FTR is not just my translation work or the articles. It’s a ton of little things, going behind the scenes. Usually it’s Edrard fixing a hundred things behind the scenes, this time, special thanks go to Maiorboltach, who told me how to switch off Livejournal’s new shitty interface, that was literally making my eyes hurt and looking for posts was much harder in it. Thank you.
- Christie tanks will come, but not anytime soon
- Storm is not worried about the losses of online player numbers (SS: some tried to put a connection between that and War Thunder open beta, that was released yesterday IMHO) – he states that in summer, player statistics by drop a lot
- Storm states that nothing was changed with FPS in the micropatch, observed FPS losses are placebo
- developers are actively working on serious optimization steps
- Q: “To regulate TD’s you need to remove the sixth sense, it wasn’t there before!” A: “Sixth sense is already very old.”
- Q: “Make at least 5 times bigger maps!” A: “5 times at least? And what will you do on a map, where you have to drive in a normal tank from one end to another for 10 minutes?”
- it is not true that tier 8 and 9 tanks drop into their maximum battletier more than they should
- Kharkov map is 1000*1000 meters big
- developers have not given up on the bigger maps idea
- Sand River assault will not be removed apparently (SS: I am really confused at this moment, there are two people saying different things)
- Storm states that not nerfing E-25 camouflage after shooting will not be a problem (SS: cause it to be too imbalanced), because the gun is of relatively small caliber anyway. But generally, nerfing premium tanks is a problem. Other camouflage parameters (than camo after shooting) will also be reviewed.
- Storm states that not nerfing E-25 camouflage after shooting will not be a problem (SS: cause it to be too imbalanced), because the gun is of relatively small caliber anyway. But generally, nerfing premium tanks is a problem. Other camouflage parameters (than camo after shooting) will also be reviewed.
I don’t know why, but I have a feeling that there may be more E-25 being bought because of the cammo after shooting bonus will stay for prem. TDs. I mean, it will definetly give it a big bonus compared to normal TDs.
Premium TD’s will become the fashion.
Although you can expect WG to take away their camo after shooting bonus in 9.2 or something. WG is probably just doing this to read in some money.
It’s not like Jagdtiger 8.8 had any good camo to begin with. :D
Exactly this :P My Jagdtiger 88 gets spoted fast so that one won’t suffer any more than other TDs. Now, E-25 which has awesome cammo on the other hand…. 80% of E-25 that are being driven on EU server are usually consisting of above average good players already…
Well perhaps the JT88s will do a little better in terms of camo now. Mine has a 100% Camo skilled crew plus external camo. Don’t usually use a camo net but may try it and run a test or two in a training room, see how the big lump compares…
I hate the little E-25, When you’re trying to force a flank in a KV-3, a single gold spamming E-25 makes mincemeat of your armour, and leaves you waiting, seething behind a rock wishing for more competent scouts
Scouts can get killed too easily by an E-25.
Those scouts were murdered by that E-25….. tough luck
I killed E-25 myself 1 v 1 with A-43 .. but that noob had 47% wr .. so it was not a big deal.
Last moment to buy a Haunebu, pity i haven’t on the victory sale :( …
Are you suggesting people will buy a premium tank ’cause regulars getting a nerf? If so, then well played WG, well played indeed… You also made ppl buy Super Pershing just by giving it for free (’cause “I’d rather buy it than complete this silly mission”).
Most folks dont know or wont like the e25s peashooter. They want alpha monster tds.
agile and low alpha tanks are good for people with brain and turned on minimap :)
- developers are actively working on serious optimization steps
God thanks, finally. This is the worst optimized game that I have ever played! (I have played lots of games)
right, 2nd place goes to metro2033
Metro 2033 is actually extremely well optimized.
Just go into options, advanced and disable advanced Depth of Field. Sure, this is the best version of this effect EVER seen (superior to Crysis 3 and Metro Last Light) but its fucking killing systems.
