Ensign’s Q&A #14

Welcome to the 14th Q&A! A reminder as to how this works: send me questions about Soviet tanks and related topics, and I will answer them here (unless I forget, in which case you’re welcome to send them again).

Previous Q&A

Q: Were there any prototype or experimental tanks with double barreled guns?

A: Of course! A favourite of mine is the ST-II, with two 122 or 100 mm guns in one turret. Sadly, it was never built. Its half-assed implementation is currently present in the game. The extra loader is there, but the second gun is not, and the ROF has been drastically reduced. There was also the SU-2-122, which was a SU-122 with two guns instead of one, KV-7 (one version had 2 76 mm guns), and many double barreled SPG prototypes, currently terminating with the double barreled Russian Koalitsiya 152 mm SPG.

That’s just for tanks with two cannons of equal calibers. A great deal of tanks were equipped with dual machine guns, and with a smaller caliber gun or autocannon instead of a coaxial machinegun.

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Storm & Co. QA

Source: http://world-of-kwg.livejournal.com/

Storm posted today a new blog entry, where he asks Russian players, what do they think of World of Tanks maps. A few points from the discussion:

- according to Storm, statistically the Mountain pass encounter is doing fine (a lot of people are complaining about it)
- Storm states that while the big maps are “in the future”, he is warning players from wanting such maps too much, as their gameplay is “very specific”, this is one of the reasons, why their development is not pushed that hard

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19.9.2013

First, check Overlord’s post on Tokyo show… here’s a teaser:

IMG_8751

Regular QA:

- limited MM for M6A2E1? “Don’t play M6A2E1″ (SS: no, it won’t get limited MM)
- in one of the WG streams, Viktor Kisly stated that when the suspension gets yellow, the tank agility (dynamic) is reduced. SerB states that this is not true and that V.Kisly simply didn’t know the mechanics in details, as he is the director of the entire company, while SerB leads the game mechanics development

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WG fail, Japanese edition

Source: http://forum.worldoftanks.eu/index.php?/topic/299371-lets-share-first-glance-at-the-japanese-tech-tree/

You know, when you make a game about tanks, make sure you employ people who understand them and don’t post garbage:

japfail

STB1 was a Type 74 prototype, not Type 64 (there was no such thing) and it’s not from the 50′s, it’s from 1969. Just to be clear, this incorrect information is not WG EU’s fault, it appeared in the official press release too.

The same mistake is repeated on the portal.

You can read more about the tier 10 STB-1 here.

Japanese Q&A

Hello everyone,

today, we’re going to do something a bit unusual.

Daigensui from the US server agreed upon doing this. For those who do not know Daigensui: she and Soukoudragon worked closely with Wargaming to make the Japanese tree happen (for EU players: something like Listy and the Nuffield line), so she’s very qualified to answer anything you might be interested regarding the Japanese tanks.

She agreed to answer questions for you guys. So anything you are interested in regarding the Japanese tanks, you can ask in the comments. I will then take sort out trolling and send the most interesting questions to her for answering. Feel free to ask! :)

Mind you, she will not be answering via comments under this article, I will post the questions and answers in a separate post once they are ready (a day or two, depending on how is she with her time).

Edit: questions are closed

Japanese tree announced

Source: US forums (much thanks to Daigensui, as always)

Original source: http://www.famitsu.com/news/201309/19040289.html

Came from Tokyo Game Show. Also, there is apparently going to be an official Girls und Panzer voicepack. Yea, I know…

Official release:

Wargaming, the leading free-to-play MMO developer and publisher, today announced that its highly acclaimed action game, World of Tanks, will soon be joined by war machines from Japan.

The introduction of Japanese tanks allows us to explore the design and innovation of a number of legendary armored vehicles and give players the chance to experience their technological evolution throughout the mid-20th century,” said World of Tanks Producer Mikhail Zhivets. “Tank models based on original designs of Japanese engineers will offer players a wide selection of authentic upgrade schemes, each tailored for particular combat objectives.

The Japanese line will initially field two branches with nine medium and five light machines, including such fabled models as the Chi-Ri prototype, the first post-war Japanese design Type 61, the light Type 95 Ha-Go and the medium Chi-Ha tanks. Developed during the late 1950s, the Type 64 (STB-1) will become the Tier 10 medium model.
Along with existing armored vehicles from the USA, China, France, Great Britain, Germany and the USSR, the new tech tree coming one of the forthcoming updates will become the 7th national line introduced into the game.

fc6j

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Strange tank-related events of the week

Thanks to those two guys who sent this to me (people, post nicknames so I can credit you, not only real names)

Source: der Spiegel

Apparently, the British love the tanks too. In Germany, the police stopped a family car, that was “converted” to resemble a tank, driven by a British driver near Darmstadt:

Auto im Panzer-Look

The vehicle had a fake turret made of wood with a plastic barrel and was pained in camo. However, the attachment of the turret to the vehicle was flimsy and the brakes of the “tank” were not satisfactory either. The 26-year old driver said he was driving a “rallye” from London to Prague, where he was to participate in the “most original vehicle” contest.

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18.9.2013

- switching WoT to different engine is not planned
- currently RU servers are suffering from significantly increased waiting times, it is being investigated (SS: never noticed such a thing on EU)
- regarding the RU251, WG is waiting for exact measures and photos
- some player suggested that to reduce teamkilling, the game could have a mechanism, that would block the shots once an ally is in your sights. This won’t however be implemented, because it would lead to strange situations (SS: I can imagine trolls abusing this)

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