- all shell types of the same gun do the same module damage (SS: I checked at gamemodels3d, HE shells do NOT do more module damage than AP shells)
- engine can be set on fire by ANY damage (SS: even that, which doesn’t turn it yellow), while fuel tanks start burning only when their HP reaches 0
- the non-penetration HE damage formula is still DAM = damage/2-armorthickness*1,3*1,X (1,X is the spall liner coefficient)
- there will be three German HD models in 9.0 (Tiger I, Panther I and – strangely enough – Maus)
- there is some internal talk at WG about re-opening the European supertest…
Regarding the recent discussion on WG EU forums about WG tracking down bots, Decept1on on Reddit forums:
AFKs and Bots are being actively tracked down and if you see one, be sure to report it as it helps us finding them even faster.
so euro
much comma
very not decimal
such equation
wow
(comma/decimal issues add flavor to translations! :) )
Doge starts smell like Donkey and Lorraine 40t.
Not nearly as annoying…
Of corse it is…maybe not to you, but I think it’s the same shit-.-
Donkey was funny, then it was gone when too many people started to use it and use it annoyingly.
Doge was funny aswell, but im heavily expecting that its going get out of hands, just like donkey.
Did I missed something that might cause my trollish life to end suddenly?
Jesus have a sense of humour
RELEASE THE DEAD DONKEY
And dead lorraine too…
And deadAmx40 too
such humor
very donkey
so lorraine
wow
Amx 40? It does nothing with donkey and lorraine.
And Random Brony, if i am honest, that one was actually pretty funny :P
I can beg to differ.
113 is annoying with his/her doge hate…
He has every reason to hate it. It’s a forced meme.
I didn’t even notice.
Enhancing english by using metric values and european formats should be thing.
They have accepted my application for supertest, but soon after it was closed on EU. Re-open it already! :)
WG eu is hating on people who link your blog again, check this: http://forum.worldoftanks.eu/index.php?/topic/351082-t-54-nerf-in-811/page__st__20__pid__7159611#entry7159611
Not really – they have rules against external links or something.
I have seen a few links to the FTR before and it was okay…
Also there is no forum rule which prohibit linking to other sites, it’s only illegal when the site you’ve linked violates other rules.
Yea I noticed – and when I did, I actually asked a moderator via PM, what’s the deal with FTR, whether it’s banned again. Theoretically it is not, but there are like a dozen opinions and I got no clear statement. It’s likely fine to link it.
iScending behaves like a kok and plebs are confused as to why?
Yep, no hope for humanity :|
Easy way to to mention the site properly, but not link, they seem to leave anything like that completely alone..
It’s perfectly understandable:
- making a self-contained post with a link to a source is ALLOWED;
- making a post which is not much else than “hey, interesting stuff on other site, go there to see what it’s about” is NOT ALLOWED, no matter if you’re linking to someone else or if you’re a shameless self-promoter like Ilosz. :)
IScending just failed to explain it properly (and to distinguish his edit to opening post in red).
While HE damage is the same as AP damage, if HE penetrates it damages/destroys modules in a circular explosion, but if AP penetrates it will only hits modules in a straight line.
This may be one of the reasons people think HE shells do more module damage. I mean, if you manage to make a 152mm HE shell penetrate it will cripple most tanks’ modules.
KV-2 full HE FTW.
fv 183 hesh
i usually kill 2 crewmembers and destroy 2-3 modules on a piercing hit, the shame is that he wont stay alive to suffer it ;p
if not mistaken he wich explodes inside a vehicle will have a chance to damage every single module inside a certain radius ( not sure as this is the same as the normal blast radius), every module has its saving throw, those who are unlucky will all get module dmg. so the total amount of module dmg can be higher, tough it can not be higher to a single module
yeah but will it do full module damage to every module? or will the module damage spread among the affected modules?
- engine can be set on fire by ANY damage (SS: even that, which doesn’t turn it yellow), while fuel tanks start burning only when their HP reaches 0
Does that mean engines have no HP? If so that is a bit annoying.
