9.5 Vehicle Changes

Hello everyone,

let’s look at the vehicle changes in 9.5.

The biggest change was probably the FV215b (183) rebalance. The armor change is described here (basically, front of the turret got buffed from 152mm (above gun), 127mm and 101mm (sides) to 170mm (above gun), 200 and 210mm (sides).

To compensate for the changes, following mobility nerf took place:

- terrain resistance nerfed from 1,2/1,4/2,4 to 1,8/2/3
- hull traverse nerfed from 32 to 24

Basically, the vehicle in the game is now a very, very slow but well-armored juggernaut (in contrast to the FV4005).

StuG III Ausf.G got rebalanced:

- stock track traverse buffed from 37 to 39
- elite track traverse buffed from 44 to 47
- 75mm gun (L/43 and L/48) traverse nerfed from -15/+15 to -10/+10

T37 Light Tank 75mm M6 and 76mm T94 depression got nerfed:

- 75mm M6 from -9/+20 to -8,7/+20
- 76MM T94 from -9/+20 to -8/+20

Object 260 got new HE shells with the same properties as the old ones, but it’s possible the old HE alpha will be nerfed again
Object 907 got buffed (see details here)

Several tanks got their tracks model changed (Tiger, KV-1S and others). It’s not visible in the viewer, but in the game, it’s not really so bright. Plus, the Sherman hull recieved a slight retexture, just some small shadows added.

Model changes:

Hetzer had this little hole in the mantlet under the gun. It was fixed.

Hetzer_14-0-0

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9.5 Feedback – First Impression: British Tanks

Hello everyone,

so, just like a lot of people I was looking forward to British tanks (my personal favourite was always the Achilles, I wasn’t thrilled about the Firefly, smelling a disaster) and was waiting to get my hands on test 9.5 – and it’s finally here. So, how is it looking?

Well, let’s start from the beginning. As usual, the installation is fine (you just have to download the entire client, but we live in blessed times when 8 gigabytes of download is not that big of a deal anyway). Installation was without problems and I tried the vehicles out last night (some, this morning). Anyway, so, I logged on (for some reason the client was remembering my old password before the change last month, that caused some confusion). Also, one strange thing, this is actually a CT1 round (first round of common test), but for some reason the patch is named as CT2. Probably an internal WG thing.

The one thing you will notice in a garage is the slight change of the missions buttong:

shot_001

Yup, that’s right, there are personal missions now – not individual missions, but “personal” missions. Why is it called as such when they are the same for everybody? Anyway, when you click it, you’ll see the mission screen. I’ll get to them later, I have strange feeling they might be placeholders as well, but we’ll have a look anyway.

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9.5 CT Placeholder Warning

Hello everyone,

just a warning to you. If you want to try out the new British vehicles in 9.5 test, be aware that the final experience might be very different from what you see in the test, because some tanks are loaded with placeholders. Let me explain how it works: before a vehicle is put even on supertest (a term for internal WG testing, pre-CT stage), developers balance the statistics based on the historical values the vehicle had.

But BEFORE they even do that, during the stage the model is ready to be balanced for initial testing (pre-supertest), the modules have placeholder values. Basically it’s just a bunch of random numbers. And yes, it’s this pre-testing stage that the devs threw on the common test. So we get stuff like this:

shot_020

Two guns, same values and BOTH are placeholders. What I noticed so far (but I had just a quick look):

- Charioteer L7 stats are a placeholder
- some 17pdrs are placeholders (you can tell by the 0,4 accuracy value and the ROF), including the Firefly guns
- some 6pdrs are placeholders as you can see

Can’t tell for the rest, but I literally just quickly ran through it. So, again, keep your anger (or hope) leashed until at least second CT iteration and wait for real (at least initial testing) values.

9.5 Common Test Patchnotes

Official WG English version will probably come soon, so here’s a quick rundown of things

- added the Firefly line (it’s incomplete in the patchnotes, some vehicles still missing from the supertest)
- added several vehicles for supertesters (AMX CdC, AMX-13/57, STA-2, ISU-130)
- fixed some visual issues with the models of Maus, Fury, Jagdpanther (fixed the gun sizes), KV-1S, Centurion Mk.7/1
- fixed the armor bugs in following models: SU-14 (note that earlier, there was Hetzer and WT PzIV here as well, that’s gone)

- added new maps: Winter Ruinberg, Mittengard (for lowtier battles), Ghost City (for team battles)
- removed Severogorsk and Ruinberg on Fire from the game
- fixed some landscape irregularities on the maps Moutain Pass, Fisherman Village and Windstorm
- fixed the entries to non-game areas on Windstorm and Stalingrad
- fixed some visual issues on Windstorm map
- fixed some game issues on the map Stalingrad
- fixed some visual model issues of certain environmental objects

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4.12.2014

About the 9.5 test server – maybe later today, I don’t have exact ETA right now.

- twin gun mechanism is still planned, SerB wants a twin gun tank like the ST-II (SS: ST-II is ST-I with two 122mm D-25T guns)
- if you apply the CW campaign reward camo to a tank that will later on be replaced by something else, then the camouflage will most likely be transferred to the replacing tank
- B1 Bis not having the 75mm gun active in the game? “If you don’t like it, don’t play it, we do not mind.”
- the game engine allows the bushes to be destructable objects (by shelling them, or driving over them with tanks), but the developers decided not to implement this

Posted in Q&A

British Tank Driver Talks About Challenger 2

Hello everyone,

this concerns modern tanks – but I think it’s interesting nonetheless. Thanks to kitch347 for this one. Description under the video.