Straight Outta Supertest: More T-54 Proto Nerfs

Source: FTA VK community

Hello everyone,

in the current supertest iteration, the T-54 Prototype upcoming Soviet tier 8 premium was nerfed as such (stats for 100 percent crews):

- hitpoints reduced from 1400 to 1300
- accuracy nerfed from 0,345 to 0,364
- accuracy on the move nerfed by cca 25 percent
- aimtime nerfed from 2,4 to 2,49s
- hull traverse nerfed from 44 to 42

Currently, the stats look like this:

Tier 8 Soviet MT
Hitpoints: 1300
Engine: 520 hp
Weight: 35,5 tons
Power-to-weight: 14,65 hp/t
Maximum speed: 44/18 km/h
Hull traverse: 42 deg/s
Terrain resistance: 1,055/1,151/1,822
Turret traverse: 45,9 deg/s
Viewrange: 380
Radio range: 700

Hull armor: 120/90/?
Turret armor: 180/120/?

Elite gun: 100mm D-10T
Damage: 250
Penetration: 175
ROF: 7,821
DPM: 1955,4
Reload: 7,671
Accuracy: 0,364
Aimtime: 2,49s
Depression: -6

AA Tanks in WoT? Not quite.

Hello everyone,

yesterday, a piece of news appeared on some WoT webpages (including the Wotleaks) about Yuri Pasholok “confirming the appearance of AA tanks in the game”.

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Basically, the person asking was referring to various AA vehicles for low tiers, specifically those with automatic guns, that would play the role of “Waffenträgers” on low tiers. Yuri Pasholok replied with “when it’s done it’s done” and some folks interpreted that in the way that we’ll be getting new vehicle class – AA tanks.

Well, not quite. First of all, I asked – and there are no such plans for now. Yuri can have access to this kind of information as well (he’s WG’s main historical consultant), but he’s also known as a troll on forums (by the way, if you run into a commenter “yuripasholok” in FTR comments, yes, that’s him), so I guess he was just trolling, OR he was referring to more multi-purpose tank destroyers such as the Sfl IVc, which, in real life, was a dual purpose vehicle. So don’t expect Wirbelwind or quad 50 cals or anything.

There is a core of truth in the reply though, as Wargaming was at one point actually considering treating LT-based AA vehicles as LT’s and MT-based AA vehicles as MT’s, but as far as I know, this never went anywhere.

28.12.2014

Not much today as is usual these days. But you can win stuff in Listy’s WG-sponsored competition, check it out!

- for now, the XP for “tanking” will not be implemented
- IS-3 ammo rack was not nerfed in 9.5
- the “winter fun mode” (SS: that Karl-like one) will be activated “after New Year holidays” (SS: if I see it correctly, these holidays last until 11.1.2015 in Russia)
- IS-6 gold ammo penetration will not be buffed
- apparently, Chi-Ri is not scheduled to be buffed either
- the mechanism where you will be able to add all sorts of junk to your tank (logs, cans, canvas etc.) is still in development, no ETA
- according to WG developers, Chi-Nu Kai has following advantages: good mobility, good gun, good viewrange and is VERY good at grinding, even during losses
- shell damage is a purely balance parameter, apparently it’s okay that 105mm gun 13TR (for some French tanks) gold ammo does more damage than regular ammo (300 vs 330)

Posted in Q&A

Artillery Rework Proposal

Hello everyone,

as you know, artillery is one of the most heated debate subjects, when it comes to World of Tanks. Some hate it, some love it, but one thing is for certain, no matter what you think or how angry you might get.

Artillery is here to stay. It won’t be ever removed and I am really glad it won’t.

But, with that being said, nobody’s saying there’s no room for improvement or change. Generally, I consider the artillery in World of Tanks relatively functional, expecially with the latest Battle Assistant mod, that makes it MUCH more fun to play – not giving you an insane advantage, but rather giving you improved situational awareness.

Anyway, some people recently asked me “how would you make arty better for everyone?” – okay, here’s my idea what I would do. This would also be applicable to Armored Warfare, as it seems they basically cloned the artillery mechanism for now (however, it was already stated it would be reworked for artillery to work as “AoE damage”).

Proposal

Starting point: current WoT artillery state

I would take following steps:

- point of view (“satellite” mode) would be reworked from the current system to the system used by the Battle Assistant mod. I am sure everyone knows what I am talking about.
- minimum-size aim circles (max aim) would be roughly 75 percent of current maximum size (no precise targetting with long aim times), with maximum size increased by 25-50 percent, with faster aim times (comparable to current heavy guns, eg. 3-4 seconds)
- alpha would be reduced to current largest TD guns (for example, for the 240mm gun on T92, alpha would drop from 2250 to – say – 700-800, with smaller guns nerfed the same way), ROF would be buffed however to keep effective DPM viable (I’ll get to that).

Now, the big change. Each artillery HE shell would get a massive buff of splash – the splash area would cover over half the size of the maximally aimed aim circle area for that respective gun.

Continue reading

Straight Outta Supertest: T-54 Proto Nerf

Source: FTA VK community

Hello everyone,

T-54 First Prototype (furthermore referred to as T-54 Proto) was changed on supertest as such (data for 100 percent crew):

- DPM nerfed from 2005,5 to 1955,4
- reload nerfed from 7,479 to 7,671
- ROF nerfed from 8,022 to 7,821

Currently, the stats look like this:

Tier 8 Soviet MT
Hitpoints: 1400
Engine: 520 hp
Weight: 35,5 tons
Power-to-weight: 14,65 hp/t
Maximum speed: 44/18 km/h
Hull traverse: 44 deg/s
Terrain resistance: 1,055/1,151/1,822
Turret traverse: 45,9 deg/s
Viewrange: 380
Radio range: 700

Hull armor: 120/90/?
Turret armor: 180/120/?

Elite gun: 100mm D-10T
Damage: 250
Penetration: 175
ROF: 7,821
DPM: 1955,4
Reload: 7,671
Accuracy: 0,345
Aimtime: 2,4s
Depression: -6

27.12.2014

Again, not much today (which will likely last until mid January, because, you know, orthodox Christmas and all that)

- Q: “One of the HT individual missions is to ram two vehicles to death in one battle. That’s impossible, did any developer ever do that?” A: “So, you want to compare statistics with me? :D P.S: No offense”
- LT8 gold ammo penetration will not be nerfed
- regarding the real life IS-7 loading mechanism – according to developers it’s not an autoloader, more like a mechanized loading assistant
- apparently the winter fun mode will come “soon”

Posted in Q&A

2S5 Giacint-S in Ukraine ATO

An interesting video, showing the Ukraine forces shelling the terrorist positions with heavy artillery, specifically the 2S5 Giacint-S 152mm SPG. Notice the loading of the SPG from behind, probably not very safe to stand behind it when it’s firing either.

 

 

Giacint-S is a Russian (Soviet) 152mm self-propelled gun, developed by Uraltransmash between 1967 and 1974 as a reaction to the insufficient firepower and range of older Russian artillery, used at that time. It was produced between 1976 and 1993. It is equipped with a 152mm L/47 2A37 gun, capable of firing at maximum range of cca 33 kilometers. The vehicle carries 30 rounds As most self-propelled guns, it’s very lightly armored (15mm), it weighs 27,5 tons and is powered by a 520hp V-59 engine, allowing it to go as fast as 62,8 km/h (although operational speed is more around 30 km/h).

Ukraine had a couple after the breakup of the USSR and in 2013, 24 were still in active service. Around 2000 were produced in total.