Source: http://world-of-ru.livejournal.com/3484833.html
Hello everyone,
Wargaming created a new 7 vs 7 cybersports map for tournaments. Here’s how it’s going to look.
Source: http://world-of-ru.livejournal.com/3484833.html
Hello everyone,
Wargaming created a new 7 vs 7 cybersports map for tournaments. Here’s how it’s going to look.
Source: VK FTA community
Hello everyone,
another interesting vehicle showed up on supertest. This time, it’s StuG IV and it’s a tier 5 premium tank destroyer.
Statistics for 100 percent crew, preliminary price is 2k gold.
Tier: 5 Premium
Hitpoints: 360
Weight: 25,9 tons
Engine power: 300 hp
Power-to-weight: 11,58 hp/t
Maximum speed: 38/10 km/h
Terrain resistance: 0,863/1,055/1,822
Hull traverse: 40 deg/s
Viewrange: 310
Radiorange: 646,6
Armor: 80/30/? (yes, the side plates are modelled and are functional)
Gun: 75mm (StuK 40?)
Penetration: 106
Damage: 110
DPM: 1720,7
Reload time: 3,836s
ROF: 15,643
Accuracy: 0,345
Aimtime: 1,53s
Depression: -6
Gun traverse angle: 20 degrees
Kinda forgot about it, but if you are interested in some exotic armor, you can check out Listy’s article on Disston tractor in Afghanistan.
Unfortunately, there is practically nothing new today, so let’s have instead some… insider info! An assortment of random WG RU facts, that didn’t really fit anywhere.
- some developers watch Markiplier and Pewdiepie on Youtube in their free time (SS: no idea who they are)
- a few devs that play in their personal accounts have actually an average win rate of 52-54%
- a recent inner poll showed medium tanks are considered the most fun to play, and the least fun is artillery
- developers from Minsk sometime watch streamers on USA/EU, but they never speak, they dislike players who cover up their maps with images while streaming (because it leads them to think they are hiding illegal mods)
- a few of them like watching MightyJingles, but they didn’t like the nickname Jingles gave to the JPE-100 (SS: not sure what the nickname is, anyone?). However, they respect him.
Enjoy :)
Hello everyone,
it has been confirmed by Erissa (WG EU rep) that test 2 of patch 9.3 should start today around 18:00 CEST. The list of changes (courtesy of Tanitha, ASIA server):
Changes in version 0.9.3 CT-2 vs. version 0.9.3 CT-1:
- Warnings and penalties for intentional self-destruction turned off. Some cases, in which the penalty should not be applied, must be reviewed.
- Bonus experience for damage blocked by armor temporarily turned off until all the issues are fixed.
- New functionality of the Strongholds mode, except Chancellery and legionaries, turned off.
- Many issues with the interface and gameplay in the Strongholds mode fixed.
- Separation of the engine and transmission, which was missing during the first test, added for the following vehicles: Е75, Panther II, Löwe, Jagdtiger.
- Issues with visual models fixed for the following vehicles: M18 Hellcat, T-34-85М, KV-1S, ISU-152, Spähpanzer Ru 251, T49, LTTB, Т-34, M41 Walker Bulldog, M24 Chaffee, IS-7, Jagdpanther.
- Camouflage scale fixed for the following new vehicles: M41 Walker Bulldog, T49.
- Top speed for the Т-54 lightweight increased by 10 km/h.
- View range for turrets of the T67 tank destroyer adjusted.
- Weight limit for the suspension of the KV-85 increased.
Hello everyone,
I am sure many of you, dear readers, are participating in clanwars in one way or another and therefore are familiar with the current “Twilight of Gods” event. For those, who do not follow this stuff, the short version is that CW clans are competing for a special territory called “Valhalla”. You know, Ragnarok, norse mythos and all that. Anyway, this minicampaign seems to be plagued by various – if not fails, then at least very strange events.
First and possibly the most visible is the fact that several clans got banned for game rigging. Make no mistake – the entire idea is good and in at least one case, the ban was completely justified. However, in other cases, it was likely not. The entire ban system works like this (as explained by Tuccy on the forums):
- the system automatically detects rigged battle based on certain criteria (which are unknown, but likely involve battles of a full team versus incomplete team, 15:0 wins, one team not doing any damage and such)
- clan leader and his deputies recieve a warning email, in which the support asks them to submit the replay of the suspicious battle
- if they do not react on the email, they get banned
- if they STILL don’t react on the email, the entire clan gets banned (this is the part when most of the clan detects something is kinda wrong, there apparently is also very little delay between the last two steps).
Source: VK Wotleaks community
Hello everyone,
as you already know, the special event, that’s allegedly to come in the future is a Chaffee race on the modified Port map. Here’s an award you are going to get for this mode, which is in Russian called “Smertelnye Gonki”, which means something like “Mortal Race” or “Death Race”.
Hello everyone,
found this gem on the EU server last night… this is one of the funniest things I’ve ever seen on our forums. Damn good work, Tomkrist. And you, dear readers – enjoy :)
Disclaimer: the contents of these articles merely illustrate the resources available for a historically accurate buff. This article does not imply that these changes should happen or will happen, either in combination or individually. Please pay attention to this disclaimer before being butthurt in the comments, thanks in advance.
The ISU-152 has long been a menace at tier 8 with its devastating 152 mm BL-10 gun, capable of bringing the pain to even top tier adversaries. What about its predecessor, the SU-152? You can have a D-25S to make it a poor man’s SU-122-44 or get the ML-20S, sling gold to hope to pen anything, and rapidly become a poor man. This just will not do. To the archives!
Let’s start with boring things, like the rate of fire. In game, it’s 3.39 RPM. “Aha!” you may yell, “the real rate of fire of the SU-152 was N RPM! Russian Bias!” I’ve heard many values for N, usually less than 2. As usual, people have read a number on the internet, didn’t understand it, and wish to yell it as loudly as possible. Soviet testing standards for rates of fire included using every rack (not just the ready rack), and re-adjusting targets. According to Yuri Pasholok’s book SU-152 and other SPGs on the KV tank chassis, the SU-152 achieved a rate of fire of 2.8 RPM using the first availability racks (10 shells), and the loader could load a shell from the most convenient rack in 16 seconds. Since WoT exists in an ideal world where every shell is in your best rack and your loader just chugged his own weight in Red Bull, the peak ROF (3.75 RPM) is not unreasonable.
“But Ensign!” you say, “I can get 3.75 RPM with a rammer or vents! Surely there is something better in your vast repository of knowledge!” Uh, let’s see, what else. A common field modification was an extra ammo rack of 5 made out of wooden spacers, placed underneath the gun, that’s a thing I guess. A ROF boost and few more shells isn’t so bad, give me a break, not every Soviet tank can get a huge and awesome buff.