Stronkhold and CW Russian Q&A Stream


Hello everyone,

recently (23.7.2014 20:00 MST), there was a stream with some high end Russian clan players and WG employee (clanwars specialist) Dmitryi “Fluke” Grigorov. As usual, Maiorboltach from world-of-ru made a summary. Here it is!

- the difference between Stronkhold and Farmville is that everything in this mode you have to gain through combat, not outside of the mode
- on 10th tier of the Stronkhold, the bonus to credit gain is 50 percent, crew XP bonus is 100 percent and free XP bonus gain is 100 percent
- there will be no tank freezing
- going out on a raid won’t cost you resources
- the resources will be distributed amongst players directly proportionally to the XP gained in combat during the raid (even in defeat)
- resources don’t accumulate on “player account”, they go directly to the clan treasury
- the option to attack stronkholds of other clans is scheduled (preliminary, it’s possible it will move) for 9.3 (this option will be available only for tier 5 and higher stronkholds)
- 4th tier of Stronkhold will give you a 8-12 percent bonus for all resources
- all the Stronkhold functions and options are available not only to the clan commander, but also to the deputies. In the future versions, the clan positions will be updated, there will be new functions added for them, some of the new functions will be connected with Stronkhold mode

- Stronkhold mode is not tied to CW in any way
- the bonuses from Stronkhold mode will apply on every mode in the game (including CW) with the exception of training battles
- there is a concept of “mercenaries” being worked on. Mercenaries will not get any bonuses from Stronkhold, each clan can “hire” up to 5 mercenaries, players that are not in any clan. There will be no need to spend the SH resources to hire them.
- companies will remain as they are for now, but it depends a lot on how will the Stronkhold mode show behave on live server.
- reserves (the bonuses to credits, XP and such) will be active for 2 hours

How will attacking enemy clan Stronkhold work:

- a clan will pick the “time for defense” of its stronkhold (one hour). Clan can pick any time they want, it’s not limited in any way. Clan stronkhold will not be attackeable at any other time
- when the hour you picked for your clan defense comes, your clan will appear in a list of clans which can be attacked (the list will be common to all the servers of the cluster – if the defender is playing on different server than the attacker, the attacker will have to relog to the server of the defender). Another clan sees the defender in the list, presses “attack” and the defenders will see a “special battle” on their UI, in which the defense team is assembled
- all the attack/defense battles will be played in 15vs15 format, without fog of war, standard mode, using company mode rules
- the bigger your stronkhold is, the more fights you need to defend it – every area (“direction”) you unlock (4 maximum) means one defensive battle, so the biggest stronkholds will have to play 4 battles to defend the stronkhold
- if you lose, the enemy clan “looting” will be “delayed”, the structure that the enemy clan attacked will be gradually looted (SS: not sure what this means)
- the defense time for stronkhold mode will appear for the entire week (SS: as in, attackers can attack the stronkhold every day of the week at the set hour) with one day exceptions, there will be a possibility to set one day “off”. The delay between changing the defense (SS: as in, how often can a commander change the defense time) is still under discussion
- not gathering enough players for defense will automatically result in technical defeat
- when attacking, the enemy clan will see your entire stronkhold and will choose the direction of attack as they will
- the map you will defend on will be randomly picked, BUT it will remain the same for two weeks. You as a defender will know the map and you will also know the map that will come for the next two week period in advance. Basically, you can’t influence map choice, but you can prepare for it
- the stronkhold defense is not connected to alliances, allied clans cannot come to help defend the stronkhold. There are ideas to implement this, but nothing is in plans right now.
- if two clans are trying to attack one stronkhold, there will be no choice between them – the one who presses the “attack” button first attacks

Special Stronkhold Consumables

- there will be special stronkhold consumables, but not with the attacking mode enabled, not even 2 patches after it (SS: fluke – “not even in 9.5″)
- these will be usable only by the team commander
- every consumable will need a special building in the future, they will “load” the same way as the bonuses (reserves)
- every consumable will have 10 tiers of development, just like the buildings
- currently, the consumables are in prototype stage and it’s tested so that you can use every consumable once per battle (but this will really come in distant future)

There are following types of consumables developed:

- turrets (consisting of tank turrets) controlled by bots, there are currently three variants – a KV-2 turret, a T30 turret and an E-100 turret. Each turret has its own hitpoints, they fire HE shells only. They will be possible to set on pre-determined spots on the map, they will also spot enemy tanks
- airstrike – a group of bombers attacking a certain area, the bombs will fall vertically down
- artillery strike – artillery is firing at certain area like the bomb strike, the shells will be HE shells using artillery mechanics in the game with a low trajectory
- minefield – will cover certain area and will be impossible to detect, running over it will reduce tank hitpoints
- smokescreen – certain area will be covered by smoke, the enemy team will not be able to spot anything within that area, but it works both ways (you will not be able to see through it)
- recon plane – for a short time, certain area of the map gets “scouted”


