Tier 10 Polish Heavy…

Source: http://yuripasholok.livejournal.com/3993141.html

Hello everyone,

this is how Yuri Pasholok and his colleagues (I assume he wasn’t the one rendering it) reconstructed the Polish “Lem” tank, also known as Czolg P, or Czolg Pancernik. For those who do not know – it’s basically a design, submitted by famous Polish scifi author Stanislaw Lem to Soviet armed forces during the war.

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The vehicle picture was reconstructed was made using elements of Soviet technology from 1944-1947. Actually, it’s a nice tank, isn’t it :) Save for the AA “tumor turret” on the back anyway.

Too bad a Polish branch is practically impossible to build, it would be a nice tier 10 – but who knows, maybe it will appear in the game one day too (knowing Wargaming, as a Soviet tier 10 reward tank, which would be the ultimate trolling).

If you are wondering, the inscription means “invincible”.

As Usual: 9.5 Live Oaks Fail

Thanks to Scrapheep for this one.

Hello everyone,

I don’t think this needs much explanation. Either in 9.4 or 9.5, Wargaming screwed up the hitbox of some Live Oaks buildings. But a demonstration will serve better than description:

 

 

Basically, what you see here is building collision model (hitbox) not corresponding to the visual one, causing the shells to be blocked by invisible barrier. Usually it’s city maps suffering from these issues, in the past same problem emerged on Ruinberg, Himmelsdorf and Stalingrad had it too (some of these were apparently fixed in 9.5). Meh.

Of Achilles and M10 Armor

Hello everyone,

some of you guys (thanks to Listy for this particular thing) might have noticed one thing about the new 9.5 branch. We basically have to relatively identical vehicles in the game – the M10 US TD and the Achillers, which are mostly identical (Achilles is simply a re-armed M10), yet they – in the game – have quite a different armor. Check it out – the M10:

m10

And the Achilles:

aci

Basically, as you can see, the frontal Achilles armor is mostly 38,1mm thick (with that red part being 50,8mm thick), the sides are 19,1mm thick, the mantlet is 57,2mm thick and most of the frontal turret is 19,1mm thick with 25,4mm sides. On the other hand, the M10 front is entirely 51mm thick (with the red part being much larger – and 114mm thick), the sides are roughly equal (19mm) and so is the mantlet, but the entire turret front is 57mm thick and the hole behind the mantlet is much smaller. What’s up with that?

Well, that’s because M10 is ridiculously overarmored in the game. It’s the same story as with other models – M10 is quite an old model and back then, historicity was not that important as it is now for Wargaming (well, unless they decide to implement some made-up shit again anyway), that’s why it ended up with much thicker armor than it should have. In any case, it’s quite likely that when it is reworked to HD, the M10 armor gets nerfed to the Achilles level. The M36 Jackson has the same issue by the way.

Still, it’s very likely this will be compensated by buffs in other areas, so…

T-54 “First Prototype” – Couple More Pics

Source: FTA VK community

So, this is how a model looks without any textures. Not much to see here, yet. But, if you are interested in the history of the model, you can read this article – as you can see, it’s relatively old, as the vehicle was announced more than half a year ago as a replacement to the failed T-44-85, which might actually still appear in the game, possibly rebalanced one tier lower. Various issues left it postponed till now.

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Continue reading

Straight Outta Supertest: T-54 “First Prototype”

Source: VK Wotleaks community

Hello everyone,

this is the upcoming tier 8 Soviet premium medium tank – intended for normal purchase, not an event tank or anything.

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Description:

Developed in 1944 by Plant No.183. During its developments, many mechanisms and components of the T-44 tank were used. They were modified and fixed in order for the new vehicle to carry more armor and a better gun. According to one of the sources, first prototype was ready by the end of 1944, other sources however state another date – January 1945. The vehicle was trialed in March-April 1945. It was not mass produced.

Characteristics (for 100 percent crew):

Tier 8 Soviet MT
Hitpoints: 1400
Engine: 520 hp
Weight: 35,5 tons
Power-to-weight: 14,65 hp/t
Maximum speed: 44/18 km/h
Hull traverse: 44 deg/s
Terrain resistance: 1,055/1,151/1,822
Turret traverse: 45,9 deg/s
Viewrange: 380
Radio range: 700

Continue reading

26.12.2014

Not much today. But the supertesters will recieve new tier 8 Soviet MT premium (T-54 First Model aka T-54 Model 1945), so it’s not all that bad.

- a shell always counts as a “point” – some player insists that when touching the ground, a shell turns into an “object” because it “touches” the ground, but this is not true (SS: there is one situation where it’s completely possible to fire and have the shell explode on the ground instead – when you have low terrain settings, some pieces of terrain are simply not displayed, which leads to strange shell explosions. Developers suggest not using lowest terrain settings unless absolutely necessery)
- module weight is a balance parameter (SS: here, the dev completely avoided or misunderstood the question, so – just letting you know, no point in dwelling on why engine X weighs half as much as engine Y or something)
- developers are still experimenting with tank viewrange nerf
- in 9.6, old light tanks will very likely be rebalanced (buffed), specifically their firepower apparently (SS: it’s not clear, but I think they mean accuracy on the move)
- Blitz replays will be incompatible with PC version (SS: duhhh… yes, people ask such stuff)

Posted in Q&A

25.12.2014

- Storm is not that keen on large maps (1500*1500+). He states that it was tested and slow tanks would be even worse than they are now and they would just camp the bases. In general, focus would shift from shooting to moving and that becomes boring really quick
- Storm confirms that XP bonus for blocking damage with your armor (“tanking”) will come
- Tiger II in HD: “when it’s done it’s done”
- the reason the British switch (FV4202) was not implemented was that the agreement with the museum (Bovington) about making detailed photos of the replacement and measuring it took a LOT of time
- Storm confirms that US tier 2-3 tank destroyers and arties will be switched around, specifically – T18, T82, T57 and two more new vehicles on those tiers (SS: IIRC one is T3 HMC). This switch will happen later than 9.6
- Storm confirms that the French and Japanese new tanks are problematic due to the difficult collection of historical sources
- 9.6 will not bring many new HD models

Posted in Q&A

T-34-85M Armor Error

Thanks to xxviktor for noticing this.

Hello everyone,

in the early 9.5 vehicle changes post, I wrote that the screwed the T-34-85M model by shifting the turret, but not its mantlet – like this:

As a result, the mantlet was clipping into the left part of frontal turret armor and there was a (small, but noticeable) hole on the right side.

So, do you think they fixed it? Of course not. In 9.5:

T-34-85M_11-34-46

Notice the yellow hole on the right side, not covered by the mantlet. And don’t forget to buy the T-34-85M bundle and remember: Wargaming quality assurance is one of the best in business!

PS: yes, it’s a small thing, but it’s about the principle – they could have checked, I even posted in on FTR. Especially when it comes to a tank sold for real life money.