3.10.2013

- the situation when a teammate runs into your shot (that is already flying) will still count as teamdamage, won’t be changed
- SerB states that the assumption premium tanks should have lower average winrate than regular tanks of the same class is correct
- SerB considers too high winrate for premium tanks a problem: “We don’t sell pwnage for money”


- HE shells actually work better against destructable objects, buildings/objects have their own hitpoints and HE shells damage them more than AP shells
- SerB states that the HESH effect on sloped surfaces is taken into account in their parameters
- in the 7/42 battles, both the manually and automatically collected teams will play with each other
- 7/42 battles: as written earlier, the skill will be measured by special skill rating. This rating will based only on 7/42 battles, everyone will start with 0 rating (“first few weeks will be funny”)
- the maximum speed of vehicles in game is usually the nominal vehicle speed (SS: from documentation)
- if tracks and spaced armor are hit by ramming, they reduce the damage the vehicle takes by ramming
- it’s possible that weather effects will be implemented at some point, same goes for realistic shooting effects from bushes (“flashes”), day/night battles and ammorack explosion shockwaves
- apparently the terrain destruction and effects like in SpinTires demo won’t be implemented
- both premium arty and premium light tank of tier higher than 6 won’t be implemented
- at first, the 7/42 battles you won’t be able to select a team setup for the respective map, but this option will be implemented afterwards
- maps in team battles will be selected automatically
- the killed crewmember XP (90 percent of a live one) will stay as it is now
- you won’t be able to troll with useless tanks in 7/42 battles, the team commander will approve which tanks and players will enter the battle
- minimum number of players for 7/42 will be 5. You can either pick the entire team manually, or you can pick only a few and the rest will be added automatically
- in 8.9 old companies will keep the old interface for now, but 7/42 will have a brand new one
- devs haven’t decided yet whether to buff the “113″ tank, data is being collected
- apparently the 3 caliber rule will be cancelled for HEAT shells in 8.9
- player stats from 7/42 will be kept separate
- ingame tournaments will be implemented after the 7/42 mode is live
- there will be something like “7/42″ mode for tier 10′s too (smaller teams), it will be separate from Clanwars

113 thoughts on “3.10.2013

  1. AGAIN MOTHERF*****S 1ST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111111111111111111111oneoneoen

  2. “- apparently the terrain destruction and effects like in SpinTires demo won’t be implemented”
    They SHOULD get implemented!

    • SpinTires is the game/tech demo that is focused mainly on terrain and realistic behaviour of it so asking this to be implemented into another existing game is pretty much impossible since it really need powerful PC’s to run all of that together.

    • It took you SerB to tell you it wasn’t a good idea? Have you ever run it? Imagine running thousands of the same program on your computer, meanwhile, about a hundred of them have become stuck on a slope.

      Or, perhaps you are one of those AFK tankers, too busy looking at the pretty weather and eating your borscht to destroy enemy armor?

  3. - HE shells actually work better against destructable objects, buildings/objects have their own hitpoints and HE shells damage them more than AP shells

    pretty fucking moot when high tier HE shells cost 1000 credits, not much of a point in putting 3-4 HE into a House to deprive someone of the cover.

    • If you’re worried about losing money in a tier 9 and 10 game, you’re doing it wrong. Assume you will always lose money, and try the best to kill them all. Besides, 1000crdits is still much better than shooting AP into houses.

    • High tier AP shells will smash through cover, switching to HE to destroy cover is more useful for lower tiers, where it may take more than 1 shot with a small calibre guns to take out a fence or w/e.

      • If you aim in between the destructible portions of a building the explosion radius of larger caliber he can destroy both of then, and sometimes even the backside of those ones with front/back as separate portions, whereas you’d have to use 4 to do the same.

    • Well you could take loltraktors in case you are short on T1 Cunninghams.

      It will be a very French party with some American and few Russian Guests.

  4. - apparently the 3 caliber rule will be cancelled for HEAT shells in 8.9

    so we’ll get to the absurd point of a HEAT shell bouncing on a low armor area (like Leoplard) while AP would penetrate?

    • When shooting at batchats and leos i always switch to standard ammo.(even in CW). The chance of it hitting the track with heat is too great .