Also if on an ATI/AMD card, disable the PhysX.
Rest of game is technological/optimization perfection. Even the MSAA is well done in it.
Very poor optimized games:
Arma 2- one of the worst optimized games ever.
Gothic 3- funny, not bad optimized, but can lag/microfreeze even on next or 2rd next generation computer.
Hmmm i think then WOT is 2rd, first is Arma2.
Sorry, ROME 2 takes it.
On my computer, running on low/minimal/off/letstryblackandwhite I can mange 13 fps
and it looks terrible while being slow. All in all is looks worse and and runs slower than medival 2
Rome is all for multi-threading. On date (old – c2q CPU) it run smoothly because of 4 cores.
Sounds like my WoT, I run average around 15fps and in the real thick fights below 10 so welcome to my world.My specs are 4GB of memory with 2 AMD E-300 APU processors with a Radeon HD 6310 on my 2 year old Toshiba Satellite 21″ laptop.
maybe I would sound like “grammar nazi” but what is “2rd” ? this does not make me any sense ..
btw I prefer lower level of graphics and I have simple reasons:
1) lower gfx gives you less distraction from the situation! (higher SA)
2) lower gfx makes your brain work harder! because you are using your brain to imagine how it would look in real life..
so the best graphics kills your brain and imagination and you are being only clicking monkey
So whats the point if I have to reduce settings :D
that game is what ? 10 years old ? How did they play it on max back then?
sure it looks great maxed out, but not that great for the resources it eats…
if we are disabling options then even WoT is well optimized…
runs like 100fps max details on the old renderer… :-/
Metro 2033 came out in 2010 dude…
And as I said, Advanced DoF is best implemented in a game up until now. No other game has it that good even 4 years after its release.
And rest of game still looks good. Very good.
Bullshit, Metro is very well optimized and with reduced graphic settings there image quality is still quite good. And the game works perfectly unless you’ve got a 10 year old computer.
well if I have to reduce settings then its not opimized :D
it doesnt look “that” stunning even on max…
Did you not read what I said?
Basically, everything apart from PhysX (obviously for some) and Advanced Depth of Field (which is the best such effect ever seen in a game) is perfect on it.
And yes, it does not look the best anymore (Crysis 3 and Last Light and BF4 take THAT title) But it still looks fucking great.
But it utilizes some DX 10 effects that are require a lot of rendering power and the computers from 2010 did not have problems. The game was designed to look beautiful (and for me it was the most astonishing game along with the Crysis series at that time). The people who did not have state-of-the-art PCs could just turn off DX10 and enjoy not bad FPS. Remember that even in 2010 most cards were not really capable of using DX10 render settings.
Metro 2033 was DX 11 too.
Finally, a developer comment on bigger maps! I wish they would ask about the multi-turret mechanism or +1/-1 MM, these issues need to be addressed!
Oops! I forgot to mention the KV-1S nerf and timeline for the Sherman Firefly…
They have asked, and answered. Been posted here even.
+1/-1 MM – http://ftr.wot-news.com/2014/01/30/30-1-2014/
“- no plans for +/-1 MM”
Multiturret – http://ftr.wot-news.com/2014/05/11/11-5-2014/
“- Q: “How come Wargaming promised multiturret mechanism and War Thunder now implemented it and WG hasn’t?” A: “We’ll have to promise more pointless and useless stuff so War Thunder gets that implemented.” ”
http://ftr.wot-news.com/2014/05/10/10-5-2014/
“- multiturret mechanism – not this year, it has really low priority”
http://ftr.wot-news.com/2014/05/09/9-5-2014/
“- Chieftain on multiturret mechanism:
“My guess is that the programmers who would be working on the multi-gun support code can also be working on other things, and they only have so many hours in the day. Compared to whatever else they’re working on, is Multi-Gun really such a priority?” “
I think he was trying to be sarcastic…
these 5 questions are answered every second day.
