5.8.2014

Recently, Russian servers were suffering from a large amount of breakdowns. According to Evilly, it’s not directly connected to the game patches though, so hopefully, it will not appear on EU and US servers.

- there is a chance (but no direct plan yet) of the IS-3 BL-9 being removed and replaced by a historical gun (D-25TA) of equal firepower
- the next non-regular tank to be implemented is apparently the T-34-85M
- Doppelrohrkasemattpanzer introduction is not likely at this moment, but it’s not completely out of question apparently

(SS: if you are wondering what that is – this, without the 120mm of course, there was apparently a 105mm version)

F7rnxPg

- if the info about Leopard Prototype B having a 90mm gun is confirmed, it is possible it will appear in the game as a premium tank
- currently (!), there are no plans to introduce dedicated AA vehicles
- currently there are no actual plans to replace the AFK Panther with something else, there is however a possibility and a candidate
- T18 is considered to be replaced with something else in very distant future
- it’s possible HESH shells mechanism will get reworked, possibly by adding massive normalization to it (SS: as in 60 degrees or even more, in effect the HESH shells will always impact under favourable angle, simulating the fact that the round is actually more effective against sloped surfaces than against vertical ones)
- there was apparently a project to mount “Blacker Bombard” on a Sherman. It will not be implemented.

76 thoughts on “5.8.2014

  1. - it’s possible HESH shells mechanism will get reworked, possibly by adding massive normalization to it (SS: as in 60 degrees or even more, in effect the HESH shells will always impact under favourable angle, simulating the fact that the round is actually more effective against sloped surfaces than against vertical ones)

    And then I presume that they will reduce the pen of all HESH shells, won’t be fun playing versus a tank with 210 mm pen that will pen that much regardless of angle.

    • It’s really good that they are looking at massive normalization for HESH as we’ve been suggesting exactly that for over a year. Easy to code.

      The pen is significantly lower than APCR already, It forces the player to trade the risk of pen vs amount of damahe, which enhances gameplay ans is a good rhing.

      The other thing tey need to do is expand on that concept of a trade off by reducing the damage of high pen premium ammo so that its less than the
      stock ammo. Thetes a game changer for you…

      • It does a great deal to the side or rear of the turret, even with the craptastic HE mechanics we have now

      • 210mm pen HESH with 60 degree normalization would pen an E100 UFP about 50% of the time.
        That’s 480 HE damage inside a tank with a front mounted engine module….

        It would wreck almost anything that doesn’t have a lot of spaced armor, or more than 250mm of armor, to prevent the shell from having the raw penetration to punch through the armor.

      • Actually, with 60 or more degrees normalization, 210 mm HESH pen would have over 50% chance to pen the E 100′s upper plate and no amount of angling would save your lower plate.

  2. Doppelrohrkasemattpanzer

    +Two guns, son
    +TWO FUCKING GUNS
    +Shoot two tanks at once
    +Shoot one tank twice
    +Turrets are for pussies anyway
    -Turrets ain’t actually for pussies

  3. Well, you could have a penetration … if the whole shell goes through a very thin armor. But usually the hull of the HESH projectile is to weak for that.

    (don’t underestimate the kinetic energy of blunt projectiles, even an RPG-7 can go through some mm of armored steel)

    • The modern RPG-7 models are actually a HEAT style munition. They come in normal and dual explosive HEAT versions. The projectile is never expected to penetrate armor, but the copper slug within the warhead turns into a molten liquid and cuts through the armor instead.

      They do also make normal HE, Fragmentation, and Thermobaric warheads for use in the system.
      They also make a white phosphorus round for them but it’s a war crime to use WP for anything other than lighting supposedly so you don’t see them mentioned much if at all (they’re also pretty useless versus armor as they need time to burn through)

      (The difference between the two HEAT rounds is the normal has more of a HE type blast while still projecting the copper slug and the dual explosive HEAT round has a secondary charge that acts on the copper slug to increase penetration)

      • I know I would be misunderstood, I shouldn’t have written this …

        I meant OBVIOUSLY if the fuze does NOT WORK! So just a blunt force impact

      • Dual explosive HEAT AFAIK are only used against reactive armor. The first charge destroys the reactive armor block, and then the second charge bursts through the armor itself.

  4. I got a question

    Isnt it wierd that HEAT is named high explosive ANTI TANK . shouldnt it be like HE with high pen or something ? cause HEAT has the damage of AP . just a question .

    • HEAT does explode, but due to the shape of the shell all the explosive power is focused in one direction. So it acts more like a blowtorch or rocket propulsion than an actual explosion. That gives it the absurdly high penetration (all higher tier HEAT shells in-game actually have less pen than they should have) but that also gives it lower damage since it affects only a small area.

    • HE and HEAT work different.

      HE simply explodes and the shock wave damages the tank/crew.