      • When seeing high tier french tank (or Leo I for that matter) I mostly arm HE, or stay on AP, so HEAT doesn’t matter for me that much…

    • If you need gold in T10, you are ordered to get the f*** off T10 and play your LolTraktor

      • E-100 would agree to disagree there mate :P But yes, i second that. If you spam gold only in T10 then you are power creep donkey who should f… off from the game.

    • Hmmm, they seem determined to just kill off the T69′s and T57′s with all these HE / HEAT nerfs, mechanincs changes. (And with the upcoming T57 nerf.) Might as well start adding all the new Chinese tanks to that as well.

  5. - SerB states that the HESH effect on sloped surfaces is taken into account in their parameters

    Which “effect”?

    - apparently the 3 caliber rule will be cancelled for HEAT shells in 8.9

    3 caliber rule? Can someone explain that for me pls? :)

      • In real life HESH works optimally with a slight angle (10-30 degrees) which helps the explosive charge to spread out and cause spalling in a large area. At higher angles the charge became too spread out to be effective.

        In WoT, HESH shells are simply HE shells with very high penetration which is not how it actually works. What they should have done is to give the, standard HE penetration, no splash but more alpha so they mimic their real world behavior. It would also give some incentive to use spall liners which is a joke in the current meta.

        • HESH was found to experience no changes in performance against armour of 60 degrees, and did not bounce till 80. The shell doesn’t have time to spread out too far before it detonates.

      • No, HESH is modeled exactly the same as HE. If HESH did ignore slope, or in other words applied full normalization, it would be way better than it is now

  6. - devs haven’t decided yet whether to buff the “113″ tank, data is being collected

    +20 armor to UFP, LFP (+30 maybe :P) and sides

      • Its gun can probably be depressed more, but I’m not sure if the gun breech is hitting the turret roof or not as it is.
        The upper and lower frontal plate are probably “historical” as far as WG’s Chinese tank experts are concerned.
        What they should really do is buff its gun stats. Better accuracy, better rate of fire, better pen.
        Its accuracy, pen, aim time, and rate of fire are all worse than the T110E5′s gun. It only has better damage, and only by a tiny amount.

  7. - apparently the 3 caliber rule will be cancelled for HEAT shells in 8.9
    now which it means? will it start bouncing if angle is too strong or it will never bounce it either penetrates or fails

    - it’s possible that weather effects will be implemented at some point, same goes for realistic shooting effects from bushes (“flashes”), day/night battles and ammorack explosion shockwaves

    i hope that flashes in bushes are always seen not only then when you actually spot that dude otherwise its fail

  8. This 7/42 sounds shit.

    Skill MM being set at 0 will make many bullshit matches. Pro clans will just wait for a few weeks before using it, so they are matched against much less skillful teams.

    Also, won’t every game be 5 AMX100s vrs. 5 AMX100s?

    Maybe I’m wrong, but what point is there in bringing any other tank?

  9. - SerB states that the assumption premium tanks should have lower average winrate than regular tanks of the same class is correct – SerB considers too high winrate for premium tanks a problem: “We don’t sell pwnage for money”

    So, and why does WG still sell the SU-122-44, which has a higher WR (~51,5%) than all other Tier 7 TD’s (AT7 no taken into account, since it should be nerfed soon)?
    And why does WG still sell the 112, which has a higher WR (~52,7%) than all other Tier 8 Heavy tanks?

    • 112 is too new to know yet

      SU-122-44 will hopefully be nerfed, or taken off sale

  10. SerB considers too high winrate for premium tanks a problem: “We don’t sell pwnage for money”

    My Type 59 begs to differ :)

  11. “both premium arty and premium light tank of tier higher than 6 won’t be implemented”

    Hmm, I’m pretty sure I have a tier VII premium light tank in my garage :)

  12. “- there will be something like “7/42″ mode for tier 10′s too (smaller teams), it will be separate from Clanwars”

    YES.

  13. - apparently the 3 caliber rule will be cancelled for HEAT shells in 8.9

    So the E-100 can bounce off of a T1 Cunningham. Working as intended.

    • Three caliber rule seems iffy even at the best of times, I’ve seen a BL-10 bounce an AP shell off the unangled side of an AMX 50 100.

      • That’s why I can reach 90kph with the Leo on a long enough downhill.
        Whatever, I think every tank could exceed their speed limit going downhill IRL but it was very dangerous to do it.I mean…tanks aren’t cars that weight 1-2 tons.

