STA-2 Characteristics by Wargaming

Hello everyone,

patch 9.6 introduced two premium tanks to World of Tanks: AMX CDC and STA-2. Wargaming (RU) made an introductory post to both – the CDC was posted previously (translated by FTR) and here’s the second one, based on the article on Russian portal.

The characteristics of the vehicle in the article are presented as such:

Hitpoints: 1420
Maximum load: 37 tons
Hull traverse: 44 deg/s
Maximum speed: 45 km/h
Engine: 500 hp
Engine fire chance: 15 percent
Power-to-weight: 14,7 hp/t
Hull armor: 45/35/25
Turret armor: 70/60/35

DPM: 2028
Gun: 90mm Rifled Gun
ROF: 8,45 RPM
Penetration: 185/275/45
Damage: 240/240/320
Accuracy: 0,37
Aimtime: 2,2s
Elevation: -10/+13

Turret traverse: 44 deg/s
Viewrange: 380 meters
Radio range: 720 meters

Armor:

tankinfosta2-2.1

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Regarding the Micropatch Today

Hello everyone,

today, a micropatch was released on EU server (and RU as well). For those interested, it contains the following changes:

- fixed the Tiger P bugged model
- fixed the display of player status in new reworked contacts list
- fixed the display (working) of promo screens (SS: “grats for your victory here’s a girl tanker” and such)

Thanks to Trixie for helping with the last :)

World of Tanks for Xbox One Announced

Source: http://www.ign.com/articles/2015/02/18/world-of-tanks-announced-for-xbox-one

Hello everyone,

Wargaming announced the Xbox One version of World of Tanks for 2015. Accounts and progress will be carried over from Xbox360 version.

Notice the seriously improved graphics (especially the flames look very good), but also there are some things apparently missing (compared to PC version), like the realistic track movement.

Blast from the Past

Hello everyone,

lately, a lot of people have been nostalgic, longing for the “good old days” of how World of Tanks used to be. Personally, I think it’s just the usual effect of our brains deleting the bad memories, leaving only the good ones for us to remember – because the game sure did have some serious issues back then. A few screenshots from really old times, courtesy of Russian community.

Notice the amazing graphics.

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Straight Outta Supertest: Somua S35 Changes

Hello everyone,

on supertest client, Somua S35 (leaked here) was changed a bit. First, a description was added to the model:

“Thanks to its high firepower, protection and mobility, the S35 was the most successful French tank and one of the best tanks in the world of its period. Due to the use of one-man turret, the commander was forced to look for targets, aim, reload and coordinate the crew actions at the same time. This reduced the ability of the crew to instantly react to changing conditions of battle and reduced the tank firepower. By the time France capitulated on 22.6.1940, 427 S35 tanks were built in total.”

What changed:

- DPM nerfed from 1532,1 to 1248,4
- reload nerfed from 2,154s to 2,643s
- ROF nerfed from 27,857 to 22,698
- aimtime nerfed from 1,4 to 1,5s
- accuracy loss from turning the turret nerfed by 25 percent

Characteristics now (elite setup, top gun, 100 percent crew):

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17.2.2015

- currently there are no plans for tier 10 light tanks
- T34 (premium) will not be rebalanced
- 0.9.6 accuracy change did not bring significant change in the percentage of penetrating shots in the game
- platoon missions to be removed from IM’s? “I cannot say anything yet”, later on however Storm states they will stay
- the physics test ETA is the end of February or March
- the amount of HD models in 9.7 is “less than 20″ (and these models include also the new French HD tanks, so it’s more like 15 reworked HD models)
- developers do have a list of models sorted by HD priority, but in the end, the models are not released in this order anyway, they are rather released “when they are ready”
- the changes to IM’s in the future will include bug fixes and changing those missions that “interfere with team gameplay”

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Posted in Q&A

Storm’s Microdigest Q&A

Source: http://world-of-kwg.livejournal.com/311488.html

Hello everyone,

Storm is talking about some of the upcoming changes in the game:

- developers are hard at work on the new motion physics, test will come soon. There will be two test versions: one will be more realistic with intertia and one will be more arcade-like, with some overrides (fixes) for better maneuverability
- developers are also working a lot on individual missions: descriptions are being fixed, many conditions will change, there will also be interface changes. Some of it will be implemented via a micropatch, some things will appear in upcoming patches
- analysis of the 9.6 accuracy changes shows that the amount of hits and amount of damage done after the change dropped by 0,5 to 2 percent. The amount of loss is depends directly on the vehicle accuracy and shooting distance. The biggest nerf happened to artillery.
- several HD models were removed from 9.7 content: AMX-50/100, IS-3 and Pershing. These vehicles had their collision models changed somewhat and since they are actively used in cybersports and there will be WGL grand final around the time of 9.7, these vehicles will be delayed to only after 9.7
- circular render range will come relatively soon. In 9.7, new BugWorld version will come and then Wargaming will deal with system matters, such as viewrange

Posted in Q&A

Regarding the Team Battle Exploit

Hello everyone,

apparently, currently, there’s a bug (exploit) in team battles, allowing you to roll out with a 7/55 team instead of 7/54:

untitled

Replay is here: http://wotreplays.com/site/1621699#team

Now, I don’t play team battles, nor do I care about them too much (as in, at all), so I have no idea how this exploit works. According to some people I asked, this is not the first time such bug appeared in them (something about Maus?). I was just wondering about its principles – does one of the tanks count for one point less than it should?

In any case, it’s a really stupid way to cheat, because you will obviously be reported by the enemy team (unlike random battles, TB players actually care about their team’s results). No idea what the punishment is though, heard it’s a 3 day ban somewhere, but who knows. And of course, the *golfclap* of the day goes to Wargaming for leaving exploits in team battles. At least the competitive part of WoT and stuff connected to it should be exploit free.

Enjoy your WGL hangar.

The Insider: M6A2E1 Coming in HD

Hello everyone,

just a little bit of info from the Insider – apparently,the HD version of M6A2E1 “Alien” is coming soon. What is also coming is a special Xbox-only bundle with the M6A2E1 – again, this is for WoT Xbox, not PC:

- USA Tier VIII M6A2E1 Heavy Tank
- 100% Crew
- Vertical Stabilizer Mk 2
- Improved Ventilation Class 3
- Large-caliber Tank Gun Rammer
- 60 AP T32 Shells
- 12 APCR T29E3 Shells
- 1 Garage Slot
- 7 Days of Premium Account

Also, World of Warships beta will come “very soon”, but I guess everyone knew that.

How to Get Rid of the WGL Hangar

Hello everyone,

are you not interested in e-sports? Tired of WG trying to stuff their “WGL” crap everywhere? Do you consider the WGL hangar vile? Here are two easy ways how to get rid of it.

First:

- go to your game folder
- go to /res/packages/ sub folder
- copy the file “hangar_premium_v2.pkg” to “hangar_wgl_5s.pkg” (when it asks you, whether you wish to overwrite the existing file, say “yes”)

And it’s gone.

Second:

- go to your game folder (root, for example c:\Games\World_of_Tanks)
- make a backup of the “paths.xml” file somewhere
- open the file “paths.xml” in the root folder
- find the line, that says “/res/packages/hangar_WGL_5S.pkg” and delete it.

Works as well.