/self facepalm
“observed FPS losses are placebo”
HAHAHAHAHAHAAHAH!
Yeah, I have FPS drops too, no placebo……. so FU*K YOU Storm…….. After 1st micropatch wot was without any issues…… nice ping, nice fps…… but now ?? welcome fps drops and lags back…….
- Sand River assault will not be removed apparently (SS: I am really confused at this moment, there are two people saying different things)
Good. It’s why I keep Assault mode on.
I hope WG removes the T34 from tier 10. It really sucks when I have to play tier 10 with T34. Regarding E-25, I think it has a lot of camo. I had a case where it was shooting me like a devil and when it was spotted, it was just few meters away from me.
T34 has the best gun than any T8 heavy which used to be T9 heavy and you are bitching about T10 battles. Goddamn powercreep spoiled brats.
I really hope that part about T34 is just a bad attempt at trolling…
The only time that an E-25 would only be “a few meters away” and not spotted while shooting you is if it was already over 50 meters away, plus at minimum an additional 15 meters behind a bush. In that case though, any tank, as long as it fits behind the bush, would not have been spotted until you closed to within 50 meters. A player taking advantage of the (really stupid) spotting mechanic is not black mark on the tank he is driving.
- But generally, nerfing premium tanks is a problem.
Type 59 says LOL
That was before they said they wouldn’t nerf premiums :D
It was buffed…
Storm thinks people are leaving WoT because of War Thunder…. Hmmm…. Or maybe its the fact that their game is still crashing for a decent percentage of players….
Exactly. I play maybe few games every 2 weeks and once i see that nothing has changed or improved i turn it off.
Or maybe it is because there is no arty in Warthunder.???
Arty broke WOT, it was very enjoyable to play pre arty patch.
What patch was that? Arty has been in the game since closed beta.
No arty….?
ORLY!?
https://www.youtube.com/watch?v=CNIOC6Idvmw
In WT its an Artillery BARRAGE!
Arty is what drove me to WT otherwise I would still be a WOT supporter.
Have you played War Thunder you dont even have to be in arty to get an arty kill.
- Storm is not worried about the losses of online player numbers (SS: some tried to put a connection between that and War Thunder open beta, that was released yesterday IMHO) – he states that in summer, player statistics by drop a lot
For now. IMO most of the WTGF players are people who already left WoT, or are WT planes people looking for some strange. I’ve dabbled a bit and I see no changes in it after the switch to OBT than from the earlier review here. (http://ftr.wot-news.com/2014/04/30/world-of-tanks-vs-war-thunder-ground-forces/)
I’d like some of what WT does brought to WoT, but even without I don’t think WT will be a WoT slayer, more like EQ2 to WoW.
yeah, my housemates play with me. We all have exams; one of them has uninstalled the game altogether until after exams, the other is playing GF because he’s the kind of guy who plays a game until he finds the annoying mechanics. constantly gets annoyed by said mechanic (spotting) and so wants to play GF because it’s the new invention that will be perfect. I have essays and exams and spend all my time in the library or when I’m at home, asleep. So if that’s any indicator of the kind of people who play WoT, exams followed by post-exams, certainly I would think has a massive effect.
As for GF, I won’t play because it’s the kind of game that really only looks right on max graphics, whereas WoT isn’t “realistic” so it doesn’t matter as much. And I don’t play games for realism :p my favourite game ever is Settlers IV, anyone remember that?
- Q: “Make at least 5 times bigger maps!” A: “5 times at least? And what will you do on a map, where you have to drive in a normal tank from one end to another for 10 minutes?”
Make it 1hr for E3 and T95
TOG II* is laughing ;)
WG should implement a driver skill that increases top speed, many slow tanks will be less painful to play.
there is plenty of tanks with top speed way over what engine is capable of.
