- the KTTS (ASAP) video for patch 9.0 will come out “quite soon” (no exact date though)
- Storm states that it’s not known, when the drawing distance will turn to the circle
- Apparently the drawing distance circle will be of 565 meters radius, not 600 meters, so that the area drawn remains the same
- there are issues with traffic apparently (SS: connected to the size of 9.0 patch? Not sure I understand the context)
- apparently, the 6.3. date of 9.0 test is incorrect (SS: oh well, I said that it’s from an unverified source)
Hmm
Very constructive comment, keep it up!
Give him some time, his brain is gearing up, maybe he’ll write something interesting :DD
I gave enough chances for polaks to shoot and pen back of the tanks – they couldnt do neither.
…?
*sigh* I just called OP a siemkaktopl…
1. Learn nationality names
2. Poles have more pro players on EU than any other nation, just check WoT Pro league for Lemming Train, EPS and others.
3. I am deeply suprised with your character. Say goodbye to my subscription on YT.
No shit, PL is probably 40% or more of the EU playerbase.
1. U MAD?
2. “polak” is a common enough casual abbreviation of “polish” you know. Sure is still used in Finnish.
3. Chances are due to statistical averages and sheer numbers already Poles also have more *utterly retarded* players on EU than any other nation; your point?
4. U MAD?
ONLY 565m? Fuuuu fuuuuu >:|
If they are reducing the render distance on the diagonal then that would be a very bad idea without a serious rework of several maps. You won;t be able to snipe across the El Halluf valley for instance, which will make scouting on that map pointless. So the first idiot team to drive into the valley loses.
Very. Very. Good point.
no more kills from 650+ m? =(
“- Apparently the drawing distance circle will be of 565 meters radius, not 600 meters, so that the area drawn remains the same”
So no 700m vehicle render distance? Or what is the difference between vehicle render distance and draw distance?
Also:
“- Storm states that it’s not known, when the drawing distance will turn to the circle”
“- Apparently the drawing distance circle…”
That’s nice communication between SerB and Storm…
nah i think they waiting on 9.0 live and see how much fps will drop , if drop too much they wont make bigger render area (circle) for a long time tbh…
its all about RU low PCs playerbase ect…
RU may be low spec PCs… but at least they are PC gaming Master Race land.
RU, the land of wooden PC’s which are running with coal and not electricy.
Uhhhh… I’m pretty sure coal is still kind of a big deal in *producing* electricity.
Them ruskies use steam-powah.
Would it be rude to remind you nuke power plants are basically glorified high-tech steam engines?
Nope. I find nuclear power plants pretty hilarious :D
Old ass tech (“The history of the steam engine stretches back as far as the first century AD”) + new ass tech.
Actual rendering shouldn’t really be hindered by that, anything that far does not have to be rendered as hi-poly unless you zoom in on it, in which case you can shave-off details on anything outside fairly narrow FOV.
Afaik this used to be some technical limitation of the engine, but nowdays they just don’t want to screw up the gameplay, because larger tank render-distance would encourage sniping.
but nobody is dumb enough to snipe with kv2 at 700m, though it is really good at it, I had some really good shoots at 600m max. But I think there is really no need to go over 700m as shells fire after 720m I think, need someone to confirm that.
Non-machine/non-arty guns got an average shell flight distance of about 1km
I hit the roof of a cromwell and one-shot it at 652m with my ISU.
“If you like your render distance, you can keep it…”
“Go away with your false lies, thx.”
Wait, so we’re getting an improvement of a mere 65 meters to draw distance horizontally and vertically (as seen on the map), But we’re LOSING a full 142 meters in diagonal?
This doesn’t do much to help address the functional nerf to snipers that was giving all tanks an accuracy buff.
IT was made so to keep the area rendered the same size as was with square…. geometry bro.
I know exactly why they did that way.
Still doesn’t change the fact that I and other players that favor sniper tanks were looking forward to a buff to draw distance to help counteract the nerf to snipers that was giving all tanks an accuracy buff.
I, for one, would happily turn down my graphics quality if it meant I could engage targets at ranges my accuracy would permit. As it stands now, a KV1-S can engage at max draw distance with a reasonable chance to hit, and ain’t right.
My scouts were looking forward to draw distance improvement.
Imho it was all the buff they needed (forget any other rebalancing – it’s the lack of long range hits since arty nerf that have hit them the hardest.)
Whatever gave you the impression in the first place that the new WIP draw-distance system would be based on the diagonal “corners” of the current one anyway? The point is just to make the damn thing more intuitive to grasp, that box is damn annoying and often enough plain inconvenient.