- stronkhold API will come quite soon, it’s possible there will be a slight delay between the API and SH release
- exclusive tanks as SH rewards are not planned for now
- resources can be lost in following cases: when the enemy loots your SH and when your “warehouse” (depot) is already full – in the latter case the resources simply disappear
- one way or the other, the team participating in raids will get the resource amount stated in the format, its distribution will happen proportionally to XP of players
- there are plans to start a new event like the World on Fire was soon, its gameplay will be significantly different from CW
- the third campaign will be much larger than the previous ones, will be more elaborate, there will be many more tools for commanders to monitor their clan and the “top X ladder” etc., it’s possible that the players will get to choose which reward they want for it from M60, VK7201, Object 907
- current properties of Object 907 are final
- raids will be possible without having a full team (for example you can run a 7v7 raid with 6 people)
- there will be no Clanwars within the client (SS: it will remain browser mode)
- CW 2.0 is in prototype stage, there are already working buttons and some CW players (under NDA) already tested it. The CW rules will remain the same, but the interface will be more convenient. There will be one large map, created with “new architecture”. It will be possible to run various events without having to manually enter them into the code each time.
- it will not be possible to buy or sell the SH resources
- it will not be possible to earn gold in SH mode
- there are plans to increase the amount of players in clans
- WG will participate in the Stronkhold mode and will develop their Stronkhold, including raids
- there are no plans for now to further increase the amount of buildings in SH mode, it depends on feedback
- there will be no protection from one clan attacking you over and over again, “rigged” battles will be detected and severely punished

59 thoughts on “Stronkhold and CW Russian Q&A Stream

  1. I have a question. The Tactical Training gives more XP. Is this XP only for researching tanks faster or has it effects on the XP you earn on your tank? I mean the XP you get and see in Achievements. Or does it work like your daily double, twice XP for the grind to next tank/module, but only 1 time XP for your statistics.

    I can’t describe it better, I hope u understand my question :)

      • In that case, it won’t touch the statistics, that’s good to hear :D Otherwise everything gets fucked up IMO. Thanks for the answer maiorboltach

  2. Bonus exp or money how the plan to count it. Free exp is now 5%, and on 10 tier bonus how it will count,100% so it will be 10% or less ?

  3. anther useless shit in WOT . All this CW = Clown War crap can go to hell , no normal person will play that no-skill random shit .

    • Yes, how dare they try to make company battles into something useful.

      How dare they encourage participation in team play.

      They should just make it deathmatch, teams are for scrubs.

      • Mini_Marine stfu . All this CW idea is retarded , you CAN’T have skill based mode in game where luck is more important than skill . So your whineabout team play is rly fail .

          • Dude I have enough skill . But 25% random in penetration and dmg is just fail . WG can go fuck themselves . If I have gun with 490 dmg and my enemy with 400 . I and my enemy shot 3 times and hit . I you know what , my enemy did bigger dmg then I . Where is skill in this ?! Fucket World of Random .

            • You clearly dont have enough skill… not one good player will tell you that the game is about luck…. on the other hans, most noobs will claim to the end of the world that the game is based on luck

              You have few options: 1. L2P
              2. Uninstall WOT

              Good luck noob

              • Well, it’s not *only* about luck, since better players have better winrate and effe. But luck is still involved too much. Scenarios where a tomato can own a unicum just by rolling better values to hit, pen and dmg, is very possible and happens regularly. Especially with arty. :D

                It’s a pity, because the game could be even more skill-based by having impact of RNG lowered. But what would mean good players would be even better and WG can’t allow for that. :P

                • It does give the game one unique thing, though.

                  Player skill compensates, but a skilled player isn’t just simply winning over the unskilled. He/she actually still has to keep focused and aware.

                  As you said, if a noob is still a threat, then the best players still have to be wary, and not simply roll over the new players (which would kill interest by new players).

                  IMHO, it’s better this way. I’d hate to simply see a unicum in a match literally carry the entire team by being able to simply kill every enemy with ease. This stops that possibility from being the norm.

            • @Latvian Troll, you may have skill but you lack brains. You don’t realize taht you are playing the wrong game. Stop throwing a fit and sod off to play a FPS.

    • Was going to criticize, then I noticed the username. Others have done the feeding already no need for one more.

  4. Another crap mode for a game that has completely lost its way.

    How about you give the game what it desperately needs WG; more tanks, more maps, new random battle modes, fix the steaming pile of crap that is camo, rebalance tanks, improve the graphics engine because its another steaming pile of shit (and that includes the new HD tanks), weather effects (like a 10 year old console already has), new crew skills, better UI including tank types on the mini-map etc (something you keep saying takes time yet a mod has been doing it for years lol)… the list is endless.

    What we dont need is more clan wars or esports shit.

    • More tanks – the last year all year long
      More maps – basically every other patch
      New modes for random – national battles are getting tested and fixed
      Camo – being fixed
      Rebalance tanks – being balanced almost continually
      Graphics engine – being improved continually (it’s a lot better compared to 9.0 and HD is rolling out)
      Weather effects – being worked on
      Crew skill rebalance – being worked on
      Better UI – being worked on

      And just to inform you – by taking people from SH mode (mode guys, basically, and some artists) and assigning them to other divisions, you gain minimal speed up. There is a reason why they have assigned divisions to various stuff.