AMX40 has 50km/h yet its engine struggles to push it over 20km/h
And there is lot’s of them, seeing their max speed only during free fall off the cliff.
Since when are drivers also magicans who can force a vehicle to go faster than it is mechanically possible? Logic.exe not found?
That’s the problem – drive…on most maps there are only a few really large open spaces where you can long-range snipe.
On the other hand, some maps in WT are bloody huge open fields, so you don’t really have to drive that much in order to find targets :)
True. But that also limits people that prefer ambush/tight gameplay.
Yup, can’t satisfy everybody :)
That is why you must vary it a lot.
*Mistake*
I just want to say that I am one of the ones that have stopped playing.
Basically there are many reasons for it, but its not Warthunder, thats for sure. This one WG have brought on themselfs.
* Their shitty changes of the maps to only make them playable for heavies.
* Their nerfs of everything except heavies and some mediums.
* Their introduction to lagg as a new feature for standard gameplay.
* Focusing on shitty game formats instead of getting a ranked working matchmaking working.
There are a lot more, but basically I got tired of the game constantly getting worse. So I quit.. I still read about it here on FTR though and might come back if it sounds like it is gettin better.
So if the game became so biased towards heavies…. why not drive them yourself? O.o
Ranked MM…. well if that stopped you from playing, tough luck for you.
Because not everyone enjoys/wants playing only heavies(class that is being favoured by recent changes). Ranked MM is bs and only newbs ask for this though.
Heavies are the only ones favoured? Bah, my meds and scouts enjoy the increased areas with which to duck and zoom! and my precious lights are also getting a buff! :D
Meds ARE harder to play, but they have a higher skill ceiling IMO. Meaning bad players struggle, good players can do better In meds than most heavies.
M7 is my favorite tank in the game, and most people think it sucks.
M7 is stronk scoutink and DPMink.
When will you get into your thick heads that ranked MM is not a good idea?
Because unicums fighting against unicums is so much more awesome :) I can’t think of a better way for the battles to end in draw :D
Exactly.
And after some time, the unicums will end up with 50% win ratio, average damage deflected and dealt. and average spotting.
And in 2 months… same shit as random battles now. Except money was wasted.
Exactly, and those 45% newbies and noobs won’t improve when their whole team is consisted of players like that.
Yeah… They will have same stats as “Unicums” and Blue players :D
And the whine will be glorious! :D
Most of these “ranked MM” crap translates to “I’m too good for my team, I want to be treated like I’m a special person” anyway.
… Well… They are special…
* Focusing on shitty game formats instead of getting a ranked working matchmaking working.
- But, but…I want to shoot noobs, not equal skilled players.
“Their shitty changes of the maps to only make them playable for heavies.”
You’re full of shit. If anything, the more recent maps have been very UNFAVORABLE for heavies unless it has good gun depression (read: the Americans and the KV-1S) or is fast (read: the Russians and the higher-tier French), not to mention the diminishing role of armor caused by power creep in penetration on the guns of new tanks.
“Their nerfs of everything except heavies and some mediums.”
As stated previously, heavies that rely on armor for their survival have been indirectly (and possibly unintentionally in some cases) nerfed due to power creep in terms of penetration on the guns of new tanks. Mediums, on the other hand, seem to be virtually untouched in regards to nerfs.
“Their introduction to lagg as a new feature for standard gameplay.”
“Stronk relaying” is mostly to blame for this iirc.
“Focusing on shitty game formats instead of getting a ranked working matchmaking working.”
That’s because a skill-based MM just doesn’t work. It just ends up looping in on itself eventually.
The E-25 and SU-122-44 are going to be awesome if they do not lose their camo bonus. The WAAAAAAFLEs and the Hellcat may have problems.
They will and must be nerfed if they don’t to get the pay to win-sticker slapped on
E-25 relies on its camo. without it it struggles to use itself well. and its low silhouette means you need to be up high to shoot things. meaning it usually has to be in precarious positions if you aren’t sniping from miles away and pinging on an enemy with your low pen that just managed to be far enough away to reduce your pen to nada.
