Last post for today: short Type 64 tier 6 light tank footage by Jodgi – enjoy!
Last post for today: short Type 64 tier 6 light tank footage by Jodgi – enjoy!
- according to SerB, both LTP and T-127 are doing fine
- rangefinder won’t be implemented into the snipermode UI
- Object 430 won’t have a smoothbore gun
- in historical battles, only historical setups will appear, for example T-34-57 might appear, but only in 1941
Hello everyone,
just wanted to write down a few impressions, for those who are interested in my opinion. I tested with 100 percent crews and full equipment setup. As general changes, you can expect a LOT slower interface for some reason (everything gets these “delays”, like lags), very annoying. Especially the new Service record tab does that. Battles take longer to load. However, FXAA framerate improved for me, the games are pretty smooth right now.
I’ll start with Soviet tanks.
A-43
Pretty standard Soviet vehicle. It’s fairly mobile (feels more mobile than the T-43 or T-34/85), with decent frontal armor, which is compensated by worse guns. The top gun is either long 57mm or 76mm S-54. With that being said, if you like to keep your distance, the 57mm is DEFINITELY a better choice: it is more accurate, fires fast like hell and the gold shells have very good penetration. The depression is quite good and overall, I was quite happy with this vehicle. It doesn’t accelerate too fast, but it’s not a slowpoke either. I was very satisfied. In a dogfight with VK3002M, if you get close, he has no chance.
My rating: 7/10
Source: http://world-of-ru.livejournal.com/2436924.html
Basically, if you have a VK3001H in garage by the time the 8.8 patch goes live, it will be transformed into the tier 5 heavy tank (your crew will automatically be retrained), AND you will recieve a VK3002M (new tier 6 medium) for free with a free 100 percent crew, plus one free garage slot.
Plus, the removed engines from German vehicles won’t simply disappear, if you have such a vehicle with such an engine that gets removed, the engine itself will be demounted and put in your depot, from where you can sell it or re-use it.
Also, allegedly (not 100 percent info): all the changed German vehicles will be put into stock configuration for free, the upgraded modules being transferred to the depot. Which makes selling stock modules very profitable, you’ll get them back for free.
On the left: old, on the right – new. The change list is obviously not complete.
Changes:
+50 hitpoints
+60 kilograms
+2,2 speed limit (40,2 now)
-1mm nominal frontal armor
+10 viewrange
As you can see, this color (“artillery brown”) will be the base color for the Japanese vehicles. Credit for the screenshot goes to Cnckiwi.
Since I hate backediting, I will create a new post. Here’s what we have:
Chi-Nu-Kai
Crew: 5
Hitpoints: 530
Armor hull: 50/25/20
Armor turret: 75/50/50
Maximum weight: 23,3 tons
Ground resistance: 0,8/1/1,9
Engine: Type 100, 240hp
Speed: 38,8/16 km/h
Hull turnrate: 38 deg/s
Turret turnrate: 36
Gun: Type 5 75mm (penetration: 124/155/38)
Ammo: 52
Depression/Elevation: -6,5/+20
Accuracy: 0,37
Reload time: 5s
Aimtime: 2,3s
Viewrange: 360m
Radio: 400m
Hello everyone,
it has been confirmed that 112 and T-34-3 won’t appear in round 1 of the 8.8 test. They might appear in round 2 however.
First, some screenies of the new tanks. Please note that the Japanese Chi-Nu Kai is not available yet, as the WoT viewer doesn’t support Japanese branch as of now.
Edit: backedited the stats into the post.
Chi-Nu-Kai
Crew: 5
Hitpoints: 530
Armor hull: 50/25/20
Armor turret: 75/50/50
Maximum weight: 23,3 tons
Ground resistance: 0,8/1/1,9
Engine: Type 100, 240hp
Speed: 38,8/16 km/h
Hull turnrate: 38 deg/s
Turret turnrate: 36
Gun: Type 5 75mm (penetration: 124/155/38)
Ammo: 52
Depression/Elevation: -6,5/+20
Accuracy: 0,37
Reload time: 5s
Aimtime: 2,3s
Viewrange: 360m
Radio: 400m
Type 64 – Chinese tier 6 light tank
Crew: 5
Hitpoints: 580
Armor hull: 25,4/12,7/19,1
Armor turret: 25,4/12,7/12,7
Maximum weight: 25 tons
Ground resistance: 0,7/0,8/1,7
Engine: Continental AOSL-895, 500hp
Speed: 72,4/23 km/h
Hull turnrate: 56 deg/s
Turret turnrate: 46
Gun: 76mm Type 64 (penetration: 128/177/38)
Ammo: 45
Depression/Elevation: -7/+20
Accuracy: 0,4
Reload time: 3,3s
Aimtime: 2,1s
Viewrange: 390m
Radio: 750m