I was looking forward to having my Stug 3 and Panzer 4 having HD models as well :(
Not that I would be able to use the HD client……
Engines to have HP: When yellow, (half-life) you’re slower,and when red…you don’t race at all :D
The other thing is that these HP have no effect on engine-fires: Your engine can be destroyed and not burn, or get damaged by one small shot (say amx 13 75), and while you don’t loose enough engine HP to become yellow/slower, it may still burn.
Hope I explained well :D
About the red engine…you can still slide with the engine knocked out, depending on what you were doing before the event(eg:accelerating) and the slope you were sitting on.
-AFKs and Bots are being actively tracked down and if you see one, be sure to report it as it helps us finding them even faster.
BULLSHIT!
THE BOTS! THE REPORTING BUTTON DOES NOTHING!
LOUD NOISES!
SO WE USE CAPS NOW?
YEP!
AFFIRMATIVE!!!!!!!!!!!11111ONEONE!!1111
- there is some internal talk at WG about re-opening the European supertest…
Evul european kapitalists will leak agin!!!
Yep :)
Do the NA have super testers?
Not yet; not enough players (and given their attitudes towards the EU servers, it’s likely that supertest will remain a Russkie-only privelage).
Get back… I’m in the front of the queue….
…mind you… I still never heard back about that “extra” test they asked us to join in with..
Barashishu (spellunk?)…
….come on..
…you know you want to….
:trollface:
i it possible they convert all models to HD in 2014? i doubt
So do I.
“- there will be three German HD models in 9.0 (Tiger I, Panther I and – strangely enough – Maus)”
Finally, poor Panther looks a bit ugly currently.
I just wonder, they said there’ll be a German tanks split in 0.9.0, will they come in SD models? Isn’t it a waste of resources, producing them in SD just to remodel them to HD few months later?
I was thinking about this too when I saw that there will be more Pz III, Pz IV and Stug III modells than currently…
hope VK3002M will be HDified too!
it will but not at first tanks
Higher poly count on the models, high res textures, additional superfluous shit like spades hanging off the models…
Nope…if the SD models are not a good basis for the HD models then somebody is doing it wrong…
“- there will be three German HD models in 9.0 (Tiger I, Panther I and – strangely enough – Maus)”
These three need it badly though. All of the new German tanks have skins that look a million times better.
I beg to differ. Sure, vanilla models are crappy, but find a good remodel/skin and there ya go :P.
Right now i got historically accurate looking African Tiger 1 ausf. E , which is a combo of
http://drongo-lab.ru/world-of-tanks-tanks-skins-pzvi-tiger-i-11/ and chassis model from http://drongo-lab.ru/xodovye-dlya-tigra/
So i kinda can’t care less about hd model made in WG.
- all shell types of the same gun do the same module damage (SS: I checked at gamemodels3d, HE shells do NOT do more module damage than AP shells)
OK, but what about HE splash module damage? will it be mitigated with distance just like the alpha damage?
Considering the fact that module damage IS subject to +/-25 percent RNG, I suspect so.
Tiger remodel im fine with
Panther remodel im fine with
But…Maus? So much for the “”mass produced vehicles come first”” thingy. I bet they made it because Maus is easy to model, i mean its just a steel brick.
they said ‘mass produced and legendary tanks’ and there’s no doubt, that Maus is such a legendary vehicle.
Tiger and Panther dont fall in my Mass produced cathegory, they fall in the Legendary cathegory.
Panzer IV for example falls in the mass produced cathegory.
Panther is in fact a mass produced tank. Although, yes, more Pz IVs were built then Panther… But even more tanks then Panther and Pz IV were built off the base design of the Pz 38(t).
In fact the whole design of the Panther and it’s components was all about mass production. Such was the priority of the Panther II’s design that at one point it held up development of the Tiger II.(Related to the issue of common parts which was found to be a long waste of time so Panther II was scrapped as an idea as was most of the common parts ideas.)
If panther was all about mass producing it would have resembled the T-34 a lil”more.
You do know the people building the Panther were Germans not Russians… Totally different design philosophy’s.
I think they’re just remodeling the iconic tanks first…no matter their mass production/legendary status.
