- for now, a hardcap on SU-152′s in Kursk battle has not been implemented
- this year, Chinese and Japanese TD’s and SPG’s will definitely not come
- Storm states that in order to implement historical battles like Korea and Middle East, you have to implement the crews of the nations, that fought there, it would look really strange to have Soviet crews in Yom Kippur or American crews in Indo-Pakistani conflict, that’s why Korean historical battles will likely not come for now
- collecting the info on new Chinese vehicles is going very, very slowly, WG is instead focusing on re-work of existing vehicles to HD
- it’s completely possible that the turret armor of other T-54-like vehicles (Chinese) will be reworked, when they are remodelled to HD
- Chaffee in test 3 has its old turret back, because the new one was put in accidentally and has many bugs (SS: Chaffee re-work is planned for the introduction of hightier US lights)
- Storm confirms: LT’s will be buffed and new tier 8 LT’s will be introduced
- tier 9 LT’s? Storm: “Hell if I know. For now, they are not being sought. We barely found tier 8″
- SK-105 Kurassier will definitely not fit WoT: it’s too modern
Test 9.0 Round 3 – Feedback
Hello everyone,
so, I downloaded the latest version of the 9.0 test (the one that’s supposed to be “final”) and, well…
No, it was a disaster. Let me start by noting that in previous rounds, I had zero problems with this patch. Everything worked for me and I ran the game with the same amount of FPS on same details (high model details) as in 8.11. Garage loaded just fine, here are the two new models:
Test 9.0 – T-34/85 and Centurion 7 Armor Changes
Hello everyone,
with test 3, two final HD models arrived: the T-34/85 and the Centurion 7. And how do they look armor-wise?
This is the old T-34/85:
45mm hull armor, 95mm turret front and that armor stripe on the lower frontal hull, 75mm rest of the turret, 90mm copula
Test 9.0 – Round 3 is Live
Hello everyone, another round of Test 9.0 is live, if all goes well (!), should be the last one.
List of changes:
- Issue with permanent disconnections from server on PCs with AMD processors fixed.
- Post effect issue affecting Sniper aim depending on type of additional mounted equipment fixed.
- Option to disable Sniper aim post effect added.
- The following maps reworked for better lighting: “Mountain Pass”, “Mines”, “Erlenberg”, “Malinovka”, “Ensk”, “Ruinberg”, “Province”, “El Halluf”, “Sand River”, “Winter Himmelsdorf”, “Serene Coast”, “South Coast”, “Highway”, “Northwest”, “Live Oaks”.
- Certain bugs and defects in Premium and Non-Premium Garages fixed.
- Camera displacement in Exterior window fixed.
- Lamp blinking in Premium Garage fixed.
- Issue with camera clinging to lamp in Premium Garage fixed.
- Issue with tracks of certain French vehicles being too dark fixed.
- Т-34-85 and Centurion 7/1 vehicles reworked for better quality. (HD Models)
- Bugs and defects in the following updated vehicles fixed: Т-54, Tiger, Panther, Maus, M103, Hellcat, M4 Sherman, and Tortoise.
- Bugs and defects of the following damaged vehicles fixed: Т-54, М103, and Tortoise.
- Certain game client crashes fixed.
- Volume of gunfire reverted to the level in version 8.11.
- Effects of dust raised by gunfire debugged.
- Display of shadows cast by a number of objects on different maps fixed.
- Issue with player list (TAB) refusing to go off screen fixed.
- Certain bugs in display of tank’s blown-off turret fixed.
- Issue with blown-off turret getting suspended in midair fixed.
- Issue with vehicle getting stuck upon contact with another destroyed vehicle fixed.
- Camouflage issues affecting certain vehicles fixed.
- Issue with display of tooltips in “Service Record” window fixed.
- Text descriptions for settings in “Graphics” tab finalized.
- Issue with reticle jumping around when in Sniper mode fixed.
- Issue with impossibility to change graphics settings in certain cases fixed.
- Issue with display of gunfire effects while in Sniper mode with disabled additional effects fixed.
- Issue with tracers being insufficiently bright on certain maps fixed.
- Issue with transparent landscape being displayed during the 1st second after map downloading fixed.
- Issues with display of tooltips for historical loadout in “Service” window fixed.
