Part 1: http://ftr.wot-news.com/2014/12/15/artillery-guide-by-tyraforce-part-1/
Part 2: http://ftr.wot-news.com/2014/12/20/artillery-guide-by-tyraforce-part-2/
Welcome to the third part of the artillery guide. Today the big topic will be aiming, which might make some of you reconsider the way you click those damn tanks. Before we start, big thanks to those 50+ people who started sending me encouraging messages when the FTR comments got locked. Some even sent gold, which took me totally by surprise and made my Christmas a lot merrier.
Sadly, some disturbed players couldn’t handle the guide again. No point mentioning the usual cancer wishes but one guy deserves a special mention. The “special” player award goes to Xensation, commander of IDEAL for 2 days of truly “original” trolling at our own TS.
COMMUNICATION
Arti drivers should be the most “talkative” players on the team but few really are. Talking to your team sure influences your win rate and many players are happy to work with arty when they realize you are ready to cooperate. Having an ally pull and track an enemy in the middle of your aiming circle is one of the most satisfying moments of playing arty. Due to your long reload and minimal movement you can use the chat and shortcuts more often than others. You also have the best tactical overview thanks to arty view and can see the HP situation anywhere on the map. That said, while you cannot expect your team to always listen or work with you, it is still worth doing no matter how many times you get frustrated.


