Hello everyone,
the individual missions have been around for a while now. Many players have their StuG IV’s already, some have the T28C, some have the T55A and more than a thousand (on RU server anyway) have Object 260. I am sure many of us noticed the change in gameplay style in randoms, occasional retarded behavior of a player, who wants to complete the mission at all costs and all that. It was to be expected and I am sure Wargaming counted on it. But there’s another really serious side effect the individual missions have, the rigging.
Rigging is a process, during which the players on both teams, instead of fighting one another are working together to complete the mission objectives, screwing the rest of the team in the process. The most notorious mission to be rigged (as far as I can tell) is the last mission of the heavy tank series, where a lot of bounced shells is required. The standard rigging process of this mission looks like this:
- you take three (or five, works better) friends (clanmates) and form two platoons
- you wait until very late in the night for the best chance to appear in the battle together
- you coordinate (via Teamspeak for example) it so that both platoon leaders click “battle” at once (simply by counting down on TS). In late night hours when very few players play, the chance to appear in one battle (on the opposite sides, one platoon each side) is very high
- you meet on some spot in the battle (preferably without witnesses) and you shoot each other’s tank strongspots (frontal turret, mantlet, spaced armor parts) to accumulate as much “damage saved by armor” as possible. There we go, mission done!
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