Regarding the Autoaim Mechanism

Source: http://world-of-ru.livejournal.com/3755522.html

Hello everyone,

an interesting post by Awasaky (IIRC he’s a supertester actually) appeared in the Ponyushnya community about the workings of the aim circle and a few other things.

 

 

No, you didn’t take too much LSD, the video is like that. This has a reason. The author basically took two videos – real battle and the same battle from a replay and superimposed them on one another. For some reason, he did not manage to actually sync the frames, but he did it the best he could. Nevertheless, the video proves an interesting point, which is: there is a difference between the autoaim mechanism behavior when you look at the live battle (server aim circle) and when you look at the replay. The replay one is the one slightly lagging behind the live one.

In order to see it properly, you have to switch the video to high resolution and preferably fullscreen.

Notice one thing: in live battle, when you activate autoaim, the aim (serverside!) automaticalls sticks to the target. Then the server “remembers” that it shouldn’t do that and moves the circle back to the correct position. In replay, there is no such thing. It’s well visible at 1:22 and 1:40. The aim circle also doesn’t get massively bigger, unlike when you move it manually. As such, using autoaim, you can “steal a snapshot” like this whenever you don’t have to pre-aim.

This also partially explains the “shots are firing beyond the aim circle” issue – the shots are flying correctly, the serverside reticle is just somewhere else. At cca 2:30, Awasaky is driving around with manual aiming, notice how the circle get bigger.

Now, this is nothing really that new, but it’s nice to see it demonstrated on video, even though it makes my head hurt. I wonder what this could be really used for.

WG EU’s Stance on Warpack (Allowed?)

Hello everyone,

have you heard of Warpack? No? Then listen up.

You might have heard the name before, whispered in the darkest of forum threads, or perhaps screamed by many a noob, dying from your shells. Is it really the mythical cheat for a game, that’s supposed to be cheat-proof?

Yes and no. Warpack is an illegal mod kit, that’s available for certain amount of money (monthly subscription). It’s possibly the best of the cheat mods, it is constantly developed and it contains some really nasty stuff, like:

- defoliants
- lasers
- fully functional aimbot (aims at weakspots and pre-aims tanks in motion)
- fallen tree indicators, enemy reload timers

Practically every illegal mod you can think of. It’s one of the most illegal things you can get, beyond that are only a few really ugly things and I won’t even mention those. So, naturally, you expect players abusing this to be banned, yes? Well, not quite. Check this out.

Reddit is one of the largest WoT communities and I kinda like it, but it has some very special people, like those, who openly post their screenshots, where they are running Warpack (notice all the settings and options Warpack offers):

YJpbpsN

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Meanwhile on Wargaming RU Site: Propaganda

Hello everyone,

let’s start this week with something funny. Today is the “Day of the Defender of Fatherland” in Russia and to commemorate the holiday, Wargaming posted some nice propaganda pictures on their portal – let’s have a look at them (for bonus points – try to spot Stalin).

“Glory to the army, born in October” (which is a bit odd, because the October Revolution happened in November)

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22.2.2015

Pretty much nothing today. See you tomorrow :)

- when it comes to success, individual missions “exceeded all expectations”, the “result was really cool”
- the amount of polygons in a model does influence performance, it mostly depends on the GPU

Posted in Q&A

Tank Crashing Van…

Hello everyone,

as I wrote on the FTR FB yesterday, which, if you like, you can follow (get it? “like”? yea, me so funny), I am unfortunately really busy this weekend with IRL issues, so the next update will be the usual translation in the evening (unless there are leaks, I’ll check from time to time) – full content again from tomorrow onwards.

And here’s the video of a tank crushing a van, for your good mood :) I am sure you all know WHICH tank is it… :)

 

21.2.2015

There are rumors that the physics test might start as early as 26.2.2015, but this is not confirmed.

- the decision not to release some content in 9.7 due to WGL is final, it was already postponed for 9.8
- if you get 7 TD’s per team only in 25 percent of battles, it’s apparently not a problem according to Storm
- currently, the amount of TD’s per battle is slowly decreasing ever since last few patches
- T34 premium collision model doesn’t correspond to visual model? “Happens. We will fix it when the vehicle is reworked to HD.”
- Storm confirms that the physics test will come soon, but there are difficulties with the “simplified” model, including issues with server performance, discovered in the supertest phase. The “simplified” variant thus has to be reworked and is not ready yet, so the test will only have one variant of physics, the “realistic” one.
- Storm states that the physics test will come “at the end of February, but no promises”
- Storm confirms that “many” IM conditions will be reworked
- developers are working on HD environment (maps) as well, no ETA though
- Soviet vehicle models as a whole will have a texture/material overhaul, the same goes for German and American vehicles, but not very soon
- Storm considers T29 to be very comfortable to play
- camo system has not changed from 8.6 apart from patch 9.1, in which the camo factor loss when firing a gun on a TD was normalized with other classes

Posted in Q&A

“Developer Hour” Q&A

Hello everyone,

every week, Wargaming FM radio runs a one-hour show, an interview with various developers on various topics. Earlier I translated the show name as “developer time”, which is not correct, sorry for that (was caused by the fact that the same word means “time” in Czech and “hour” in Russian). This time, it’s about game-mastering (punishments for breaking the rules) and the developer is a person from the GM derpartment, introduced only as “Kirill”. Here’s what he said. Please note that this deals with ingame report system, so when I write “report”, I mean “complaint in the game”, unless specifically stated otherwise.

- developers are collecting statistics on ingame complaints and it’s possible that the number of complaints will be increased, but the issue with this is that people use 2-4 complaints on one rule breaker
- the system deals with several million complaints every month
- when a complaint is made, it is saved on the server along with chat log, general battle log, damage log etc., everything is written down and WG employees have a look at the sum of information and make a conclusion out of it
- to report one player multiple times is completely pointless, the report will be investigated either way even it you report only once
- earlier, the amount of reports per day was limited to 5
- if multiple players report one player, that one player will be investigated earlier
- the amount of reports does influence the speed with which the reports against that player are handled

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Posted in Q&A

20.2.2015

- AMX-13/75 will not be buffed in 9.7
- it’s not yet clear where the AMX-30 “microbranch” will start from
- the tank position “twitching” at above 500 meters distance will not be fixed with the arrival of the render circle
- IS-3 in HD will not appear in 9.7 test, it will appear in 9.8 test
- new (high res) penetration/ricochet decals will be made using “normal mapping”
- it’s not yet clear whether the maxium amount of penetration decals per tank will increase (SS: to be clear – right now, the amount of decals (“holes” and “scratches” from nonpen hits) is limited – after you get hit a certain amount of times, the older holes start to disappear)
- a player brought up a theory (shared by many apparently) that when you are using autoaim, your gun gets suddenly much more accurate (bigger percentage of shots hit). Storm investigated this theory thoroughly, they made tests of accuracy while the vehicle is standing, in motion etc. – the result is that autoaim does not increase accuracy in any noticeable way. Storm thinks the perception of accuracy increase comes from the fact that at longer distances (and with worse ping), the autoaim simply keeps tracking the target better than a player would
- new motion physics is not related to BugWorld update
- new BugWorld update should improve game performance, not reduce it
- the option to assist your allies to get back on their tracks (when the tank flipping on their back will be implemented, like in War Thunder) will not be implemented

Posted in Q&A