since WG Gamescom stream is much stronk this year, we were not able to watch the communication between players and developers. At least WG did put up a summary of the developer answers on the portal. I am adding it here for the sake of completeness, because – as you can imagine – the answers are pretty useless and there is nothing new in them. Oh well. Please note that some of the stuff is even wrong (for example “RU251 not this year” – it’s coming in 9.3)
tomasfolik: When will you have a multi-core CPU support in World of Tanks?
Multicore support is already partially introduced to the game. In fact, some of the game processes are already managed by the other cores. However, we have plans to extend it with the introduction of Havok effects.
attacked: Do you have plans to separate SD and HD clients in the future? If yes, when?
We had such plans in the beginning. However, we came up with a different solution to make sure that players can benefit from newly introduced HD models, and we are currently working on it.
lukys22: Do you have any news about Havok technology? When can we expect it?
We are still working on it. The challenge here is to make sure that a wide range of players can benefit from the new destruction effects. We hope to provide you with more information on the subject before the end of the year.
Ghurk: Do you have plans to add more ammunition types?
There are no such plans for the near future.
Lord_Talphon: What are your plans for maps which are unavailable at the moment, like Port or Dragon Ridge?
For the time being, Dragon Ridge is available in Team Training only. As for Port, there are currently no plans to reintroduce it to the game.
Ralf Bauer: When will the Sturmtiger be introduced to the game?
Not in the near future. We have some challenges with making it fun, balanced and truly playable. Once we are sure that the vehicle is fit for the game, we will be able to consider introducing it.
Jere My: Is there any chance that we will see more modern tanks like Leopard 2, M1 Abrams, ZSU Shilka or PzH2000?
This is not planned. The technological time frame we set for the game is early to mid-20th Century. The vehicles you mention are mostly modern era tanks.
mildmr: Is there any form of end game content planned for users who already reached most of the Tier X tanks?
Yes, we are currently working hard on the Strongholds game mode, which was released with version 9.2. We are hoping on improving it further as time goes by to make it even more fun for our players.
308: Will we see more Bundeswehr tanks like RU251 or Kanonenjagdpanzer?
It is quite possible. However, it certainly won’t happen this year.
EiKarrRamba (CCT): As the tanks are being reworked for HD, are there any plans to improve the graphics quality for the maps too?
We are always working on optimising the maps, as well as on improving their visual quality. Currently one of the bigger things we focus on is adding more ambient effects.
Sturmi_0545: Can you disclose how you’re going to handle the remaining European nations? Which ones are going to get their own Tech Trees and which ones will be combined into one?
We definitely want to introduce more tanks and nations to the game. In fact, there are a lot of vehicles out there that would fit one tech tree or another. We will provide more information on the subject once the concepts are in a more advanced stage.
Sturmi_0545: Are you going to add more and more tanks to the game, or are there certain limits that would make you stop adding more vehicles, even though there are still definite candidates, even historical ones that fit the game?
Yes, more tanks will be added. In fact, some new vehicles are even planned for version 9.3.
Phyrus: Will you introduce new inscriptions, emblems and historical camouflages for our tanks?
The game offers quite a lot of options to customize your vehicles already. However, it is quite possible that new camouflages, emblems and inscriptions will be added in the future.
aengis: How do you decide to remove a tank from the game? What factors do you take in account?
Deleting tanks from the game is something we do quite rarely. Our main efforts focus on balancing tanks in such way that they fit their function, are fun to play and do not provide players with significant advantages. Once a tank fails to reach these criteria, we start work to balance it.
Bougnas: Will you ever include “stress”, as in stress under fire, on the crew as a factor for accuracy and such?
There is a perk in the game already which touches on this factor. Every loader can learn the perk called Adrenaline Rush, which boosts the reload time when your tank’s HP drop below 10%.
clipsy3: There is a weather system on Xbox – will this system be added in game in the 9.3 or 9.4 updates, or sometime in the future?
We have already started work on the weather effects. Some of these are already introduced on maps such as Winter Himmelsdorf or Kharkov. Of course, we will keep on improving them and introducing new effects as time goes by.
DarkTchipeur: Where do you see World of Tanks a year from now?
We see it as being even more immersive and realistic, more clan friendly, with more game modes and high-end content.
Grzesio222yo102: Any plans for day/night modes?
We are thinking about such modes, but it’s not something we would consider introducing into the game in the near future.
widmoxxx: Will you add the possibility to test tanks or maps in training mode alone?
No, such a feature is not planned.
barbatine: When will we see an Italian branch?
It is possible that we will introduce Italian vehicles to the game in one way or another at some point. If and when this happens, it will definitely not be this year.