Again, not much today (which will likely last until mid January, because, you know, orthodox Christmas and all that)
- Q: “One of the HT individual missions is to ram two vehicles to death in one battle. That’s impossible, did any developer ever do that?” A: “So, you want to compare statistics with me? :D P.S: No offense”
- LT8 gold ammo penetration will not be nerfed
- regarding the real life IS-7 loading mechanism – according to developers it’s not an autoloader, more like a mechanized loading assistant
- apparently the winter fun mode will come “soon”
An interesting video, showing the Ukraine forces shelling the terrorist positions with heavy artillery, specifically the 2S5 Giacint-S 152mm SPG. Notice the loading of the SPG from behind, probably not very safe to stand behind it when it’s firing either.
Giacint-S is a Russian (Soviet) 152mm self-propelled gun, developed by Uraltransmash between 1967 and 1974 as a reaction to the insufficient firepower and range of older Russian artillery, used at that time. It was produced between 1976 and 1993. It is equipped with a 152mm L/47 2A37 gun, capable of firing at maximum range of cca 33 kilometers. The vehicle carries 30 rounds As most self-propelled guns, it’s very lightly armored (15mm), it weighs 27,5 tons and is powered by a 520hp V-59 engine, allowing it to go as fast as 62,8 km/h (although operational speed is more around 30 km/h).
Ukraine had a couple after the breakup of the USSR and in 2013, 24 were still in active service. Around 2000 were produced in total.
this is how Yuri Pasholok and his colleagues (I assume he wasn’t the one rendering it) reconstructed the Polish “Lem” tank, also known as Czolg P, or Czolg Pancernik. For those who do not know – it’s basically a design, submitted by famous Polish scifi author Stanislaw Lem to Soviet armed forces during the war.
The vehicle picture was reconstructed was made using elements of Soviet technology from 1944-1947. Actually, it’s a nice tank, isn’t it :) Save for the AA “tumor turret” on the back anyway.
Too bad a Polish branch is practically impossible to build, it would be a nice tier 10 – but who knows, maybe it will appear in the game one day too (knowing Wargaming, as a Soviet tier 10 reward tank, which would be the ultimate trolling).
If you are wondering, the inscription means “invincible”.
I don’t think this needs much explanation. Either in 9.4 or 9.5, Wargaming screwed up the hitbox of some Live Oaks buildings. But a demonstration will serve better than description:
Basically, what you see here is building collision model (hitbox) not corresponding to the visual one, causing the shells to be blocked by invisible barrier. Usually it’s city maps suffering from these issues, in the past same problem emerged on Ruinberg, Himmelsdorf and Stalingrad had it too (some of these were apparently fixed in 9.5). Meh.
some of you guys (thanks to Listy for this particular thing) might have noticed one thing about the new 9.5 branch. We basically have to relatively identical vehicles in the game – the M10 US TD and the Achillers, which are mostly identical (Achilles is simply a re-armed M10), yet they – in the game – have quite a different armor. Check it out – the M10:
And the Achilles:
Basically, as you can see, the frontal Achilles armor is mostly 38,1mm thick (with that red part being 50,8mm thick), the sides are 19,1mm thick, the mantlet is 57,2mm thick and most of the frontal turret is 19,1mm thick with 25,4mm sides. On the other hand, the M10 front is entirely 51mm thick (with the red part being much larger – and 114mm thick), the sides are roughly equal (19mm) and so is the mantlet, but the entire turret front is 57mm thick and the hole behind the mantlet is much smaller. What’s up with that?
Well, that’s because M10 is ridiculously overarmored in the game. It’s the same story as with other models – M10 is quite an old model and back then, historicity was not that important as it is now for Wargaming (well, unless they decide to implement some made-up shit again anyway), that’s why it ended up with much thicker armor than it should have. In any case, it’s quite likely that when it is reworked to HD, the M10 armor gets nerfed to the Achilles level. The M36 Jackson has the same issue by the way.
Still, it’s very likely this will be compensated by buffs in other areas, so…
So, this is how a model looks without any textures. Not much to see here, yet. But, if you are interested in the history of the model, you can read this article – as you can see, it’s relatively old, as the vehicle was announced more than half a year ago as a replacement to the failed T-44-85, which might actually still appear in the game, possibly rebalanced one tier lower. Various issues left it postponed till now.
this is the upcoming tier 8 Soviet premium medium tank – intended for normal purchase, not an event tank or anything.
Description:
Developed in 1944 by Plant No.183. During its developments, many mechanisms and components of the T-44 tank were used. They were modified and fixed in order for the new vehicle to carry more armor and a better gun. According to one of the sources, first prototype was ready by the end of 1944, other sources however state another date – January 1945. The vehicle was trialed in March-April 1945. It was not mass produced.
Characteristics (for 100 percent crew):
Tier 8 Soviet MT
Hitpoints: 1400
Engine: 520 hp
Weight: 35,5 tons
Power-to-weight: 14,65 hp/t
Maximum speed: 44/18 km/h
Hull traverse: 44 deg/s
Terrain resistance: 1,055/1,151/1,822
Turret traverse: 45,9 deg/s
Viewrange: 380
Radio range: 700
Not much today. But the supertesters will recieve new tier 8 Soviet MT premium (T-54 First Model aka T-54 Model 1945), so it’s not all that bad.
- a shell always counts as a “point” – some player insists that when touching the ground, a shell turns into an “object” because it “touches” the ground, but this is not true (SS: there is one situation where it’s completely possible to fire and have the shell explode on the ground instead – when you have low terrain settings, some pieces of terrain are simply not displayed, which leads to strange shell explosions. Developers suggest not using lowest terrain settings unless absolutely necessery)
- module weight is a balance parameter (SS: here, the dev completely avoided or misunderstood the question, so – just letting you know, no point in dwelling on why engine X weighs half as much as engine Y or something)
- developers are still experimenting with tank viewrange nerf
- in 9.6, old light tanks will very likely be rebalanced (buffed), specifically their firepower apparently (SS: it’s not clear, but I think they mean accuracy on the move)
- Blitz replays will be incompatible with PC version (SS: duhhh… yes, people ask such stuff)