- Engine exhaust effects debugged.
- M24 Chaffee tank retains its previous turret.
- Gunshot effects for certain vehicles fixed.
- Certain bugs with battle playback fixed.
Improved WGL Hangar…
Hello everyone,
you might have noticed that we have a new WGL hangar active… it looks like this:
Well, Russians (specifically, player the_komp) improved it… :)
WG EU Support: “Don’t use mods, they can destroy your hardware!”
Hello everyone,
now, you might have noticed there aren’t that many WG fails posted lately (probably due to the fact that I don’t pay attention to them that much as well as because WG EU started paying attention), but every now and then, there is this “special” Wargaming employee, who deserves attention in order to demonstrate, what kind of people are out there dealing with your issues.
Meet Tw1nvop1, a Customer Support employee. In the Czech section of the EU forums, there is a mod-related sub-section and recently, there was a discussion, whether the 8x zoom mod is illegal or not. The discussion was – well, as any usual player discussion. But wait, here comes Tw1nvop1, with guns blazing!
“Hello, normally I don’t write any posts on the forums, but this topic entertained me :) Aren’t you rascals, using mods and all! :)
Clarification -> I suggest not to use any mods, because they compromise the structure of the client and some of them are even able to damage computer hardware.
Conclusion -> A lot of people can play even without them and their results in battle are much better than of those players, using mods.
And yes, unless the mod provides some advantage, which I really can’t see no matter whether the zoom is 3x or 300x, it’s allowed. By the way, I am not sure that if you continue to oppose me in this opinion, you will find a single relevant objection, proving the opposite”
So, there you have it, don’t use mods – they can destroy your hardware! Also, sniper zoom mod seems to be completely legal (funny, thought it wasn’t, because you know, aiming 300x across El Halluf does seem advantageous to me).
Either way, the support guy continued to ramble on, calling players demagogues and such. I don’t know, I really wouldn’t feel “safe”, knowing this guy handles my tickets. I mean – mods destroying hardware?
Italian “Tank” Discovered
Source: http://uncleas.livejournal.com/88068.html
Hello everyone,
apparently, Italian separatists from the Veneto region (Venice) built a “tank”, which they intended to use during demonstrations for territory independence. The demonstration was supposed to take place on the famous San Marco square in Venice. Unfortunately (for them), the separatists haven’t had time to deploy this contraption, as they were arrested on the charges of terrorism, attempts to threaten democratic order and illegal building of weapons. In total, Italian police special operations unit arrested 16 people and conducted 33 searches, during which, the “tank” was discovered.
“Karl mode” (8bit Map) not loading? Here’s a fix.
Hello everyone,
in report sections of the EU (but also RU) forums, people complain about one specific issue: whenever they try to enter the “Karl mode” and play with boxy Karl, the game just freezes and the map doesn’t load. Here’s a solution how to fix it, as submitted by “plkJaqenHghar”, a Czech player.
Basically, what happened: in most cases, it’s because of the obsolete “paths.xml” file in the main WoT folder (needs to be updated), but if you use the Wot Tweaker software, then for some reason, two files “disappear” (or don’t get updated) from the latest micropatch (the one that fucked up all mods). Fixing it is easy:
- download the files from here
- unpack the archive
- copy the files to “res_mods\0.8.11\particles” folder
It should work.
T95E6 and Roaming – Still Tested
Hello everyone,
just to let you know: roaming (the ability to play temporarily on a different server) and the T95E6 tier 10 tank are still being tested and it seems their testing is quite intensive. Practically every day, players send me pictures of these being “caught in action”.
Pics by Mutch15:
Invite Codes
Hello everyone,
a couple more invite codes (7 day prem + 1000g) by Sandi, BoskoSLO and the RCDA clan (thanks all of you, guys!)
NTRDG-7CE3X-G85ZE-YRUUB
NTRD7-N99ZS-6RY3R-TM7R5
NTRDY-YABNV-YSU3W-9DWV3
NTRD3-DVVCH-9C2SA-TYA25
NTRDH-95MT2-ZMNZF-UEEFV
NTRDZ-6YUVW-KSMN5-Y8GFP
NTRDW-N9SRD-7PCVN-HEPT8