      HEAT uses the energy from the explosion to create a jet of melted metal that “cuts” through the armor.

      • Close but no cigar. The HEAT round uses a shaped charge to direct most of the energy from a HE detonation through an inverted cone of copper or similar metal. Using the Munroe effect, the copper cone becomes a high speed/high power jet of super heated metal, leading to the fist-to-finger effect(in essence the shell is big but the hole it makes is quite small). Due to the pressure and speed it has, the jet of copper effectively “pushes” the molecules of the armor slab apart and penetrates it.

        The damage inside the tank or beyond-armor-effect is quite destructive.

        For more information check the wiki entry: http://en.wikipedia.org/wiki/High-explosive_anti-tank_warhead

        And yes, the correct name is High Explosive Anti Tank not High Energy but I’ve seen it called both quite a few times.

        • HEAT as High Explosive is quite misleading, as it causes people to think it is similar to HE ammo, while the only similarity is that both have some explosive material in them.

          That’s why I like the polish “cumulative charge”, translated into english as either “hollow” or “shaped” charge. This name nicely explains the mechanics of that type of ammo.

  5. “- the next non-regular tank to be implemented is apparently the T-34-85M”

    Assuming it will be in the shop and not a reward tank, I’m guessing this is supposed to be a lollipop to keep our mouths shut while they’re making the T-54 mod. 45, since they promised a Soviet premium medium soon and this thing will require no modelling.

  6. I just don’t understand why they don’t re-do the entire HESH hitting mechanism, to make it similar to real life…
    It is not supposed to penetrate, but to cause some extensive damage to the crew and interior – why they don’t do a shell with penetration of a regular HE shell, but with increased module damage?
    In my opinion, it would make the gameplay more interesting. It will add the option to kill the entire crew without destroying the vehicle (now happens only on low tiers, and not very often) – it could be something new, special, different, not just the same all over again.

    • “It will add the option to kill the entire crew without destroying the vehicle (now happens only on low tiers, and not very often) ”

      While I agree it doesn’t happen very often, it’s not restricted to low tiers. I had my T95 de-crewed by a 2-man platoon of Derp Panthers alternating fire between my tracks and my hatches. After that battle I went and put a Super Heavy Spall Liner on my tank to try and stop that from happening ever again.

      • Yep. I guess, on low tiers it just happens more, because there is less crew members, usually, and less armor.
        And more machine-guns.

  7. I presume that Dopel-something-something had an autoloader…

    I like it, a “clip” of 2 shells with proportionally shorter reload time than the current autoloading TDs. :)

    Or maybe they will implement some sort of multi-turret mechanism, and you can fire them independently.

    • If it does not have an autoloader, just imaginevthe crew… Commander, Driver, Gunner, Gunner, Loader, Loader, Loader, Loader…
      I guess it is ao many loaders, they need a Loader team commander :-)

  8. I really don’t want to see more fantasy tanks. I’d rather have a Jagdpanzer Kanone 90mm!!!!!!!!

    • I also want to see it, BUT, your fantasy….is real:

      http://imgur.com/qAHxu4B

      I rather have this than the Waffentrollen that is still destroying the outcomes of the matches for good or bad. (camping every time in the back until the end, been the last tank to be destroyed, and if the other team have 5 -500hp tanks, maybe win like a hero for been an utter camper….totally unrrealistic and STILL OP).

  9. - it’s possible HESH shells mechanism will get reworked, possibly by adding massive normalization to it (SS: as in 60 degrees or even more, in effect the HESH shells will always impact under favourable angle, simulating the fact that the round is actually more effective against sloped surfaces than against vertical ones)
    _________________________
    And what would be the point of reducing(nerfing) the penetration if you give it that massive normalisation? Or will they nerf its pen even more?

    • Maybe you should spend a little time educating yourself on what HESH is, how it functions and the physics behind it before wasting people time with a question that is easily answered with a little education.

      http://en.wikipedia.org/wiki/High-explosive_squash_head

      WD kills me with there Historical Accuracy crap when they use the same calculation mechanic for HESH that is used with HE, plain laziness.

      • I know fucking HESH mechanics are not properly transfered into the game and that giving it huge normalisation would be more accurate than giving it HE mechanics. My question stands for itself. What is the FUCKING point in nerfing the penetration to 230 and then give it massive normalisation wich would indirectly buff HESH to the point of pre-nerf state?! Learn to fucking read. I didn’t asked you to cite me a fucking wiki about how HESH works in fucking real life, fuckwit.

        • Touchy touchy some one need to change their panties?

          Your problem is your assumption that if they changed the the normalization they would not reduce the pen to bring it in line with what they are trying to accomplish. WG point is to use the HE mechanics to simulate the effective of realistic HESH damage and impact effects.

          Try not to yell at people because you lack the simple ability to realize that WG could not make the one change without making the other is more stupid than even WG is capable of.

