More Thoughts of Personal Missions Fail by Tyraforce
Author: Tyraforce More thoughts on the Personal Missions fails Before I even start, let me make one thing clear. I do not think WG is generally doing a bad job when it comes to WOT development. Yes, there are bugs, lag and late rebalancing, however, compared to the MMOs I had previously played, WOT is pretty solid. I specifically remember one game (DDO), where you sometimes had a group of 12 people going on a 2-hour-long quest, which found the final boss stuck or there was another reason why the quest couldn’t be completed. The support would say “sorry, but you have to do it again”, which frequently caused an amount of frustration WOT cannot compete with. That said, I struggle to understand how WG managed to fuck up almost every aspect of the PMs. They had been testing and discussing them for months, activated them weeks after they were installed in the patch, yet they still look like something school kids developed during their 2-3 lunch breaks. Again, don’t get me wrong, I like the general idea of PMs and sure welcome an opportunity to give my T34 credit grind a rest but the extent of the fuck ups is just shocking. NAME FUCK UP: CHECK “Personal missions are named so because you have to complete them personally.” I wonder if WG realizes that you have to complete ALL the missions personally. You even have to personally buy the tokens to get your WZ mission done, right? But wait, some of these missions force you to platoon! “There are platoon missions, but those too are personal, because every player has their own personal role even in platoon missions.” Sure. I guess football is a personal game then, cuz every player has his own personal role. The funny thing is that in the mission menu itself WG uses the term ”campaign”, which surprisingly makes sense when referring to a set of stages with a common goal. Why not use it from the start or at least rename it now?