      You are just impatient (or don’t read FTR careful enough to know pmuch everything you mentioned is being worked on).

      • being worked on . Have many things WG are working on and still have no results ? Bad that you and anthers here don’t know russian . Guy like Murazor in his video’s on youtube trashing WG regularly .

    • Also have to mention – there has long been a demand for such mode from many clans, because the current CW endgame is too elitist and as it limits the number of participants (in case your clan is weak you play few landings over one night, fail them, get tech locked for a week), it means you don’t have anything to do in a clan as an endgame.

      Yes, you can play companies – but that’s just another grinding like randoms, not endgame and it doesn’t give you anything you wouldn’t get in randoms. It’s even worse, actually, since it usually takes much more time and you spend more silver there – the only thing it’s good for is some fun and clan tactical training.

      • Nya-chan, just give up…
        Unfortunately we can’t give brains out over TCP/IP in the 21st Century :/

        Until we finally can, bring your intellect to some(thing?) that is appreciating it :3
        Your knowledge here is just going to waste…

  5. One important point that has not been raised so far (I think): If more credits etc are going to be pumped into the game economy via Stronghold mode, they will be taken out of the game elsewhere. ie. clan players will get more for less and non-clan players will get less for more.

  6. A few questions for anyone who had found out a bit about it,

    As I understand there will be Tier 6, 8 and 10 skirmishes and they may be 7v7, 10v10 or 15v15. Is this correct? Is the number linked to the tier, e.g. Tier 6 = 7v7? And is the tier linked to the stronkhold level?

    In skirmishes is that Tier 6 only or tier 6 max? And are there restrictions on scout tiers?

    Becasue we’re lookign to get involved to a limited extent and want to make it as effective as possible without devoting vast efforts.

    • Light tanks will have the same limitations like other tanks, like KV1S with 12t :)

  7. ” …it’s possible that the players will get to choose which reward they want for it from M60, VK7201, Object 907″
    I wonder if I’ll be able to choose the VK again and get that 22K gold for it

  8. Concept of SH is nice..
    Consumables and resources. I like it.

    But nothing more added in the gameplay. Just cap the base or kill is a bit weak..
    more secondary objectives to make it different!

    Just hope it will have more success than their HB or we won’t be able to play..

    • I might have to join a clan, maybe Jingles decides to create his Salt Mine Clan and take over the WG World !!!

  9. - minefield – will cover certain area and will be impossible to detect, running over it will reduce tank hitpoints

    Now that sounds interesting, this would make one flank unpassable, and when the enemy goes to other flank, use artillery barrage on them ;)

    • Great battle mode, tanks in one side, bombs from above, arty, scout planes and now invisible mines. This looks like a real war. I might leave the tank in the garage otherwise someone might scratch it ;-)

  10. Pingback: [WoT PC] Neue Details zum Festungsmodus | WG-News

  11. the bonus to credit gain is 50 percent, crew XP bonus is 100 percent and free XP bonus gain is 100 percent

    WOW! Will these bonuses stack with premiums?

  12. Mercenaries will not get any bonuses from Stronkhold
    Then why should anyone even play as merc?

  13. “there is a concept of “mercenaries” being worked on. Mercenaries will not get any bonuses from Stronkhold, ”

    Why would I play like one if I don’t get “paid” ?

  14. “reserves (the bonuses to credits, XP and such) will be active for 2 hours”

    What does this mean? You will not permanently (as in 24h) receive the benefit your buildings provide but only in a specific time slot of the day? Confused.

  15. My OCD is exploding everytime i see you write “stronKhold” please write stronghold i mean even wargamming can type it correctly

  16. IMHO this mode might be a fail. It requires so much effort (1 hour defense every day – players “frozen” for an hour waiting for a defense battle that might not even happen), time (defense and battles to gain resources) and gives bonuses for 2 hours? I think it requires more resources than CW, therefore I believe that clan will need to either chose to play SH or CW unless they are an elitist clan with devoted players and will be able to commit to losing part of their active players during some time of the day.

    Most clans I think are made of people who have families, jobs and can devote to the game up to few hours in the evening, so those clans won’t be able to play both modes. The outcome will be clans that are to weak to get on the CW map playing with absolute elitists that can devote resources to both SH and CW, how it will play out we will need to see, but IMO it will have slightly higher popularity than HB after the initial BOOM when everyone will want to try it.

    TLDR: Elite clans that will be able to play CW and SH will pawn all the other clans that will play SH (they can’t get on CW map so they will play SH as alternative).

    • But you’ll all want to build up a Level 4 stronkhold that can’t be attacked even if yiu are not wanting to get into it seriously.

  17. Hmmm… Smokescreens as a Stronghold consumable? Would be interesting if they were able to implement that into the standard game too :)

  18. I’m in -G-

    I have serious concern we’ll get “penalized” for “rigged” battles based purely on winning by merit.

    – concerned tonker