Thanks to Opferlamm113 for this one :) Celebrating World Cup victory with tanks? Why not…
Thanks to Opferlamm113 for this one :) Celebrating World Cup victory with tanks? Why not…
Hello everyone,
definitely check out Chieftain’s article on the movie Fury, well worth reading. Also, you can check out Listy’s article on 3.7in British tank mortar.
- the T-62A SPORT experience, after the football mode ends, will be transferred to MS-1
- US premium TD M56 Scorpion is planned for this year
- no new info whether the Aufklärungspanzer Panther is going to be replaced by something else
- FV215b and FV4202 to be replaced? Tanitha: “The FV215b and FV4202 are up for work late in 2014 or early 2015. It really is too early for any information though.” (SS: my guess – FV4202 -> Vickers MBT, FV215b -> Chieftain P6)
- regarding ASIA to US account transfers and roaming: “No not at this stage, bulk transfers are unlikely. Server roaming is still a feature that may be available at a later stage but not in the short future. The most likely feature to help out here is a paid transfer service, there is no schedule for its development though, but its still the most likely feature possible for you in the future.”
Hello everyone,
this is a nice little useful tool I got today from Locastan – thanks mate :) He’s not the author of it, it comes from the RU forums (author: s0me0ne, original thread here)
Basically, it allows you to load the map and fly around it like this:
http://www.ulozto.net/xkSWAE2b/map-observer-92-zip
Installation (a bit complicated):
Source: http://world-of-kwg.livejournal.com/299430.html
Hello everyone,
Storm is asking for 9.2 feedback. And as always, he answered some questions in the discussion. Here’s what he said:
- the BL-10 gun will not be rebalanced (nerfed)
- according to patchnotes, the VK4502P Ausf.B should have thicker roof (60mm instead of 40mm) in 9.2, but on the test it doesn’t, this will be fixed
- why was the 183mm HESH ammo nerfed to 230mm pen: “230mm doesn’t penetrate frontal armor of 120mm with 60 degree slope, which is one of the most common armors used”
- vehicles (including FV215b 183) are balanced around their credit ammo
- football mode will not be left in the game permanently apparently
- there are no historical data for the VK4502 Ausf.B, only historical proposals (SS: including the characteristics of the German “paper” guns, so it’s pointless to complain that they are “not historical”)
- the Umbra 3 technology middleware is not yet implemented, the devs are still in the process of implementing it
- the “confrontation” mode is apparently still scheduled for return “after we fix the matchmaking”, this fix will include hardcaps on one type of tank per team (SS: as in, it won’t be possible to have for example 15 WT E-100, but only – just an example – three at max)
And what is your take on patch 9.2?
Thanks to Locastan for this one (he took the pictures)
Most of this stuff was already leaked before the patch ever came live.
So, the changes between Prokhorovka and Arc of Fire (or however is the map called)
As you can see, the hill really was changed a bit (as I wrote earlier) – it’s not necesserily lower, but the slope towards it is a bit different.
Source: http://habrahabr.ru/company/wargaming/blog/229475/
Hello everyone,
today, we are going to have a look at an article, published on the Wargaming blog, about the public API system. Now, I am not a programmer, so excuse me if something gets mistranslated – I think it’s interesting for quite a few folks (especially some modders and web programmers) so it would be a shame not to attempt to translate it, but if I make a mistake somewhere, feel free to correct me. Here goes.
Wargaming.net Public API is a set of public programmer interfaces, providing access to Wargaming projects, including the game content, player statistics, data from encyclopedias and many other things. In this article, we will talk about the background of the API, how the interaction of our internal components looks and about how the API is built and how it works and a bit about the developer contest we are planning to do in the near future.
Hello everyone,
as you probably know, Wargaming is working on new motion physics, which will, amongst other things, include rolling the tanks over on their roof. According to Storm, if that happens to a tank, that tank is quite finished, unable to tip itself back over on its tracks. Now, this is not a new thought. The developers were actually considering this way back when the physics in the game were introduced (I am sure the very old players remember the time when you couldn’t jump off a cliff for example). Normally, I don’t repost Wargaming old videos (there is no point), but this video shows very nicely, why having tanks ending on their roof is a pretty bad idea – check what happens to the tanks in it…
Hello everyone,
today, we are going to have a look at the characteristics of the T-54 Model 1945 (as based on the book that Wargaming uses for reference). Should be an interesting comparison.
Now, what do we know about this upcoming premium tank from Wargaming itself:
- it will be slow, but heavily armored
- it will resemble Super Pershing in the gameplay more than Type 59
- developers stated they do not want another Type 59
Now, the book I am referring to is “Отечественные бронированные машины, том 2 1941-1945″ (Domestic armored vehicles, part 2 1941-1945) by A.G.Solyankin. Let’s have a look at it and compare it to the famous Type 59. Looking at the comparison table in the book, it’s possible to notice that this vehicle is somewhat different from all the other T-54 versions and clones (usually not in a good way, the prototype still had some pretty serious issues, that got reworked only in later versions). It’s not that heavy (35,5 tons, compared to the ingame weight of the elite T-54 (34,68 tons) or Type 59 (35,72 tons)). The general dimensions of the vehicle are roughly the same as well – it’s however worth noting that this tank is lowerest than other T-54 versions (2275mm, compared to 2400mm of later versions), it however also has lower clearance (400mm, compared to later 425-450mm), hinting at poorer terrain passability (we’ll get to that later). It’s a bit shorter and bit narrower than the later versions as well. This does not influence the gameplay directly, but for example the height of the turret has some nasty side-effects, as we’ll see later.
Hello everyone,
once again it’s the time to thank the contributors, it’s you who keep FTR running after all! This time, following people donated via Paypal:
Simone L. (Italy)
Konachu (United Kingdom)
Jellis (Finland) – thanks for the well wishes :)
Kim H. (Norway)
Golem501 (Netherlands)
Tony R. (United Kingdom)
NTEngineer (USA) – thanks for the VPS offer as well :)
Robert I. (USA) – special thanks for continuous support :)
Timour A. (USA)
Elcomadante_ch (Switzerland) – thanks for a massive contribution, mate :) Much appreciated!
Thanks a lot you all – I am really glad to have such great fans and supporters, I couldn’t ask for better ones.
The best way to help me and FTR is via the Patreon service
http://www.patreon.com/silentstalker
This is the Patreon account of For the Record. In case you read this for the first time and feel like contributing, here is an explanation what it is, how it works and how to contribute. You can find a list of all those, who pledged and help to keep FTR running here.
Thank you all!
- apparently (SS: if I understand it correctly), the new motion physics will introduce more “contact points” between tracks and surface (SS: as in, more realistic looking tank movement)
- Storm does think that Aufklärungspanzer Panther should be changed to something better, but there are no suitable replacements available
- Storm states that tanks in real life are much less maneuverable than in the game
- Q: “What and how long will it take to implement realistic track movement” A: “100 years and the US national debt”
- Storm confirms, the premium tier 8 Soviet medium tank (T-54 Model 1945) will have 120mm frontal plate
- Storm states that the MT8 Soviet prem will be a slow tank, like the Super Pershing (it won’t be a second Type 59)
- World of Tanks ingame gravity is 1,2G (“otherwise the tank would fly as if passing through jelly”)
- Q: “Will WoT HD IS-3 be at least as good as the War Thunder one?” A: “We will definitely not have a rectangular gun”