          Plus this was discussed at the start of the comments and

          Silentstalker
          on August 5, 2014 at 4:35 pm said:
          Seems logical they will be rebalanced yes. There is no “penetration” for HESH shells anyway, the shell doesn’t work that way.

          So my original statement stands you should spend more time reading that asking stupid questions.

  10. Pingback: Q&A 5.8.2014 | WizjerCzołgisty.pl - Codzienny blog gry World of Tanks

  11. - if the info about Leopard Prototype B having a 90mm gun is confirmed, it is possible it will appear in the game as a premium tank
    Very devilish tank – hulldown with size of pixel to shoot at :D
    But then again – it will have more pen than KV-5!!!

  12. Buff the AFK Panther already. Just give it a fucking turbine and we are done.

    • And give it a 80km/h limit. Hell, I would keep it even if WG removes the 7,5/5,5cm gun.

    • Seconded. The AlphabetPanther can do wonders with the konische but it’s a ridiculously situational support sniper and flanker that gets seen way too easily. A speed buff, a viewrange buff (if you want it to do something actually resembling scouting), something to accentuate its ability to survive while it snipes would make it balanced.

      I just love it for the sheer fact of clowncaring my way through victory, playing pop the corner cherry with a Obj 704 or helping flank a tank. The problem is just if anyone’s looking at you, you get hit. Full stop. Every medium has enough turret traverse to keep up with you handily.

  13. - there is a chance (but no direct plan yet) of the IS-3 BL-9 being removed and replaced by a historical gun (D-25TA) of equal firepower

    Actually, I think they could just buff D-25T’s penetration to 200mm, buff accuracy to 0.42 and nerf dpm to 1750.
    Historically, D-10T had better penetration, so let’s buff it to 215mm, buff accuracy to 0.39.

    • Actually Storm made an article on that before, with changing BL-9 into D-25TA and he doubt it would be a good idea

      About D-10T, 180-190 can work good.

  14. - T18 is considered to be replaced with something else in very distant future

    DELETE IT NOW :D

  15. - Doppelrohrkasemattpanzer introduction is not likely at this moment, but it’s not completely out of question apparently.

    Instead of that tank, why not the Kanonenjagdpanzer it has 90mm Rheinmetall BK 90/L40 90mm anti-tank gun (wikipedia), but this tank destroyer is 50mm or almost paper tank.

    • Because it would be pretty bad in World of Tanks terms, nowhere near tier 10 stuff. There are tier 7 TD’s with better guns.

  16. Is there a horizontal aiming on this two-gunned tank? If so, a perfect candidate to the tier 10 of the postwar German TD line!

  17. - there is a chance (but no direct plan yet) of the IS-3 BL-9 being removed and replaced by a historical gun (D-25TA) of equal firepower

    Will WZ-111 premium be buffed since it already had D-25TA?

  18. Let’s nerf the FV215b 183, let’s buff the HESH that 3-4 tanks have in the whole game which have more than enough penetration than HE and altogether let’s secretely buff FV215b 183 massively by allowing him to shatter tier 10 well thought and designed angled lower plates.
    Customer is always right…

    • indeed, because it is completely impossible that WG will nerf the penetration of HESH after the changes…
      Dumbass, ATM the penetration is high for a reason: to distinguish HESH from HE..When WG introduces the HESH mechanism changes I am 99,999999% sure that they will nerf the current penetration values of all 3 or 4 (or more, since Firefly branch is about to be added into the game, so 5-6 at most :D ) vehicles.

      But I am not sure how the HESH with new mechanics will react with spaced armor or tracks :$
      PLZ someone, enlighten me!!!

  19. God I would love to see the FlakPz Gepard in the game. Would be a very nice td candidate for the higher tiers. Super high rof 35mm gun (magazine/belt loaded probably) sure would give lightly armored tanks a run for their money.

    SS would it be a valid vehicle or is it too new? (Based on the Leo hull).

    • I’d love to see the Kugelblitz for tier 6. It’ll never happen, but I’d love to see the Mk103 get even more love.

  20. “- currently (!), there are no plans to introduce dedicated AA vehicles”

    What? Why? What the flying fuck are AA vehciles supposed to do in a fucking tank game?!

    • In a game with tanks ONLY, they would mostly fall into the role of (very bad) scouts, but some of the ones with larger caliber guns were effective tank killers. Hell, two of the Waffentraegers are basically SPAA: the Flak Bus and the (fictional) WT E-100*.

      *: the autoloading 12.8 cm gun it has was designed as an anti-aircraft gun, but like the 8.8 cm Flak 36, proved to be an effective anti-tank weapon as well, if the performance of said guns mounted on top of the Zoo Flak Tower during the Battle of Berlin is any indicator (though it’s debatable whether this was because of the guns being any good or because the tower they were on top of was completely invulnerable to anything in the Soviet arsenal).