Storm asks for player opinions on WoT

Source: http://world-of-kwg.livejournal.com/274677.html

Hello everyone,

Storm made a summary post, asking players, what they would like WG to address in WoT. From the discussion:

- Wargaming knows about bots and Storm says they will fight them, but he also says there are much fewer of them than what players think, “less than 1 percent of all players” (there is an analysis running, after that botters will be banned)
- new anti-bot system is in developing process
- Storm states that saying every battle has 1-2 bots camping spawn points is exaggeration
- Storm says that AFKers and leavers will be punished
- according to Storm, North-West map in 8.11 is just fine
- Storm admits that Severogorsk and Sacred valley have some balance problems
- all the new “problematic” maps were made by the same people, who made the old maps
- Komarin will be either once again reworked, or removed altogether
- Storm uncovers plans for light tanks:

“We will introduce top high-tier light tanks (tier 7-8) for main nations – USSR, Germany and USA. Old light tanks will get their battletiers changed and maybe some buffs” and “in any case, we will try to make the LT life easier”

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5.2.2014

Yurko2F explains how camo works:

“Camouflage is a coefficient. As an example, take 0.5 – that means that a tank with 400 meter viewrange will see the enemy with 0,5 camo factor at (400*0.5) = 200 meters. Movement and shooting increase this coefficient, while camo net and camo skill reduce it. Specific values won’t be disclosed, for individual tanks they can be found quite easily in training room.”

- if one tank has full camo skill and the other tank has full viewrange skills, there is no definitive answer which one of them will have the advantage (compared to basic viewrange and camo values), it all depends on “who’s looking”
- an option not to be able to shoot while you are aiming at an ally won’t be implemented
- third test was started because developers found a few bugs and fixed them (had to be tested)

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4.2.2014

- there is no set rule that certain damage in game has to correspond to certain caliber (SS: for example 150mm guns don’t have to deal 750 or 850 damage, the number can be completely different)
- DW2 OP or UP? “If the tank stats stand out, I will fix it”
- British arty depression us a “balance parameter”
- the priority for HD tank models lies in mass-produced and “legendary” tanks
- for now, there will be no separate HD and regular clients, this might change later when the patches get big
- GPU multicore support will come at some point

And stuff regarding SerB’s post about RU audience. The discussion under the post is actually pretty cool and interesting, I wish I could translate it, but it would take too much time.

- on RU server, only like 15 percent of players are younger than 18 according to SerB
- average RU WoT player age is 32, Storms confirms by saying that this was found out via a paid survey and that real results will differ from this result only by like individual percents
- SerB points out that all the player proposals to “increase skill of the playerbase” usually boil down to “don’t let the idiots into my team”
- return of the “Stalin” inscriptions in the game had very positive impact on company profits
- on the contrary, there was no significant profit loss from EU server based on the affair
- “less than 10 thousand” free IS-6′s were given out during the Christmas event

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3.2.2014

- there are no two arty lines for some nations (SS: Americans could get one) because “we don’t want it for now”
- apparently, TG (Tank Grotte) won’t be implemented anytime soon
- server doesn’t store data about previous manipulation with camo, camouflages, that were bought earlier for gold and “rewritten” will not be awarded retroactively in 8.11 (SS: as in, if you bought gold camo before 8.11 and “deleted” it by buying another camo of the same type for example, you won’t get it back)
- as confirmed before, the T23 premium tank will not have identical forward and reverse speeds (Q: “Why not?” A: “Common sense”)

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2.2.2014

Hello everyone,

check out new info about WoT: Blitz on Overlord’s blog! You can also check out Listy’s article about Toyota Wars.

- apparently, T23 premium tank will not be sold…
- T23 will not have the same speed going backward as going forward, the reverse will be around 30 km/h
- the T-54 in game is apparently not supposed to look like the regular T-54, because “it’s a prototype”
- T-54 will have two alternative hulls
- Panzer III’s will have alternative hulls, including the ones with additional armor, like here (SS: I don’t mean the Schurzen, but the extra plate bolted to the front of the tank)

PzIII_23

By the way, regarding that Russian TD leak, I asked a bit around and I wouldn’t expect these anytime soon. Maybe not even in 2014 – just saying.