You report a bot/idler to EU support and they respond that sadly they can’t do anything unless you have screenshot, replay from everyone in the team, dude’s blood and DNA sample, adress and number of credit card.
They meant ingame reports, IMHO
even worse, those don’t work
http://www.youtube.com/watch?v=Tb-gI_pFog0
- there is some internal talk at WG about re-opening the European supertest…
HOLY **** ! You won’t believe how happy I am right now :D
I would love to tell WG that it’s BEST. IDEA. EVER.
So im buying Tiger I back… not sure why i sold it anyway…
its a grejt hischtorcikal tenk with much stronk gun, gona use it for some historical battles :D
Maby they will manage to rework some other tanks before they release the mighty 9.0… its not like 8.11 will be in use for only a week or so, or could it be…when they said that 9.0 will come sooner than we expect it to come to be to yes yes
You sold it because it has no armour and alpha. :-) Mobility was also effectively reduced with the previous engine removal. Tiger I is basically a turreted TD with bad camo and an HT icon that makes your team whine if you aren’t brawling yourself to death.
I own all three 9.0 HD German tanks right now! 9.0′s test is gonna be fun!
Also, I don’t consider it odd for Maus to be among the first. In addition to being perhaps the most famous prototype tank of all time in real life, it’s also a very iconic tank for World of Tanks.
True about the maus (thumb up)
- the non-penetration HE damage formula is still DAM = damage/2-armorthickness*1,3*1,X (1,X is the spall liner coefficient)
This must be wrong, because it does not take the distance from the explosion into account.
In this case its a non-penetration DIRECT HIT
When the shell misses, the damage is mitigated based on distance in a direct proportion, so at the end of the splash radius the damage is 0
That’s not how HE works …
Even with a direct hit, the calculates a lot of armour around the hit and tries to do damage there.
Example: Hitting the Back turret of a T34. HE will never penetrate it. The engine cover on the other hand is so thin, the HE will propagate it’s damage there. And again, there is a distance from the point of impact.
I think, the chance, that the HE shell uses the exact spot it hits to do the damage, is very low.
Double Post
It’s not really a “recent” discussion about bots, it’s a constant discussion with constant lies from community managers about bot accounts being banned, and the most strict enforcing of the naming and shaming rule on the entire forum, because that’s the only thing that is actually keeping that lie from being openly torn apart.
If they were really intent on tracking down bots they would be using the Hall of Fame to be tracking down the players that are clearly botting.
Best example of this is todays EU 1 day hall of fame leaderboard, The top guy fifaalex1998 has 624 games played in 1 day, With 64 kills and only 171k dmg done, This might not sound as bad on the face of it but put those stats into ratios and you see how bad it really is, He did 0.1 kills per match, An average of 275 damage per match and n average of 412 xp per match.
To truly put that into perspective even taking a very conservative minimum of 2 minute long matches that would work out as him playing for 20hrs 48mins non-stop with no gaps between matches.
The rest of the top 10 maybe even as far as top 20 are all the same with some ridiculous suspect stats and games played for such a short period as 1 day.
Yah… Once you start running the numbers, things become very fishy indeed.
Uhm… i think, sometimes the formula of calculating HE-non-penetration DMG must be wrong… A while ago, i was shooting an IS-3 with HE on its gun-mantlet, trying to knock its gun out… I was in my SU-122-44… I dealt about 63 DMG but with this formula i will get a negative amount of DMG, about -135 (not sure)… So what to think about? Yay! Maybe I will heal the IS-3 and it will get HP? :D
Stronk math, dude. Firstly, you have 465 average HE damage. which is a subject to further RNG increase or decrease. Secondly, HE doesn’t penetrate on point of impact, it searches for weakest point near the point of impact – for IS-3 it would be the turret roof right above the mantlet which you shot, probably. So for that damage in the equation, you need to put values from 174 to 290, subtract 1,3 times the armor thickness (which is 90mm in that spot AFAIK) which gives about 117. If you dealt 63 DMG, then assume RNG gave you damage value of 360 (which is 180 halved), 180 minus 117 armor coefficient and you’ll get 63 final damage, voila.
Secondly, *if* HE doesn’t penetrate on point of impact…
Edit button didn’t work :)