Su-122-44, is still worse than the SU-152. the SU-152 has an even BETTER rate of fire. Su-122-44 also does NOT have premium matchmaking. However, whether the SU-122-44 should lose camo bonus or not, IDK. I don’t own a 122-44. only an E-25.
SU-122 can bounce some stuff and go somewhere fast, SU can’t.
- Q: “To regulate TD’s you need to remove the sixth sense, it wasn’t there before!” A: “Sixth sense is already very old.”
________________
Who in God’s name ask this dumb questions?! It just shows how clueless some players are, but acting like a smartasses.
> It just shows how clueless some players are, but acting like a smartasses.
I suggest you look in the mirror :)
that’s not a dumb question, actually it is quite legit. Sixth sense is unrealistic as fuck.
(I have it in all my tanks, and I wouldn’t mind losing for the sake of realism)
join the army
..for the sake of realism.. yet half of the tanks didnt even exist..
imho its one of FEW usefull skills…
Whats 2% radio range good for ? and there’s lots of them that are simply useless or adds something really small at the best … Like 3% viewrange… improved my stug from 310 to 319m viewrange when at 100% WOW such view range, very eagle eyes, …
Im not saying its pointless skill, but it isnt motivation to grind it to 100% ….
What is legit in that question where he blames sixth sense perk as a reason for TDs being OP?! No one said sixth sense isn’t broken and unrealistic and changed the gameplay a lot, but you somehow failed to comprehend both first part and my reply to it. I’m pretty sure you’re the one who should look at the mirror you dumb fuck. Let me elaborate it to you the way your simple mind will hopefully understand. That retard who asked about sixth sense blamed sixth sense as the reason why TDs are OP, eventhough sixth sense existed way before the whole “omg TDs r OP” fiasco begun which obviously implys that sixth sense has nothing to do with it and that’s exactly the answer he got from developers. A: “Sixth sense is already very old.” as in it was there for a long time before people started complaining about OP TDs, so it makes no sense whatsoever to blame that for TDs being imbalanced. YOU STUPID FUCK. I promised to SS i will try to reduce my insults and rudeness to minimum, but when some fuckwit acts like know all faggot, i will do my best to bash him.
Seriously, I never understood this. What is so OP about Sixth Sense? No, I’m not trolling, I’m serious. It just shows you that you have been spotted, nothing else. No direction, no target, nothing. Just a little light bulb. And that little light bulb is 3 seconds late anyways… so how is it OP and game-breaking?
If you are not a troll as you state you must be some kind of Idiot if you don’t realise how powerful it is.
You know, this would have been much more helpful if you would have explained *why* is it so powerful. Because, as I stated, it doesn’t seem powerful, actually, it kinda seems like a waste. So, instead of sounding like a rude teenager, you could explain it to me.
Cuz it’s exploit that can be, and is, abused. Cuz this game is becoming stupider and stupider with every new patch and im talking about gameplay. They are dumbing down this game for the newcomers and noobs.
Its like “You cant hit weakspots of that tank ? Np sir, have some premium ammo for credits” or “Did you just die and didnt know you were spoted ? Np sir, have a six sense as your commander skill”.
Im afraid this is becoming just another stupid shooter game. Been playing this for 2 years maybe and i even now you dont get XP and credits for deflecting shots ? Baaaah … dont wanna waste anymore words …
It takes three seconds for the person to be notified you spotted them. By then MOST guns have already aimed and you can fire. When they would have noticed you anyway. Sixth doesn’t see much use by me anyway. It is useful, but I don’t need it.
Sixth Sense isn’t OP. You say that they are dumbing the game down by adding all that stuff but yet sixth sense has been in the game for a long time. How do people abuse it? They pull back into cover? They tell there platoon mates/field commander that their spotted? Just because you have a little bulb telling you that you are spotted which is delayed doesn’t make it OP. I honestly cannot see how it is “abused”
Perhaps its not that OP as i stated but it is still nonsense no matter how old it is.