Also what’s that third paragraph supposed to be relevant to besides the usual whine and cry?
It was previously reported (on this site) that it would (probably) be a 700m circle.
That would be nice.
I’d actually prefer unlimited draw distance personally. But, you know, tech.
Good, now sniper faggots cant no longer abuse the mechanics. I think they should decrease view range and all that stuff to make people move closer to battle of course and be more dependent on artys and scouts for long range.
Because brawling is the One True Engagement.
Great for Russian tanks!
Sounds like a fantastic idea! WG will be sure to implement it ASAP.
Forget the fact that many German tanks and French tanks that depend on sniping will become worse. Russian tanks are way more important.
Guys…
http://www.noobmeter.com/player/eu/t3azz/508002043/
I haf ei stronk suspikion Tea-Ass here would about the last person to forget about that kind of thing, saffron. (He seems to have forgotten his hatred of Meddling-Lights-Killing-His-Ass already under the current values though.)
- there are issues with traffic apparently (SS: connected to the size of 9.0 patch? Not sure I understand the context)
If they going to use same servers for downloading test/client – oh good, whole weeks full of lags :D
oh god U might be right bout those fckin lags :S
Unless it’s specifically a 9.0-refered line, I’d guess it relates to the current (since 8.11 amplified) lag- and package-loss issues on the EU and (allegedly) NA-servers.
- Apparently the drawing distance circle will be of 565 meters radius, not 600 meters, so that the area drawn remains the same
Tell me its a joke. Currently its possible some times to shoot over 600m and now they are going to make 565m? WTF have they lost their brains or what? It will be nerf to snipers and nothing more. Longer fighting range would have been more realistic and it would have made scouts more useful. Scouts that would spot enemies for your team would have been very useful and effective.
But no WG decided to fuck it up as usually. Why am I even suprised?
yes, tank warfare was fought at long ranges, but this game is not set up that way. I already get blasted by invisitanks in the back of the map. Can you imagine having one chaffe light your whole team and everyone being shot from the invisible waffle on the hill. Ludicrous if you ask me. They for once are doing us a favor in making the fights at closer range. I hate sniping and hate invisitank. Its unrealistic, they need to rework camo soon before i uninstall. LOL
they are only making favour to you (noobs). learn to use your sixth sense and hide your noob ass behind some cover.
“I hate sniping”
Don’t worry, we hate your living guts too
You’re basically whining about people no longer being able to “metagame” with the corners of the draw-box -made rather easier if you’re running a mapmod that shows the limits btw- you know…
I run all that stuff, and my comment about sniping, was not about it in general but its not my play style. Sometimes it has to be, but when you playing on a map like redshire, where its open and sometimes in order NOT TO CAMP you have to move. WELL guess what when I move my noob ass i get lit up from invisitanks at over 600m. are you kidding me, your the guy that sits in the back of the map padding his stats. shut up
Becuase I wasn’t adressing the OP or anything. Shut up and pay attention to the actual reply branching.
“KTTS” should be translated as “when it’s done”, not “ASAP”
As soon as possibru.
Same meaning – different words.
As long as KTTS is ASAP at least…
In this case, it is the name of the show, which is ASAP in English.
Those kapitalists dont speak russian :D
he means it should be ranamed from ASAP in “when its done”
you don’t get it
WG KTTS series are called, by WG EU, ASAP…that’s why Frank uses that translation.
Blame WG EU for not calling it WID(or W33D?).
I was saying that as long as when it is done is as soon as possible…
Already play on maxed out settings (sure fps could be a little higher if it were set lower, but I like my pretty pretty gfx) can’t wait for HD models.
Sorry, I didn’t know that. Because it’s wrong translation. You can include this in the next “WG fuckups” post.
“KTTS” clearly has sarcastic meaning with “when it’s done” the most correct translation. Checked the dictionary, “KTTS” has synonyms “when hell freezes over”, “when pigs fly” etc.
One could easily imagine an English-speaking dev adopting “as soon as possible” as a catchphrase meaning the same as SerB’s KTTS (i.e. “You want to know when? You’re S.O.L. then, cause I’m not telling you”).
Which makes English ASAP a good translation of Russian KTTS in context of WoT (surprisingly good given the usual quality of their translations).
Maybe they should rename it Soon(TM), or even mañana.
Yeah, “manana” is good idea (“some other and later time”, “an indefinite time in the future”).
Yeah, yeah, and we have a saying “one could accept a mare as a bride”.
The ‘ASAP’ name is propaganda just like with ‘RNG’ instead of ‘Great Belarusian Random’. Capitalists don’t understand stronk Soviet culture, or something.
played to day some WT GF
had 20ms ping
then played WoT
had 200ms ping
Hello?
