The Mouse that Hunts

Hello everyone,

a mouse is usually a small animal being hunted instead of doing the hunting… but – what if we gave it the teeth of the crocodile?

Why is it needed? Where would it go?

Let’s start from the beginning. There are basically two reasons why a new German tank destroyer would be needed.

First:

Some time ago, the Waffenträger E-100 line was implemented. After some time, it was found out that the Waffenträger E-100 is far from ideal. While fragile, it was also overpowered and with its phenomenal firepower, it was able to chew through practically any tier 10 vehicle within a single autoloader cycle. That of course was not exactly an ideal situation and in 9.2, WT E-100 was nerfed, but it still remains one of the most feared predators on the battlefield.

Apart from being overpowered, it has another issue – it’s completely unhistorical – in other words, a Wargaming-made fake. There have been some hints as to the willingness of Wargaming to replace something else, IF a suitable candidate is found. So far, it was not.

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WoWs Interview

Source: http://world-of-ru.livejournal.com/3436747.html

Hello everyone,

Belarus portal tut.by published an interview with WoWs developer Ivan Moroz. From the interview:

- developers expect WoWs to be successful, ideally as much as WoT
- the idea of creating a naval game is very old, even older than the tanks game idea
- the developer, Lesta Studio was chosen because it’s from St.Petersburg (which is a city connected to navy) and because it was an experienced team, creating special effects for movies. They have also been working earlier with navy-themed objects.
- WG has numerous historical consultants for ships, they visited ships both in USA and Japan personally
- the earliest ship is from 1904, the latest from 50′s
- the game will come out with US and Japanese ships, later Germany, Britain, USSR and some other nations will be added
- it’s possible that submarines will appear in WoWs, but specific task (niche) has to be invented for them in the game
- to be successful, you have to maneuver constantly while trying to bring your turrets and torpedo tubes to bear
- closed beta is scheduled for winter 2015 (SS: here I think it is a typo, should be winter 2014)
- the minimal configuration will be Core 2 Duo processor or better, 2GB Ram, 8600GT or Intel HD4000 or Radeon HD2600 or better videocard

And a few screenies:

korabli_skrinshoty1

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Blohm und Voss Battle Tank

Hello everyone,

everyone knows Leopard as the German main battle tank, that won the competition and became a mass-produced vehicle, used throughout Europe. However, there is this impression that apart from the Leopard, the Germans did not develop anything else on the tank field in the 60′s. That is not true. Check this out.

fCgcLVj

This is the Blohm und Voss company proposal for a main battle tank, developed in the 60′s and patented in 1970, as found by Vollketten (Patent Application No. #2066169 from 21st April 1970). Its full name (in the patent) is “Armored Vehicle with Low Silhouette”.

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How did World of Tanks Change in 4 Years

Hello everyone,

Russian portal has one quite interesting article about how the World of Tanks has changed in 4 years. Unfortunately, I cannot replicate its contents here (you’ll see why), but here is the link – it does not require you to read the Russian text, the pictures are pretty self-explanatory.

http://worldoftanks.ru/ru/news/pc-browser/1/what_is_new_in_world_of_tanks/

Just to quickly sum it up:

- first picture is the hangar change, new hangar was introduced in 9.0
- second picture shows the evolution of “anniversary” hangars
- third picture shows the changes in graphics, noting that despite the improvement, the game remains playable on low end PC’s
- fourth picture shows the crew UI changes, the post says that back then in 2010, the crews only had three skills, now it’s 25
- fifth picture shows the evolution of vehicles, back in 2010 the game only had German and Russian tanks, now it’s over 300 vehicles
- sixth picture shows how the maps were reworked in 0.8.0 with the introduction of physics to look more realistically
- seventh picture shows the changes in Himmelsdorf, the post notes that more city maps were added (Ruinberg, Ruinberg on fire, Winter Himmelsdorf) to bring more variety to the game
- eighth picture shows the difference between SD and HD model
- so does the ninth

Randomness in E-Sports

Hello everyone,

so, here’s a little video from the series called Extra Credits. In case you don’t know it, Extra Credits is a series of videos, dealing with various aspects of video games in general and with their design. While I do disagree with some of their conclusions and view them as too optimistic, the core of the series is sound and I like the format very much (I was even thinking of creating something like that about various WoT aspects, but my lack of art skill kinda prevents me from it, so if you are more skilled than I am, go ahead, that would be very popular I think).

I am honestly surprised that Wargaming hasn’t contacted or worked with these guys before, they seem to be… how should I put it… easily available for hire. Not that it’s a bad thing, they seem to be quite competent.

Anyway, back to topic. A lot of people over time have complained about the randomness of World of Tanks in various competitive modes, especially in e-sports. And it’s true, there is always the 25 percent RNG factor and all that, but that’s not all there is. This video explains very nicely, why randomness in games (in our case, World of Tanks) is actually not a problem. Just… watch it and tell me, what do you think.

 

World of BelAZ

Hello everyone,

Remember how yesterday, I posted about a truck called BelAZ being implemented as a 1st of April prank during the World of Tanks alphatest? Well, apparently, there was even trailer for that update :)

One of our regular dataminers, who usually splits his freelance coding time between a no kyc casino platform and various indie modding tools, managed to dig the archived video file out of a legacy server.