For examle, lets say you want to come around corner but dont know if someone is watching that corner. You move your hull around just a bit and go back immediately, you wait for bulb, if you see it then there is some1 if not you can go around. Thats exploit right there.
Also on some maps, once the game becomes passive and ppl start camping. You move slowly around covers and you get spotted. At this point you can sometimes guess exactly where the spotter is and shoot there once you are 15m behind bush (safe from beeing spoted). You might kill him or not but the way forward is probably clear to pass as he pulled back.
Also passive spotting became almost useless, cuz everyone know when the are spotted and they will stay in cover. When you do passive spotting and spot 5 targets camping your friendlies will shot and kill one, but others will go back knowing they are spoted and knowing that there is passive spotter around. Two information they should never have. Another exploit right there.
Now about the 3 sec delay. Most guns take, lats say 2.3 sec to aim, so you have 0.7 sec to stop tank or move gun over there and shoot. Oh yeah the shell also takes 1 sec to get there so its never gonna hapend unless you were expecting them right there.
Arty also have incraised shell flight time so even if you had you aim exactly where tank is spoted, you shoot, its takes shell 3-4 sec to get there and you can at best hope for some splash dmg when you could have achieved direct hit or kill.
It is not OP perhaps, but it changes gameplay in a bad way, very bad way …
>> observed FPS losses are placebo
nocebo, definitely, if we are talking about losses…
- Sand River assault will not be removed apparently (SS: I am really confused at this moment, there are two people saying different things)
This is getting confusing… And I really hope this some kind of correction to the other guys saying it will be removed. I don’t know if it is unbalanced or not atm but for me this mode in this map is awesome in both sides.
Same. I absolutely love Sand River. Albeit I have some pretty…er…mediocre teams there (I try to do my part as expected, so dont whine about me bragging that Im “3Good5Them”), and most of the time Im on the team that either:
1) Gets rekt hard.
2) Is victorious with Pyrrhic losses.
3) Recks the enemy team hard.
Either way, it’s a pretty balanced map from what Ive seen, you just need to have a slight hint of coordination in pub matches, and it could turn into a killing field (Okay, coordination is kinda hard for pubbies to understand, lets just say “typing useful things in the chat”)
So many info coming from Storm lately, hes trying to be such a nice guy.
Damn you WG, bring back SerB.
Yeah. He must kick stupid people ass again :D
Wish WG would just wake up and fix the problems that has plague WOT since open Beta like adding player control Arty into the game before it is too late.
Player controlled arty isn’t a problem. try to play arty and tell me how easy it is to hit a half decent player.
Only those who sit STILL in the open are easy shots.
So how is it very good player 55% and above can get killed by an idiot sitting at the base using one hand to aim and shoot while using the other hand to eat. This debate has been raging for a very long time and I had it because WG refuse to do anything about it.
Because the chance that that idiot actually kills you when full health is about 10% at most in most arty vehicles. ( Russian and Uk being absolutely ridiculous in terms of accuracy or rather lack thereof in some tiers. Note that germans and americans are more accurate, see how many german and america arty are played? Because that slight increase in less atrocious but still terrible accuracy means that those arty are possibly fun to play… sometimes. Especially with arty that have turrets since the ”forever aiming” changes to ”quite often sometimes slightly less forever aiming”
Note that I don’t play arty myself anymore, I laughed my ass off for 6 tiers and then called it quits, arties are terrible to play and the times you preform as an average player are far fewer than if you were driving anything else. I’m not even mad when getting hit by a gw. panther, because I played that almost ”fun” arty myself in test and it compares favourably on it’s tier but it’s tier arty all are horrible.