Warthunder is getting better BTW….
arcade is getting arcade
WT is not going to be better if they dont introduce built prototypes and pretty well documented blueprint tanks.
Lets compare how many players WT and WoT have?
Ta-da! Your argument is invalid.
Oh Woras, you are so naive, ping means how good the game is. The lower your ping, the better the game is.
I have 1 ping on Pong, does that make Pong besterest game?
Besterest games got 0 ping.
I love how it’s always the WT Fanboys who go out of their way to start flame wars in order to gain coverts.
wrong, i don’t like WT, just saying it getting better then it was… on all accounts…
i still like WoT much much more. but also i’m GF tester so i’m keeping tabs on patchs and testing…
reducing the view distance to just 600m will change the gameplay a lot, and especially on diagonally fought maps
will it change the gameplay in a good or bad way? this is to be seen; but reducing the max view range is going to compact the engagements and will definitely alter how TDs are played
Arties can be only happy since it wont effect them much unless stopping some scouting tank which would get shot sooner if its gets spotted.
One thing is sure, snipers will get fucked(losing the last bit of advantage they had over the brawlers since the accuracy buff)
And scouts will be even less use than currently.
i guess it won’t affect scouts negatively, but it will nerf td’s for sure XD
i guess the only way to buff scouts is to reduce viewrange on all other tanks…
td’s with 400+m viewrange? why the hell?
Oh yes, I cannot wait for 9.0 KTTS
they are bound and determined to turn this game into a hunk of crap..
they have good intentions but bad programmers, lets hope this clusterfuck of a company will manage to keep WoT alive this year.
still steaming from sochi, still hurts WG Servers….
To the loss of draw distance – I’m unsure if it’s a good thing or a bad thing. Indeed snipers will get a nerfbat to the back of their heads – but then again, everyone is “sniping” nowadays, makes for very boring and slow gameplay and quite a few crappy draws with hoardes of TDs just “sniping” away at everything and heavies and meds trying to emulate that behavior so as not to get instagibbed the moment they need to change cover.
The loss of draw distance may alleviate this kind of behavior and let the true “sniping” to the vehicles that should. I’m rather tired of seing ISs and KV – pick-a-numbers on the ridgeline on El Campuf lobbing shells in the general direction of the enemy team hoping they’d hit something while whining and screaming at scouts for not spotting.
But you are only losing draw distance on the diagonal, you gain on the N/S and E/W so you will be opening up a whole new set of sniping alleys while closing down some on maps which are only playable because of this anomaly.
You mean maps that are campfests because of this anomaly. Everyone complaining that now they can’t snipe at A1 from base on El Halluf; that’s a good thing!
And you think anyone with half a brain will go into the valley on El Halluf when they can’t get backup from the ridge?
No, you will just have two lines of campers waiting for someone to get bored and come into visual and shooting range, and the usual NW corner stalemate.
No point in scouts, just sit on the ridge where you have all the advantages and wait.
And you’d call that an improvement?
Of course it can be fixed by moving the ridges closer together, so more reworked maps.
someone earlier mentioned geometry… well here it is…
“the drawing distance circle will be of 565 meters radius, not 600 meters, so that the area drawn remains the same” (he actually means diameter)
area of original 500x500m square = 250,000 m²
(the diagonal view range = square root of 500²+500² = square root of 500,000 = 707m)
area of circle = π (pi) x radius²,
radius = 565 / 2 = 282.5
3.142 * 282.5² = 250,751m²
As others have said…
….you are losing the 707m diagonal sniper view to gain an extra 65m dead ahead…
It will change quite a few maps, not for good or bad overall, just different, like the reworking of some maps with new bumps and dips, certain maps will hardly change, others dramatically..
Your mat is wrong and you should feel bad. 565 is the radius not the diameter. So it is
565^2*3.14= 1 002 366 . The side of the square is 1000 so the total area is 1 000 000.
* note to self * wake up before typing mathematical stuff….
However, (yep.. the excuses are coming!!), in the good old British school system, I would still have passed because I got the formula correct, even if the answer was wrong… (yep.. true…)
Now I am confused as to how the hell my numbers worked.. (ie 250,000 near enough to 250,751)…??
I presume its because since I halved the radius, I also “quartered” the squares’ area, and the formula is radius²…. (a half squared is a quarter)
(PS.. ² is Alt-0178)
Must be time for a drink………………………….
Yea, you numbers worked because you were calculating 1/4 of the square, where 700 and 565 is diameter. Upon seeing your numbers working I thought I was wrong and went to doable check.