Storm talks about 8.11

Source: http://world-of-kwg.livejournal.com/273117.html

Hello everyone,

Storm is asking about the 8.11 test and whether you have any issues with it. From the discussion:

- it’s possible the color of the interface will be changeable (or at least be changed)
- at this moment, the priorities of tank balancing team are as follows:

1) finishing solving the TD issue
2) reviving the LT’s
3) historical battles balance
4) testing and analysing the results of various new features, such as the 720m radius render circle, reducing the visibility (bad weather), tank respawn (mentioned by SerB for historical battles)

- the points above mean that specific vehicles will be dealt with only if they significantly stand out statistically (SS: because the balancing department is busy)

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Posted in Q&A

8.11 – Impressions

Hello everyone,

so, I downloaded the new test server patch, played for a while and I am ready to write down my impressions from the test server. After a slight hiccup with the installation (the delay of the test server), everything went smooth and the first thing I noticed is that I am pleased to say WotViewer still works, so the vehicle model change wasn’t THAT severe (I will make a post on that right after I write this down).

Well, after (relatively smooth) installation (no queue, although my WG source reports this test to be relatively popular despite the fact there are no new vehicles to test), I kinda set out to explore the interface and there are some neat changes. There is a whole new selection of aiming reticles:

shot_001

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8.11 tier 10 TD changes

Foch 155

- engine nerfed from 1200 to 1000hp
- AP/HEAT alpha nerfed from 850 to 750
- gold ammo pen nerfed from 408 to 395
- various changes in armor

Waffenträger auf E-100

- hull traverse nerfed from 30 to 26
- aim spread when turning turret for 128mm gun increased by 212 percent, for 150mm by 75 percent
- turret traverse nerfed from 24 to 22

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GameStar (Hungary) interview with Anton Sitnikau (WoWp)

Hello everyone,

Recently, there was an interview in Hungarian GameStar magazine with Anton Sitnikau, a World of Warplanes producer. Hungarian player Antee was nice enough to translate it for you. Here it is!

GameStar: In the middle of November World of Warplanes has been released. You took a deep breath, I think, and prepared for the worst. What was the players feedback after the release?

Anton Sitnikau: We had very positive criticism, practically the number of active players has been doubled since November 2013. It is an unbelievable feeling, that so many people encourages us. They are those kind of people who are so fanatical to play simulators like us, they value our work, so this adds some energy in hard times. We received lots of feedback on how to improve the game. For us, every comment is very important, and yes, they really have influence in development. They criticize, for example the wayhow AA-guns work, they complain, there are few maps, also lots of player don’t like the current situation of Clan Wars. Lots of other developers could have took these as personal offense, but we know, these are essential informations. We are collecting ideas and complaints form players, and we try to ugrade the game the best we can. Like in World of Tanks there will be several patches, and every patch will bring some new game-element to the game, which will worth a try.

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