- SU-76i was removed because it was too strong (gun, viewrange)
- the main reason to use CW reward tanks in battles is the fact they are unique, that’s why it’s alright they are a bit weaker than regular tier 10′s
- the damage difference between AP and HE shells is purely a balance decision
- buff of old LT’s to match them to the new 9.3 ones? “If necessery of course.”
- night battles in WoT? “WoT players have a very poor understanding of what a night battle is”
- apparently, there’s yet another nasty bug in 9.4 – in it, players with premium account are awarded the same amount of XP as with regular account, or actually LESS (visible on this screenshot, lower right corner). Storm: “Oh fuck…”
Yearly Archives: 2014
New Ranzar Video
This time it’s called “Lend-Lease”. Enjoy!
Mini Q&A
Time for mini Q&A, because of breaking news.
- Ruinberg on Fire and Severogorsk will be completely removed from the game in 9.5 (the issue with Ruinberg on Fire is that it’s “too dark”)
- tier 10 replacement of the FV4202 (Action X) will come neither in 0.9.6 nor in 0.9.7
And others info:
- regarding the second Tiger in the crew retraining choice – “we tested stock Tiger as a separate vehicle”
- nobody knows what will happen to SU-76i now
- no buff for Super Pershing planned – for now
- Storm confirms that the M53/M55 collision model is still screwed in the hotfix
Patently Absurd – Part III: Germany
Author: Vollketten
Part I – France: http://ftr.wot-news.com/2014/11/05/pate … -i-france/
Part II – UK: http://ftr.wot-news.com/2014/11/07/pate … d-kingdom/
Germany is obviously a famous country for its tanks – good and bad. So, after some British ones in part 2, we should take a look at some interesting German tank ideas.
From an Italian file, this one is from the firm of Blohm and Voss back in 1968; a nice design here with a 3 man crew in the hull below the turret level, well protected by very thick frontal armour. The gun is fed by an autoloading carousel. In has two files related directly to the design with different crew-less turrets and a plan to further enhance the frontal armour with a spaced armour plate, along with some other hull variants.
The same designer responsible for some of the technical aspects of that design, Dr. Hopp, designed back in 1965 this curious affair, focusing on the means, by which the crew, seated in the hull, could use optics to direct fire from the gun and conduct observations. The armament is not specifically listed.
0.9.4.1 Hotfix RU Feedback
Hello everyone,
this morning, the hotfix patch was released on Russian server, so I was naturally interested in Russian feedback, whether the micropatch is working correctly or not. Well… it’s not. Following issues were confirmed:
- the micropatch patchnotes that the bug, where the minimap markers “froze” when the enemy vehicle was further than 500 meters from you was fixed. Well, not really. Now, they don’t freeze, they disappear outright. In effect, you can’t see anyone further than 500 meters from you on minimap. Stronk.
- the M53/M55 hitbox was NOT fixed in the micropatch (“Indeed, something went wrong :( We will fix that. Thanks for info.”)
The rest got apparently fixed as announced, will keep an eye on the feedback.
0.9.4.1 Hotfix Released on RU Server
Hello everyone,
this morning, the hotfix patch (see previous post) was released on RU server. That means the EU arrival is pretty much imminent.
9.4.1 Hotfix
Hello everyone,
according to a post on German forums, 9.4.1 hotfix is coming “very soon” (possibly tomorrow) or the day after. If will bring the following changes:
- fixed the bug where you can see two Tiger I’s in the crew tank retraining menu
- fixed the bug where the minimap markers are locked (stuck) whenever the vehicle marked is further than 500 meters from you
- fixed the bug where some players got stuck in the Stronghold queue on the “rotating wheel”
- M53/M55 armor model fixed
- fixed some freezes, happening when the player accepts an invitation in a lobby too fast
- fixed the bug where you could activate small repair kit even though it was used already
- fixed the bug where the lines in the “free XP conversion” window shrunk upon mouseover
- fixed the flickering during the switch between arcade and sniper mode
- fixed the bug where enemy group can see your chat (and hear your voicechat) in the “special battles” window
- fixed the bug where deactivating the battle chat also deactivated the platoon chat
- fixed the Stalingrad minimap, showing incorrect data
- fixed the second German summer camouflage
13.11.2014
Apparently the Stalingrad map has a nasty bug, where certain heaps of rubble are visible from only one side and they don’t stop shells. It can be seen on this photo – from the player’s position, you can see the heap clearly, but when the deathcam switched to the tank that destroyed the player (the player is the white body slightly under the central crosshair), you can see that the heap is missing. This bug will be fixed.
Due to the enormous amount of bugs in 9.4, Storm created a special topic for bug feedback (it’s RU specific, so it’s pointless to post your bug reports under this thread). Storm states that when it comes to alleged equipment installation bug (it apparently gets removed under certain conditions), this bug was not confirmed during testing on a clean client.
- there will be a micropatch soon (between 9.4 and 9.5), fixing some of the worst issues, specifically the enemy seeing your chat channel during special battles (CW), the lagging (freezing) minimap markers, the jumping serverside aim circle and the damage from slightly touching the allies (altogether 10-15 bugs will be fixed)
- the M53/M55 collision model bug was already fixed by WG on their side
- Storm spends 25-50 percent of his free time at home reading Russian WoT forums and LJ pages
- the bug, where entering a battle in Stronghold mode gets you stucked on the “loading wheel” is known and will be fixed
- in team battles, voicechat is also bugged (both sides can hear it), will be fixed
- Storm states that Windows XP users getting stucked on loading screen might be caused by mods
- earlier, the ramming system did not work properly, the 9.4 change was in fact a fix. Storm states that the players, who want the old system back just got used to the old, bad one.
- the reload timer lagging on autoloader tanks is caused by faulty mods
- the general viewrange nerf WILL include premium tanks as well
- until the alpha stage of the game, the viewrange sectors were actually split (the vehicle saw more forward than it saw to its sides), but the developers decided not to do it due to the fact that the viewrange felt somewhat random
- the changes planned for the entire TD class are not really a nerf, more like a rebalance. More variants will be tested.
- Storm states that Veider’s statement about “rock-paper-scissors” was a mistake: “He expressed himself incorrectly. We are thinking about the roles of tanks, each of them will be interesting in its own way. That doesn’t necesserily mean that the tank class and its role have to match.”
Storm on the (negative) reactions on the viewrange nerf:
“Dear idiots! Butthurt from a set test numbers we are using in order to answer some questions, yea, that’s really smart. Before you start writing shit, stop, start thinking and better not write anything. In worst case, post pictures with girls and kittens.”
How Staligrad Map was created…
Didn’t see that on EU portal, so….
Meanwhile in War Thunder…
Hello everyone,
a lot of people asked in their time, why isn’t the armor model more detailed? Specifically, the question, that arose quite often was: “why aren’t track links modelled as pieces of armor”?
Well, this is why (thanks to Legiondude for the video):
So that retarded shit like that doesn’t happen. Sometimes, less is more. And no, this is not realistic (the shell would just rip the tracklink off).
