7.2014

- the unhistoricity of tanks in the game is relative according to developers: some players claim that 70 percent of all tanks are “unhistorical” – developers argue that this number could be brought to up to 100 percent, since there is practically always an unhistorical element in some tanks (such as maximum speed)
- why was WT E-100 nerfed in second test? “Because reducing the number of shells by 1 and buffing the magazine reload time made it even strunger. No way we want that.”
- the fact that tanks need rebalance every now and than is normal: “If it ever stops, it means we closed the project. Every online project has constant rebalancing. Sometimes only a small one, but every project. There is no ideal balance in the world.”

Posted in Q&A