Ground Attack Aircraft: Myth of the Tank-Busters

A popular misconception I have noticed is that ground attack aircraft were used successfully as “tank-busters” of “tank-killers”, and that aircraft were seemingly the largest threat to tanks. I know some of you don’t think this, but I think a good portion of you might. I will focus my attention on the AT abilities of the Hawker Typhoon and the P-47 Thunderbolt against German armor. I will also quickly go over examples from the Eastern Front.

In NW Europe the Typhoon and the P-47 are regarded as an effective weapon against German Armor. CAS pilots claimed hundreds of panzers dead due to their bombs, rockets, and cannons. The problem is that this just isn’t true.

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Test 9.0 Round 3 – Feedback

Hello everyone,

so, I downloaded the latest version of the 9.0 test (the one that’s supposed to be “final”) and, well…

No, it was a disaster. Let me start by noting that in previous rounds, I had zero problems with this patch. Everything worked for me and I ran the game with the same amount of FPS on same details (high model details) as in 8.11. Garage loaded just fine, here are the two new models:

shot_022

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Test 9.0 – Round 3 is Live

Hello everyone, another round of Test 9.0 is live, if all goes well (!), should be the last one.

List of changes:

  • Issue with permanent disconnections from server on PCs with AMD processors fixed.
  • Post effect issue affecting Sniper aim depending on type of additional mounted equipment fixed.
  • Option to disable Sniper aim post effect added.
  • The following maps reworked for better lighting: “Mountain Pass”, “Mines”, “Erlenberg”, “Malinovka”, “Ensk”, “Ruinberg”, “Province”, “El Halluf”, “Sand River”, “Winter Himmelsdorf”, “Serene Coast”, “South Coast”, “Highway”, “Northwest”, “Live Oaks”.
  • Certain bugs and defects in Premium and Non-Premium Garages fixed.
  • Camera displacement in Exterior window fixed.
  • Lamp blinking in Premium Garage fixed.
  • Issue with camera clinging to lamp in Premium Garage fixed.
  • Issue with tracks of certain French vehicles being too dark fixed.
  • Т-34-85 and Centurion 7/1 vehicles reworked for better quality. (HD Models)
  • Bugs and defects in the following updated vehicles fixed: Т-54, Tiger, Panther, Maus, M103, Hellcat, M4 Sherman, and Tortoise.
  • Bugs and defects of the following damaged vehicles fixed: Т-54, М103, and Tortoise.
  • Certain game client crashes fixed.
  • Volume of gunfire reverted to the level in version 8.11.
  • Effects of dust raised by gunfire debugged.
  • Display of shadows cast by a number of objects on different maps fixed.
  • Issue with player list (TAB) refusing to go off screen fixed.
  • Certain bugs in display of tank’s blown-off turret fixed.
  • Issue with blown-off turret getting suspended in midair fixed.
  • Issue with vehicle getting stuck upon contact with another destroyed vehicle fixed.
  • Camouflage issues affecting certain vehicles fixed.
  • Issue with display of tooltips in “Service Record” window fixed.
  • Text descriptions for settings in “Graphics” tab finalized.
  • Issue with reticle jumping around when in Sniper mode fixed.
  • Issue with impossibility to change graphics settings in certain cases fixed.
  • Issue with display of gunfire effects while in Sniper mode with disabled additional effects fixed.
  • Issue with tracers being insufficiently bright on certain maps fixed.
  • Issue with transparent landscape being displayed during the 1st second after map downloading fixed.
  • Issues with display of tooltips for historical loadout in “Service” window fixed.
  • Engine exhaust effects debugged.
  • M24 Chaffee tank retains its previous turret.
  • Gunshot effects for certain vehicles fixed.
  • Certain bugs with battle playback fixed.

WG EU Support: “Don’t use mods, they can destroy your hardware!”

Hello everyone,

now, you might have noticed there aren’t that many WG fails posted lately (probably due to the fact that I don’t pay attention to them that much as well as because WG EU started paying attention), but every now and then, there is this “special” Wargaming employee, who deserves attention in order to demonstrate, what kind of people are out there dealing with your issues.

Meet Tw1nvop1, a Customer Support employee. In the Czech section of the EU forums, there is a mod-related sub-section and recently, there was a discussion, whether the 8x zoom mod is illegal or not. The discussion was – well, as any usual player discussion. But wait, here comes Tw1nvop1, with guns blazing!

support

“Hello, normally I don’t write any posts on the forums, but this topic entertained me :) Aren’t you rascals, using mods and all! :)
Clarification -> I suggest not to use any mods, because they compromise the structure of the client and some of them are even able to damage computer hardware.
Conclusion -> A lot of people can play even without them and their results in battle are much better than of those players, using mods.
And yes, unless the mod provides some advantage, which I really can’t see no matter whether the zoom is 3x or 300x, it’s allowed. By the way, I am not sure that if you continue to oppose me in this opinion, you will find a single relevant objection, proving the opposite”

So, there you have it, don’t use mods – they can destroy your hardware! Also, sniper zoom mod seems to be completely legal (funny, thought it wasn’t, because you know, aiming 300x across El Halluf does seem advantageous to me).

Either way, the support guy continued to ramble on, calling players demagogues and such. I don’t know, I really wouldn’t feel “safe”, knowing this guy handles my tickets. I mean – mods destroying hardware?

Italian “Tank” Discovered

Source: http://uncleas.livejournal.com/88068.html

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Hello everyone,

apparently, Italian separatists from the Veneto region (Venice) built a “tank”, which they intended to use during demonstrations for territory independence. The demonstration was supposed to take place on the famous San Marco square in Venice. Unfortunately (for them), the separatists haven’t had time to deploy this contraption, as they were arrested on the charges of terrorism, attempts to threaten democratic order and illegal building of weapons. In total, Italian police special operations unit arrested 16 people and conducted 33 searches, during which, the “tank” was discovered.

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“Karl mode” (8bit Map) not loading? Here’s a fix.

Hello everyone,

in report sections of the EU (but also RU) forums, people complain about one specific issue: whenever they try to enter the “Karl mode” and play with boxy Karl, the game just freezes and the map doesn’t load. Here’s a solution how to fix it, as submitted by “plkJaqenHghar”, a Czech player.

Basically, what happened: in most cases, it’s because of the obsolete “paths.xml” file in the main WoT folder (needs to be updated), but if you use the Wot Tweaker software, then for some reason, two files “disappear” (or don’t get updated) from the latest micropatch (the one that fucked up all mods). Fixing it is easy:

- download the files from here
- unpack the archive
- copy the files to “res_mods\0.8.11\particles” folder

It should work.

Invite Codes

Hello everyone,

a couple more invite codes (7 day prem + 1000g) by Sandi, BoskoSLO and the RCDA clan (thanks all of you, guys!)

NTRDG-7CE3X-G85ZE-YRUUB
NTRD7-N99ZS-6RY3R-TM7R5
NTRDY-YABNV-YSU3W-9DWV3
NTRD3-DVVCH-9C2SA-TYA25
NTRDH-95MT2-ZMNZF-UEEFV
NTRDZ-6YUVW-KSMN5-Y8GFP
NTRDW-N9SRD-7PCVN-HEPT8