Posted in Q&A

Storm asks about 8.11 FOV

Source: http://world-of-kwg.livejournal.com/274359.html

Hello everyone,

Storm recently made a post about the 8.11 FOV, asking players, how do they like it on test 2. I took two screenies to compare (although on my resolution – 1440 * 990 – it is not that much noticeable, you can see the FOV got a bit limited).

Live server:

shot_033

Test server:

shot_001

As far as I can tell, the camera was moved a bit to the front and the field of view is narrower. From the discussion:

- new 8.11 FOV is 90 degrees
- the old 8.11 FOV was actually different for each resolution
- during this week it will be decided whether 9.0 will bring TD camo nerf (SS: or rather, loss of camo bonus when shooting a gun) or not
- Storm states it’s normal for you to wait in a queue despite the queue being full of vehicles of your tier, according to MM rules you are supposed to end up in some cases on the bottom of the team, so for example if you wait in a tier 8 tank for a long time despite the queue being full of other tier 8′s, it’s because you are waiting for tier 9 and 10′s too
- apparently, the feedback towards the new T-54 and the new FOV was overwhelmingly negative on RU server
- +/-1 MM will definitely not come, “the game would become not interesting”

Posted in Q&A

1.2.2014

- all shell types of the same gun do the same module damage (SS: I checked at gamemodels3d, HE shells do NOT do more module damage than AP shells)
- engine can be set on fire by ANY damage (SS: even that, which doesn’t turn it yellow), while fuel tanks start burning only when their HP reaches 0
- the non-penetration HE damage formula is still DAM = damage/2-armorthickness*1,3*1,X (1,X is the spall liner coefficient)
- there will be three German HD models in 9.0 (Tiger I, Panther I and – strangely enough – Maus)
- there is some internal talk at WG about re-opening the European supertest…

Regarding the recent discussion on WG EU forums about WG tracking down bots, Decept1on on Reddit forums:

AFKs and Bots are being actively tracked down and if you see one, be sure to report it as it helps us finding them even faster.

Posted in Q&A

Stream with Russian Community Managers

Source: http://world-of-ru.livejournal.com/3003146.html

Hello everyone,

just like last year, Maiorboltach from Russian LJ community makes yet another transcription of Russian stream with community managers (never heard the nicknames before, so I’ll just take his word on that – their names are Alexei “Inaki” Ilyin, Alexei “Orc” Protnikov and Alexander “Twitch79″ Safronov). Here’s how he summarized it:

- apparently, the Wargaming signed contract  with Twitch and it will be possible in the future to stream directly from the game
- in 9.0, there will be 12 HD models and a part of Havok engine
- in 9.0, there will be some unannounced features for garage and crew
- there is a high probability HESH shells mechanism will not be reworked (SS: *sigh*)
- 9.0 will bring ammo rack explosions and turrets flying off, but Maus turret will not fly off, it will just fall on the side of the tank, it’s possible other components (hatches, handles etc.) will fly off too during the explosion

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31.1.2014

Not much today

- quality of armor is not taken into account in World of Tanks
- recently, one of the “lesser” developers posted on RU forums that “higher caliber guns have bigger chance of damaging modules” – Yurko2F explains how this really works: it has nothing to do with the chance to avoid module saving throw, but ever shell has a separate stat for module damage, that depends on the caliber of the gun and thus bigger guns have bigger chance of causing enough damage for a module to become yellow (or red)
- Storm confirms that the 8.11 version of T-54 is final, after that it will be the HD version
- Storm states that it’s not true that the later a tank came out (SS: in WoT), the later it will be remodelled to HD

Posted in Q&A

30.1.2014

- Storm confirms that the new render limit will be a 700m radius circle (currently, it’s a box and the maximum distance of render is 707m)
- Storm states that the new chat system will fix the bug, where during high server load periods, you don’t see your friends in friendlist as online, if they are on another server, this will however not be fixed soon
- apparently, national battles will not increase random battle waiting time (SS: if I understood correctly)

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