On Panzer IV Ausf.H Turret Spaced Armor

Hello everyone,

this is not really a new issue, just never got the time to write. But the day before yesterday, I was talking to a friend who brought this up and I realized, it’s actually still a valid question. Check this out:

Pz.Kpfw. IV Ausf. H_12-17-56

This is the model of the Panzer IV Ausf.H in the game, with its elite turret, featuring spaced armor belt. Spaced armor on German tanks was developed to counter the anti-tank rifles, that were used en-masse by the Soviet forces. Contrary to their reputation, these weapons were quite nasty and could penetrate the side armor of various Panzers (including, in some cases, Panthers), damaging the internal parts and wounding or even killing the crew. Various methods of fighting this menace were considered by German engineers from 1941 onwards, including simply making the side armor thicker (that was the main raison d’être of the Panther II project), but in the end it was discovered that placing a spaced armor plate at certain distance from the vehicle has the same effect than creating a whole new tank model with improved side armor. From 1942 or so onwards, various tanks were equipped with the “Schurzen” and this protection on some models included the turret.

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Today’s Advent Offer (7.12.2014)

Hello everyone,

today’s advent offer for EU server continues in the whale hunt tradition again and includes:

- Chi-Nu Kai + slot
- 14500 gold

Price: 61,74 USD (49.99 EUR)

Meanwhile on Russian server, today’s offer is 50 percent discount on hangar slots. Seriously, what’s with the expensive packages, WG trying to milk as much as they can?

6.12.2014

Yes, there was a captured KV-1 in the 9.5 ASAP video (visible at one point in the garage). No, it doesn’t mean it’s going to be implemented soon, or – ever. The captured vehicle models are very old – for years now they existed. AFAIK captured vehicles are not planned anytime soon.

- Storm confirms that render range will be reworked to a circle
- players will have to play even types of vehicles they dont like (4 out of 5 anyway) in the personal missions
- the map Ghost Town was made by the same people as the other (random battles) maps
- no final decision was made yet as to whether the Ghost Town map will appear in random battles or not

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Posted in Q&A

Storm Q&A

I will be gone most of the day (meeting Czech historians and WG people about the Czech tank branch, such consult, many secret, wow), so here’s some info for you guys. In advance. Next translations/articles – in the late afternoon.

- individual missions (I translated the name from Russian IBZ – individualnye boyevye zadachi) were official renamed to “personal missions”
- Q: “personal missions are there not for your fun, but to make you play it a longer!” A: “Yes, we’ll make you by force! By pointing submachine guns at you!”
- Storm explains the presence of platoon requirements in personal missions: “The name is personal missions, not individual. There are generally only a few missions with platoon requirement. Platoons = socializing. A player who is socializing plays significantly longer.”
- it’s apparently not possible to move the names of tanks on the improved minimap to the left from the icon, as it cause graphic glitches
- a render range rectangle was not implemented into the new map because it will change to a circle relatively soon

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Today’s Advent Offer (6.12.2014)

Hello everyone,

today’s advent offer for EU server continues in the whale hunt tradition and includes:

- BT-SV + slot
- 27500 gold
- 30 days of premium

Price: 123,35 USD (99.99 EUR)

Wait, wasn’t this stuff here like 5 days ago? So original. Meanwhile on Russian server, today’s offer is 30 percent discount on IS-6

Complete List of 9.5 IM’s

First row is for StuG, second for T28C, third for T55A, fourth for Object 260. Courtesy of Edrard, who exported it :)

LT

Mission #1 At lower tiers, your light tank can easily neutralize every other type of vehicles.
Advise – Try to avoid head-on confrontations. Instead, try flanking your enemy or attack them from the rear. Observe carefully where the enemy vehicle’s gun is turned.

  • Main – Win the battle. Join the top 10 players on your team by experience earned. Additional – Survive the battle.
  • Main – Win the battle. Join the top 5 players on your team by the experience earned. Additional – Survive the battle.
  • Main – Win the battle. Join the top 3 players on your team by the experience earned. Additional – Survive the battle.
  • Main – Win the battle. Finish the battle as the top player on both teams by experience earned. Additional – Survive the battle.

 

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5.12.2014

Apparently, Russians are reporting FPS losses in 9.5.

- SerB on “anti-bot” system: “The system takes into account that various things happen in life. You have to go to the toilet urgently, your mom called you to eat or your wife needed to turn your attention to her and not to pixel tanks. So if you don’t go AFK regularily (what does “regularily” mean I will not tell, sorry), then an AFKer can be forgiven.”
- SerB states that the radius of the render circle be cca 500 meters
- the fact that WoWp planes are displayed much further than tanks in WoT doesn’t mean much, as the scale is different for WoWp
- apparently, the “XP for tanking” was scrapped? (Q: “How is XP for tanking doing” A (SerB): “About the same as XP for looking badly at the enemy.”)

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Posted in Q&A