- new US medium branch (T25E1 – T42 – T54E2 – T95E6)? SerB: “No comment on leaks and rumors as usual” (SS: yea, it’s BS)
- Q: “Will it be possible to appear with a Tiger in a national battle Soviet team?” A: “You consider us to be retards or something…”
- Q: “How come you nerfed arty instead of putting a hardcap on it?” A: “Idiotic solutions like a hardcap have no support in Wargaming – we try not to hire morons as employees”
- Q: “Why don’t you implement the option to disable 2-3 maps you don’t want to play?” A: “For the same reason as before” (SS: the official reason if I remember correctly was the fact that it would mess with MM too much)
- +/-1 MM for historical battles is not planned, SerB considers it fine for a Tiger to meet a T-34 (or for a Panzer IV to meet IS)
- the Japanese and Chinese tanks are not named in Japanese or Chinese simply because most players can’t read Japanese and Chinese
- SerB “will have a look”, whether the Chinese map “Empire’s Border” will appear on RU/EU/US too
- apparently, it’s pointless to angle your mantlet (by moving the gun up or down) in order to bounce more shots, as mantlet angling doesn’t increase the mantlet effective armor
- Q: “How do I know which tank will I able to use in historical battles?” A: “Use common sense”
- lists for specific tanks available for historical battles will exist apparently for each respective battle
- Japanese tanks too weak? “Don’t play Japanese tanks”
- apparently, historical battles (as shown before in one Russian video) will “make” you buy an entire pre-set ammo composition (SS: for example 30 AP, 5 APCR, 30 HE) for a price of the complete set
- national battles will use the same MM rules as regular battles
- SerB thinks that what Veider said about the T23 premium tank (SS: it was historically able to go backward as fast as forward) is garbage, a player later argues it was historical, but SerB states that it’s the developers who decide what is realistic in the game and that he will specifically tell Veider not to do such a thing
- Storm states that the information that he said the arty would be buffed was a hoax
Category Archives: Q&A
21.1.2014
- SerB states that the algorithm of the automatic server selection (during login) works so that if the best server (ping-wise) is overloaded (SS: probably like has a queue), it moves you on to the next best (ping-wise) server
- there are no plans to switch tier 9 Object 430 II and tier 10 Object 430
- 150mm (152mm) guns give your position away when firing (SS: as in, they make you lose too much camo)? “Don’t play with 150mm guns” (SS: so, apparently no buffs there)
- Object 430 won’t get the 122mm D-25T gun (Object 430U), SerB states those two tanks were quite different
- SerB states that no polls (or petitions) will make Wargaming do something: “The problem is not the amount of signatures – there will be no “game democracy” in the game unless we get visited by American bombers”
20.1.2014
Check out Listy’s new article about Secret Service boats between the wars
- Q: “Should we await fixes of the WoT lags?” A: “As much as necessery” (SS: SerB later states that lags are generally caused not by insufficiency of WoT servers, but by ISP’s – he advises you take the Pingplotter software and communicate with your ISP to fix the issue)
- the penetration value of HE shell does not influence the damage this shell does during non-penetration hits
- SerB confirms that during peak times (high server load), servers are not exchanging the data about players being online (SS: as in, your friend plays on EU2, you on EU1 and if both servers are at their full capacity, you won’t see your EU2 friend as online in your friends list) – this is not a bug
- regarding the patch number system, SerB states they care very little about that
- SerB states that with the “Siege of Leningrad” RU server double XP event, the developers counted on the fact tons of players would be playing in order to reach the “1 million online” milestone
- the perspectives of BigWorld development are “awesome”
- the features integrated into BigWorld 3.0 will be “useful” and many of those will appear in WoT/WoWp/WoWs (SerB later adds that he can’t talk about it specifically)
- Chi-Ri turret having odd weights and armor? “Ask Japanese engineers” (explanation by leshakartoshkin: Toyama and Tokanawa are NOT actual engeneers, it’s just a joke. То яма, то канава. Refers to fictional japanese engeneers responsible for building russian roads. Or this: “Originally this joke was about a pilot from USSR, taking part in Vietnamese conflict”. Japanese joke is newer one.)
An interesting photo appeared on RU forums:
A T-55 tank (according to Storm) in Moscow in 1991 during the coup attempt
19.1.2014
- apparently the 8.11 patch server engine upgrade has nothing to do with lags and their reduction
- “teleporting” tanks mean “transfer of the client on another platform” (SS: hell if I know what that means), SerB adds “Are you sure this has anything to do with server overload?” (SS: a player was complaining about teleporting tanks he believes are caused by server overload)
- Q: “Will the engine upgrade fix the “mythical” shell-eating issue – shells being eaten by tracks are other modules?” A: “Judging from the parentheses, you have exposed our CONSPIRACY!!!”
- Tier 8 waiting times too long? “How terrible!!!”
