Hello everyone,
first, I apologize for the length of this post, but I humbly suggest it for your attention, because it concerns YOU personally as well. Today, we are going to talk about sizes. No, not THOSE kinds of sizes, but file size, client sizes. Have you ever thought about what the updating of World of Tanks does to internet?
Currently (patch 8.11), WoT client size is cca 13,5 Gb – you can check yourselves. If it’s significantly more, delete the content of the “Updates” folder (yes, you can do that safely). Some mods increase the size of the client significantly as well (model rework, the “Winter Mod” and such), but that is not really a concern here.
13,5 gigs – that’s quite manageable, right? Well… for now. There are rough estimates as to how big the client will be, when everything (maps, tanks) is reworked into HD. Last time I’ve seen, this estimate is around 80 gigs I think. Think about it: 80 gigabytes of World of Tanks client. Obviously, that’s not a problem for existing players (they will be “fed” via patches in parts and won’t have to download this all at once, unless they do something stupid and compromise the client integrity by using some shitty bad-written mods). It’s the new players, for whom this is an issue.
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