I find this funny :)) and do you know why? Because I always take the GWE100 for a spin when I am eating, because there is no much involvement in movement…but then again, I don’t fit the tomato or mediocre class of players either… It is just a tad harder to move my medium with one hand, can be done but naahhh :)))
- Storm states that nothing was changed with FPS in the micropatch, observed FPS losses are placebo
Storm is an idiot- Befor 110-70 fps After micropach 70-35fps
Yep welcome to “placebo team”
- developers are actively working on serious optimization steps
Really?
Hope it’s not an “improvement” they way 8.11 and 9.0 were……
Hope it all comes out well.
with so many premium tanks getting better than regular tanks, at least they shouldn’t claim their game is not p2w!
Oh yes, please nerf E-25 ;)
Is it just me, or does the 6th sense removal idea sound like something a TD driver would come up with? “Removing 6th sense will balance TDs”…yeah, balance them because then you won’t know you’re about to be shot by the TD sitting 500 yards away on the edge of draw distance behind 3 bushes while his light buddy keeps you lit up. Great idea :p
LOL!
Funniest answer i’ ve read in days
Smart play is all about scouting and getting enemies shot without them being able to shoot back, so yes plz, go drive your op-heavy or med without thinking further. If 6th sense gets removed you have to think again before you start off driving to the enemies flag
And yes, tds who get spotted and shot by arty, no problem, should have known game mechanics and moved!
- developers are actively working on serious optimization steps
About god damn time
actively, it means they are actually working on trying to achieve a new level of failure at optimizing their shitty 70th engine and script based servers…. that’s why they split the client into 2, it means that ONLY those with top notch high end PC’s only will be able to somehow run HD client with reasonable FPS results and thus absorb their incompetence. and the rest with low to medium/high will stay with current client crap until the game will be gone.
because their client/server architecture is tightly coupled by BS (all calcs run on server… mantra) it means they can’t advance one part without fucking up the other… it’s kind of chicken & egg catch 22 for amateur average I.Q Belorussian programmers.
It is not the engine…
Still better then shitty DICE and IW programmers
As of now E25 is pretty op. I don’t know how others are doing in it but I feel like I’m cheating when I’m driving that little bugger. Anyways, the thing that people have to understand is when camo bonus after shot is removed for TDs, E25 will become more op. It’ll spot regular TDs while remain unspotted. Even more, I think E25 will be able to spot his more op brother, Rhm…
“But generally, nerfing premium tanks is a problem”
Hmm… I see, what about hidden nerfs of the Type 59?
That thing NEEDED nerfs back when it was available in the shop for purchase, considering that when it was added it was basically a stock T-54 at tier 8 (and when it was first introduced, it ONLY saw tier 8 games). You can imagine how well THAT went over with the player base.
I got Type when it was in shop for the last time at the end of summer vacation, idk what patch was the wot at that time but two or three patches later, puff nerf hammer as hell and they still continue, Types characteristics were changed at least three times from that time.
The tank was a long time in the game, they did nothing with it so i bought it because it was a good tank, closed the shop and fucked it up the same way they did it with the KV-5. “Last chance all buy it, its insane *silently* we will nerf it for you in the next patch….”
>- Storm is not worried about the losses of online player numbers (SS: some tried to put a connection between that and War Thunder open beta, that was released yesterday IMHO) – he states that in summer, player statistics by drop a lot
I think, the main reason is that update 9.0 turned this game to an utter shit? Just a guess.
But srsly, I know a few people who stopped playing because of how shitty this “update” was.
>- Storm states that nothing was changed with FPS in the micropatch, observed FPS losses are placebo
“Placebo” is a good thing, so it should be “nocebo”.
>- developers are actively working on serious optimization steps
Wow, like it shouldn’t be a priority for a long time.
BTW. I played WT Ground Fources today. By the same framerate, the graphics are like 3 times better than in WoT.
But retarded Serbdrones still will say you that “its your fault, buy new PC”…