    • Nope, 113 is strong enough, played it on test, bounces shots like a dream + it’s almost as agile as medium and has an extreme low profile, only TD’s are this low.

      The only problem is gun depression and the fact you must carefully monitor terrain where you go.

      • every tank bouce shots from UFP … while other tanks bounce shots from LFP, ’113′ cant, even if angled

      • pff. 113.
        Ammo rack, fuel and driver always gets hit through lower plate which is huge and weak.
        IS-7 is lucky to sometimes bounce AP shells on its lower plate.

          • 113 have turret weak spots. the machineguns and hatches which is weak as any other weakspots while Is7 have its hatch but there are very thick and sloped.
            Also: Is7 have better all around armor, space armor along the sides which will eat shells at angels.

            Sure 113 have better gun (heat) with aim time, acc, And mobility.

            If you are complaing about IS7 having no armor, then everybody are shooting gold.

            is7 is a tank to angle dance with while 113 is a medium-heavy.
            113 is a high tank while Is7 is much lower. the Gun depression on 113 is HELL.

  14. “- apparently the terrain destruction and effects like in SpinTires demo won’t be implemented”

    “It will stress the server too much” :D

  15. Quote: “We don’t sell pwnage for money”

    FU WG! If a player is good he should get better winrate, if he is bad not – like with every other tank prem or not! Just another intrigant way to lower winrate of good players…

  16. Pingback: 03.10.2013 | WoTRomania

  17. But how can they look at premium tank win rates fairly without accounting for the fact owners of them spend a lot more seat time in them grinding credits and crew xp? This naturally leads to higher proficiency driving those vehicles and would impact their win rates accordingly. Every premium vehicle I own has obvious weaknesses for balancing purposes already. Spending more time driving them just makes people better at working around the weaknesses and making the most of the strengths. Screw the crybabies.

  18. LOL well I have 76% win rate on my IS6 after 119 games, Good troll tank against noobs

    But globally it’s on 52.15% so I don’t have to worry to much, I hope

  19. ” – SerB considers too high winrate for premium tanks a problem: “We don’t sell pwnage for money”

    Does this mean just because I have good stats with some crappy premium tanks they get nerfed even more?
    They all have great disadvantages opposed to common tech tree tanks just that some learn to master these.

    ….seriously I would be very discouraged to to pay for more premium tanks if they get nerfed to be just canon fodder with credit as compensation for low winrates….

    I think they’re good as they are even those I hate to have as foe.

    • The stats they take are cutoff so the highest winrates aren’t counted and not the lowest. So the good players usually doesn’t influence the stats much that they use.

    • Well if they do look purely at average win rate I’m pretty sure there’s a big chunk of players who buy premium tanks while being very inexperienced or just plain idiots.. so average win rates on most premium tanks are probably not likely to get very high :)

  20. - if tracks and spaced armor are hit by ramming, they reduce the damage the vehicle takes by ramming

    Yeah thx for that, that means mostly soviet tanks (again) get a buff… fuck off

    - apparently the 3 caliber rule will be cancelled for HEAT shells in 8.9

    Yeah and thx for this, that means E-100 Heat will be more useless (again german nerf), thats what we’ve needed for E-100 to nerf it even more to the ground yay!

  21. 113 needs a good buff to be competitive.
    It’s the least played tier 10 heavy, lagging behind in terms of hundreds of thousands of battles versus even just recently added tanks.

    Give it a speed or gun buff. If it got better terrain resistance it could make much better use of its high speed limit and be a really good “medium heavy.”
    Buff its gun to make it the same as or better than the 121′s and we have a proper heavy.
    We can’t have a heavy tank with worse gun stats than a medium tank in the same tier. Not even Britain does that stuff.

  22. - SerB states that the assumption premium tanks should have lower average winrate than regular tanks of the same class is correct
    - SerB considers too high winrate for premium tanks a problem: “We don’t sell pwnage for money”

    And all along I thought it was me…

  23. “- both premium arty and premium light tank of tier higher than 6 won’t be implemented”

    Does that mean that Sturmtiger will come as premium TD, or maybe regular TD/arty?

  24. - SerB states that the assumption premium tanks should have lower average winrate than regular tanks of the same class is correct
    - SerB considers too high winrate for premium tanks a problem: “We don’t sell pwnage for money”

    ….BWAHAHAHAHA!!!!