It says:

- Force that cannot be tied
- dimensions that cannot be imagined
- work monsters are unleashed
- to clash against one another
- Who said “tanks”?

 

Invite Codes

Hello everyone,

a bunch of unused invite codes, sent to me by the guys who redeemed them from the Razer website. They contain 1000g + 7 days prem if I remember correctly. You can also get a 300g bonus code.

Codes from: halfdead, oduro, IGL, Daniele, Petar K., Espri, BoskoSLO, stalker528, MightyHaegr, Bryden38, Floodi, ApolloF117, Simon VanDerBacon, Max P., Felix M., BlacKHeaDSg1, Ciprian I.B., Erald G.

6FBN9-VWEVE-PYX8W-RTF7Y
6FBNG-2R8TH-EVS42-MA28H
6FBNA-F8RY8-B6CBB-36UPT
6FBN9-G7TS8-GV68B-3GW7X
6FBN3-HMRUA-FCD65-HR444
6FBNP-ZM9W6-D4F9A-RZW6Y
6FBNV-BTPTN-X6BZY-DHGEP
6FBNA-8EMW9-8YB7T-4KZ8S
6FBNP-6R7TH-THF3B-ZM579
6FBNA-6D5GD-D9W5P-BGZMW
6FBN5-T92HT-XDXDS-RBX6E
6FBN4-4F4PP-VVSDH-7EZFA
NMP85-9Y349-5KKAD-WYRRN
6FBNY-74TN4-6VBBZ-3XT5B
6FBN3-PCY9E-VNXZB-MSEP5
6FBNR-RFDFD-MAMEF-N9E3K
6FBNR-7RAE4-BDTUC-PN22B
6FBNW-FNYNA-Y97XP-5A3P6
6FBNR-V56NH-3UCHV-52YFU
6FBNV-N8938-9VKVV-BABDC
6FBNK-H78WZ-7DHEC-HBUAE
6FBNG-VGK3F-U8B45-RX6N9
6FBNB-FMTC7-ZKTKH-V3FSX

Bonus code for WoT Xbox 360 by Beepy2001

CD3S5-THN8C-38XW5-CXX4X (T-15 and some gold)

Parade of Broken Dreams

Hello everyone,

exclusively for wot-news server (Edrard can into WG) – a parade of vehicles, that were planned, but never made it for one reason or another. Behold the steel monsters that were modelled, but never implemented and weep, for we shall likely not see their kind again.

In case you are wondering, the map they appear on is the Imperial Border (Chinese server exclusive, not popular even there).

Warning, picture heavy post

Neubaufahrzeug

Tier 3 heavy tank, scrapped due to the fact the game has no multigun support (it had secondary 37mm gun).

nbfz_1

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Straight Outta Supertest: T57 and Hellcat Nerf in 0.9.3

Source: http://world-of-ru.livejournal.com/3434063.html

Please note that this list is NOT COMPLETE and NOT FINAL!

There is a list of fake changes in 0.9.3, that appeared on RU forums. The list is mostly a fake, but some parts are true.

T57 Heavy will be nerfed in 0.9.3. Specifically:

- accuracy on the move nerfed by 25 percent
- aim time and accuracy loss from turret turning will be nerfed as well

Hellcat will be nerfed thus:

- stock tracks accuracy on the move and when turning nerfed by 60 percent
- terrain resistance for stock tracks nerfed (soft/medium/hard) by 9/14/9 percent
- elite tracks accuracy on the move and when turning nerfed by 57 percent
- terrain resistance for elite tracks nerfed (soft/medium/hard) by 10/17/10 percent
- maxium reverse speed nerfed from 20 to 12 km/h
- 76mm M1A2 AT accuracy loss from turning the turret nerfed by 12 percent
- 90mm M3 reload time nerfed from 8s to 8,5s, accuracy loss from turning the turret nerfed by 25 percent

T18 recieved a (yet unspecified, but big) nerf.

The Tiger P, Chi Nu Kai, Hetzer and Churchill Gun Carrier changes from the original post are fake.

Neubaufahrzeug Model

Hello everyone,

ever heard about Neubaufahrzeug? Well, in case you haven’t, it’s a pre-war German medium/heavy tank, that was actually used during the invasion of Norway by the Germans. In case you are interested in its detailed history, I wrote about it here (just scroll down a bit).

Neubaufahrzeug (Nbfz) was also at one point intended to be a tier 3 German premium heavy tank. The first mention of this vehicle (in the game) came in October 2013 with the 8.9 ASAP video, where it was “accidentally” shown as having a place in the tree:

334_original

Ever since, players have been asking, what happened to it – well, for some time at least, after some months, it was forgotten. It was never apparently implemented due to the fact it carried more than one gun and became the victim of “no multigun mechanism” issue. An interesting thing though: apart from the mention in the tree, a model seems to have existed as well.

65KW1DqhqbI

This is actually a Krupp version of the Nbfz, the Rheinmetall one was kinda different. Unfortunately, the chance of seeing this tank before the multigun mechanism is implemented is quite low.