Of Tier 10 Discounts in March

Hello everyone,

as you probably know, the tier 10 discount for early March 2015 for EU is the T110E4. What you might not know however is that starting from last month, the tier 10 discounts on EU server were unified with RU server. As far as I know, this change was never officially announced anywhere, but last two tanks were the same. I thought at first it might be a coincidence, but now that the Russians have a T110E4 on discount as well, it’s very likely that the discounts are unified indeed.

With that being said, the next tier 10 discount (second half of March) will likely be the Maus, as the Russians usually announce the tier 10 discounts for the whole month instead of just the next one.

ARL 2C Top Turret for Somua S35

Source: http://yuripasholok.livejournal.com/4297508.html

Hello everyone,

when the Somua S35 upcoming tier 3 French tank was leaked, some guys were wondering, what the hell is that top turret and why doesn’t it look like a Somua S35 one. Here’s the deal (the drawings were published by Yuri Pasholok).

The top turret is called ARL 2C and was developed as an upgrade to the Somua S35 tank. According to the French plans, in July 1940, starting with the produced vehicle No.451, the vehicle was to be replaced by a modified version, called “S40″. The first prototype of the turret was produced in the spring of 1940.

First 80 Somua S40 tanks (No.451 to No.530) were supposed to be equipped with the APX 1 CE turrets, the very same the Somua S35 tanks used. But at the same time, on the first prototype a mock-up turret (that was supposed to be the main turret in the future) was already tried out. This turret was called ARL 2C.

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The French Are Coming: How G1R Started

Source: http://yuripasholok.livejournal.com/4292173.html

Hello everyone,

this is the stock configuration of the French tier 5 tank G1R, coming up in 9.7. It’s a part of the G1 program – at this point (in 1936). It was also called Char de 20 t Renault, but the G1R designation was better known. A wooden mockup was made (as you can see) – at this point, the vehicle was supposed to be armed with a 47mm Schneider gun with the muzzle velocity of 800 m/s

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Insider On Wargaming Meeting: Random Stuff

Hello everyone,

welcome to the third part of the “Wargaming Meeting” posts, where the Insider tells us what happens behind closed doors. The greetings of the day go to French community manager, who not so long ago ranted about FTR on some stream.

- getting back to the “survey” part from last time: Wargaming indeed wants to find out, what is the minimum viable configuration, below which the owners don’t pay for premium and other ingame goods (eg. the game is no longer enjoyable for such weak computers).

The Insider also confirms the upcoming “lunar mode”, with the “lunar Chaffee” having following description:

A lunar combat tank designed to fight in the vacuum of space with 1/6 Earth normal gravity! Equipped with a specially modified chassis that can survive large drops with little damage and armor designed to reflect incoming laser blasts.

Yep, the Chaffee will apparently have a laser gun, the map name is for Moon River. This mode was approved for Xbox, it’s possible it will appear on PC as well (would be strange not to).

Just a few tidbits about World of Warplanes too:

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New Motion Physics Trailer by DezGamez

Hello everyone,

I found this video to be very nicely made. The problem with the new physics is that it’s very hard to capture the entire system on video, you really have to FEEL the tank movement. Still, the video is very good, so… enjoy :)

 

 

And yes, if you haven’t tried the test yet – do.

28.2.2015

- Storm has an idea for Foch 155 changes: either remove the 155mm autoloader and leave the gun as normal, or give it a 120mm autoloader gun. This is however not a plan, just an idea. He considers the current gun parameters “not normal”
- situations where large caliber shells don’t penetrate very thinly armored targers? Storm: “Give us replays of that. Whenever we ask for replays, everybody backs off.”
- it’s not yet clear, how the situation with new physics where tanks are able to climb to insane places will be solved, but some zones will have to be inaccessible
- the current set of maps for the physics test is “more than enough sufficient” for testing
- the current new physics effect where the tank “slows” as if you were shifting gear is not intentional and will be fixed
- new motion physics will not be split into stages, it will be introduced all at once
- improved motion physics caused the turrets to rotate really fast (SS: combined with improved hull rotation using handbrake), there are no plans to nerf them
- currently, there are 5 connection points with ground (5 roadwheels) defining the movement of the vehicle
- it will be possible for the developers to set the track grip for each suspension individually
- it’s not yet clear whether some vehicles will be rebalanced with new motion physics
- tanks getting to such weird places as this will not be implemented to live server, the possibility to move to such spots will be removed
- there is also a bug in new physics that the tracks on destroyed tanks are stuck in the air (as if the tank was regularily on the ground), this will apparently be fixed

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“How the Hell Didn’t THAT Penetrate!?”

Hello everyone,

okay, this is not a serious article, but something Yuri Pasholok made a video of. Check this out – this is Yuri Pasholok, holding a 48 kilogram SU-152 (ML-20) shell.

 

 

He’s saying (the first part is hard to hear):

“…this is a 152mm shell from the stock version of the SU-152 SPG. It weighs roughly 48 kilograms. Gentlemen of the game balance department: we, who work in the museum would really like you to tell us – how can you not penetrate with THIS? Thank you.”

Funnily enough, Storm replied with:

“….and this is the guy, who told me on Skype that if the historicity messes up gameplay, then fuck historicity”

on which Yuri Pasholok reacted:

“This is not gameplay, this is ‘patented damage model’. Often fucked up. The fucked up mechanism has even been known for a long time.”

And as a bonus, Yuri Pasholok posted two pictures:

“Didn’t penetrate their armor” (a non-penetrating hit by a 152mm shell at Ferdinand frontal armor that just ripped it apart)

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Developer Hour: New Motion Physics

Hello everyone,

weekly Wargaming radio show “Developer Hour”, where developers are talking about various matters, is here again. Today’s topic is “new motion physics” with community managed Roman Tabolin and project manager Roman Kunin. The show was kindly transcribed by VK WoT Express community.

- developers will balance new “camping spots” (lit. “crow nests”), that appear with the introduction of new physics. If such a spot is found to be too imbalanced, it will be fixed immediately.
- there will be several rounds of the physics test
- the most popular tanks of the current test are ELX and AMX-13/90
- graphic fixes of current collision models are not planned for near future
- new motion physics should minimize the amount of cases, where you get stuck on terrain features

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Posted in Q&A