Join a Clan!

Not my words. That’s what Wargaming is saying with their latest video.

 

 

It’s obvious they want to drive more people into clans for various reasons. One is likely the fact that they consider the playerbase average skill to be a problem. Another would be the clan Strongholds that they invested heavily in. Not a bad strategy overall, but with a game, built on casual players and (what is more important) on player fluctuation, I am not quite sure whether this is the right way to improve the playerbase skill.

And why do they write WoWs everywhere? That game is not even in closed beta yet, heaven knows whether it will even come in 2015.

Edit: Oh yea, and in case it wasn’t clear… the clans get unified for all three projects.

11.11.2014

Straight from Wargaming (confirmed info): map Simferopol will NOT come, at least not anytime soon. It was decided to mothball it.

- women form no more than two percent of WoT playerbase
- the main playerbase of WoT consists of men from 28 to 35 years
- lately, the number of clans was increasing (for various reasons, from CW to the fact the people want a clantag)
- the info above led to the development of Strongholds, as clanners needed some sort of “ecosystem”
- developers are experimenting with Stronghold mode “bunkers”, created in some sort of building (their strength depends on the level of the building, the bunkers are being tested on Malinovka)
- these bunkers and other SH consumables will be deployed by clan commander via a “tactical tablet”
- current version of premium account/tank XP is temporary, premium tanks (or account, unclear) will be buffed further
- Storm won’t participate in WoWs development “Tanks are 200 percent enough for me”
- Stalingrad will be further fixed (players complained about the “small yards”, Storm added that the map is difficult as it is even without them)
- PvE mode: “when it’s done it’s done”
- 3-caliber rule will not be cancelled (“tell that to players shooting big guns at light tanks”)
- a player proposed a theory, that some of the lags are caused on the client side by energy saving CPU functions (EIST, C-States, Turbo Boost). Storm: “Until you present us with evidence of these “mysterious” lags, it’s unlikely we will do anything”

Posted in Q&A

Wargaming Recognizes Kosovo As a Country

Hello everyone,

since I recieved like 5 e-mails about this matter, I decided to have a look. Basically, what happened: in recent South East Championship portal post, Wargaming wrote a list of countries, that can participate in that particular tournament, dedicated to – as the name suggests – SE Europe. The list is as such:

Hungary, Romania, Moldova, Albania, Bosnia and Herzegovina, Croatia, Kosovo, Malta, Montenegro, Former Yugoslav Republic of Macedonia, Serbia, Slovenia, Greece, Cyprus, Bulgaria, Turkey

In the corresponding forum thread, players took issues with that particular post. For one, earlier, there was “Macedonia” listed instead of the current “Former Yugoslav Republic of Macedonia”. What is more interesting is that there is Kosovo listed amongst the names of the states.

Kosovo is a “country”, recognized only partially by the UN – Russia for example does not acknowledge its existence. As you can imagine, this did not please the Serbian players too much. The forum thread then got filled with WG staff, defending their decision.

Edit: removed controversial part of the post after sound advice

WoWs Interview with Mikhail Fyodorov

Hello everyone,

today, yet another World of Warships interview was published, this time with a producer of World of Warships from St.Petersburg.

 

 

It’s not really interesting and the guy is very hard to understand, he speaks very quick and the sound is bad. The entire thing seems more like a basic introduction to World of Warships.

- tier 1 of the Russian branch will be cruiser Aurora
- there will be a hardcap on aircraft carriers (no more than two on each side)
- the MM will not be symetrical (one side can have two carriers and the other side four battleships to compensate)
- four classes: destroyers, carriers, battleships and cruisers

Most important:

Closed beta – December 2014

Ramming Bug in 9.4

Hello everyone,

as was reported earlier, in 9.4 (with the change of the ramming system), there is a bug, where if two vehicles basically just touch one another, they will start losing hitpoints. A South Korean player “jaejin choi” made a video, where he demonstrates this bug. You have to run it on 720p and preferably maximized, so you see how both tanks lose hitpoints, when they are just touching one another.

 

 

Storm is aware of this bug and it will apparently get fixed.

Challenger’s Panzer IV Video

Hello everyone,

for those, who missed it yesterday, the Panzer IV video by WG EU – from Panzermuseum Munster.

 

 

Okay, now a few corrections, because some stuff in the video was wrong.

- Schurzen (side armor) were NOT designed to defeat HEAT rounds, they were designed to protect the vehicle against AT rifles, that were widely used on the eastern front and could damage or even knock out the Panzer IV, when firing at vehicle’s flanks. In fact, in some cases, the Schurzen made the effect from HEAT projectile even worse. I kinda expected Challenger to know that.

- Panzer IV was not “so good” as to be used post-war by Romania and Bulgaria (it was used by Czechoslovakia), it was used because there was nothing else available and pretty much every tank in early post-war use came from former foreign units (in Czechoslovak case, the units from UK and Russia), or was salvaged from the battlefield. The vehicles were considered obsolete and were quickly phased out, as soon as T-34′s became available and then sold to Syria.