- it’s possible that the T95 medium tank will appear as a regular vehicle in US medium branch, SerB states there are like 6 possible modifications
- T-34-3 is doing fine statistically
- new branches in 2014? “The branches that will be implemented will not be the ones that are most ready by now, but the ones that are most popular”
18.1.2013
Overlord’s blog is three years old – nice :) If you feel like it, you can say “happy birthday” in this thread :)
- Storm: there will be a perk/skill rebalance, but not soon
- the 8.11 patchnotes info about “modifiers to appear in tanker’s personal info” means the bonuses for for example ventilation or BIA
- Storm confirms that there still will be the planned crewmember retraining from one role to another (SS: for example, radioman to driver), WG has not abandoned this idea – Storm later adds that when this happens, perks/skills will be also “resetted” and you will be able to pick new ones, it will however also cost credits or gold (free version being the worst) just like re-training
Storm on possible TD nerf
Source: http://world-of-ru.livejournal.com/2962987.html
Hello everyone,
in a recent post, a player (LJ user) gpuctb commented on the situation of tank destroyers and that they should get more nerfs basically. He cites good camo and accuracy as the worst problems. Storm made a comment under the post as follows:
Currently, following variants of TD nerf are considered:
- levelling the camo debuff after shooting the gun (as in, removing the TD advantage of having less camo debuff after shooting than other classes apparently, this is a special thing only TD’s have)
- it’s possible (but not sure) that the accuracy will be reduced (30 percent more towards the old accuracy, without removing the limitation of the amount of hits that fly towards the circle edge)
- higher penetration loss with distance for AP and APCR shells
17.1.2014
16.1.2014
Hello everyone,
most of the answers in this post are related to the 8.11 patchnotes – if you haven’t read them yet, you probably should :)
- SerB statest that his position on tank transmission causing fires in WoT has not changed
- the main reason WoT actually has draws and not just wins/losses is the “game session prolonging”.
- apprently the occasional cases of tanks getting stuck on walls and terrain won’t be fixed anytime soon
- the bugs mentioned above will be fixed in second stage of the physics improvement, because a part of these issues will be fixed by the new (HD) tank models
- Chinese and Japanese will not take part in national battles
- roaming is being tested and polished
- the Foch 155 armor was changed to correspond to these schematics, specifically the sides, rear and the roof was changed (the roof is thinner), the range-finder got nerfed too
- DPM of Object 268 will also be changed (SS: as in nerfed)
8.11 patchnotes
Source: http://world-of-kwg.livejournal.com/272071.html
Storm disclosed the 8.11 patchnotes. Here’s the translation.
- Supertesters get three new vehicles for testing: T23E3 (US tier 7 premium medium tank), T95E6 (US tier 10 reward tank), Grosstraktor Krupp (tier 3 German premium medium tank)
Maps
- new map “Windstorm”, 1000x1000m, European winter map, semi-city map
- fixed some game elements on the following maps: Erlenberg, Redshire, Highway, North-West
- completely removed the Port map from all the game modes
- added new map “Ruinberg on fire” – Ruinberg with rain and fires going
- added new map “Winter Himmelsdorf” – winter version of general Himmelsdorf
- fixed the bug where you can enter the building inside the cap circle in Himmelsdorf Encounter
- improved the game performance (SS: FPS) on maps Fisherman’s Bay, Serene Coast, Severogorsk and Ensk
- fixed the excessive brightness of some effects on certain maps
Storm talking about ASAP 8.11 video
Source: http://world-of-ru.livejournal.com/2954380.html
Hello everyone,
Maiorboltach made a post in the LJ community about the 8.11 ASAP video, where he made a summary of its contents (like I did in the earlier post). Under this post, Storm answered some of the questions. Here is what he said:
- the new Object 268 gold ammo pen will be 395
- Storm states that he said earlier the National battles wouldn’t come because earlier the developers didn’t want to implement them, but they changed their mind (“time went by and situation changed”)
- Waffenträger E-100 will be nerfed in following parameters: hull traverse, aim spread when turret is rotating, turret rotation speed
- Foch 155 DPM will be nerfed (or rather, alpha will be nerfed from 850 to 750 and it will not be compensated by ROF), there will be no other buff to compensate it
- camo for TDs will be reworked, Veider confirms that TDs will lose their class camo bonus
- TD’s as a whole (the entire class) will be rebalanced, the tier 10 nerf is not the final solution, more like a temporary one
- there will be no additional MM rules for the “national battles” mode apart from teams being sorted by nations, everything will work just like in random battles (SS: 6x KV-1S vs 6x VK3601 will be “fun”)
- developers actually thought about introducing the chat disabled visualisation (SS: as in, players would be able to see who in battle has disabled chat) but decided not to do it, because there is a danger the disabled chat would be too popularized by that
- BigWorld change in 8.11 will mean the mods will stop working


