About the German tier 8 premium medium tank

Hello everyone,

so, many of you were no doubt surprised by Storm’s announcement. That’s right, German tier 8 premium medium tank is coming! What can it be? Well, let’s have some speculations, shall we?

Let’s start with what will it NOT be. There are two obvious candidates for German slots, both of foreign origin. First is the M47 Patton II. Basically, it early/mid 50′s, the Bundeswehr (West-German army) was looking for its new battle tank. One of the early ideas was to restart the production of modernized Panther tank, but that idea lost to the purchase of American M47 Patton tanks. These tanks served from mid-50′s until 1965, when they were replaced by the Leopard tank. Their 90mm guns (M36) were then re-used for the construction of the Kanonenjagdpanzer tank destroyer vehicles.

m47

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Jingles’ visit of Bovington

Hello everyone,

now, I normally don’t repost Jingles’ videos (he’s popular as it is :P) – but this is really interesting. Jingles, along with well-known article author David “Listy” Lister and his friend Eddie, made a trip to Bovington Tank Museum to have a look at the museum’s reserve – tanks, that aren’t normally accessible.

There, they ran into another well known player Xlucine from US server, who was actually…

…measuring the Chieftain P6 prototype armor thickness :) Take what you will from it ;)

Otherwise, very, very interesting video, some very interesting prototype shots. And the ending is just brilliant :D

 

28.2.2014

Hello everyone,

you might have noticed that FTR was offline since yesterday evening till today morning. The reason was a massive DDOS attack, that was targetted specifically at FTR (it wasn’t random and it ended once FTR was taken offline, leaving other Edrard’s sites alone). It’s possible the situation might repeat itself at some point. If FTR is not available, you can always find info (or notice) about it on For the Record Facebook page.

- in historical battles, a vehicle will have one fixed configuration (no options to modify it)
- apparently, arty will not be playable in historical battles (for now at least)
- in WG concept, Sturmtiger is closer to a TD than to arty
- it’s possible that realistically, with a small number of shells in the ammo rack left, the turret would not fly off during the ammo explosion, but SerB states they will exaggerate the effect for the sake of attractiveness

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Posted in Q&A

Upcoming Hotfix Micro-Patch

Hello everyone,

Russian server will recieve a hotfix micro-patch on 3rd of March, so I guess WG EU/NA will not be far behind. This micro-patch will bring the following:

- FOV will return to the way it was before 8.11
- the bug, where the effects of shell impacts on your tank appear with a delay will be fixed

According to previous statements of Storm, this micro-patch will have like 150 megabytes.

Storm talks about 9.0 – Mega QA

Source: http://world-of-kwg.livejournal.com/278181.html

Hello everyone,

Storm is answering the questions about patch 9.0 in one of his developer blog posts. Here’s what was written in the discussion with him. When I saw the extent of this thread, I was like “fuck this, I am going fishing” at first (considering I can’t fish and never went fishing before, it was quite an odd thought) – especially Maiorboltach’s set of questions made me beat my head against the wall (“Nice, I am almost finished translating, aaand… awwww fuck….”).

- common test will come in a frame of several weeks
- test server capacity will not be upgraded for 9.0 test
- roaming will come in in Summer or Fall
- developers have decided that there will only be one client (so HD/regular separate clients), although it is possible HD content will be downloadable separately. How exactly will this work is not yet decided. In 9.0, this option will not be implemented yet, as 12 tanks won’t be that huge to download and to develop this option just for them would be pointless
- for now, the required PC parameters to run the HD stuff are not yet known, final tests haven’t been made yet

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Posted in Q&A

Regarding the artillery accuracy bug

Hello everyone,

just short heads-up: a lot of people sent me pictures from battle replays, where artillery shells were flying all over the place outside the aim reticle. Recently, Storm posted an answer to this issue:

“For starters, I will fix the bug, where shell trajectory is displayed incorrectly in replays. So that we have a base to confirm the issue.”

Well, at least they know about it…

27.2.2014

Talked to a guy, who previously wrote me some interesting info. According to him, the 9.0 test will not come earlier than very late March or early April. But… again, unconfirmed (more solid source than the last one though, no offense to anyone)

- P.Bityukov confirms the appearance of early model Panzer IV this year (SS: 9.0)
- SerB states that it’s completely possible there is an error in the US M68 gun weight (it’s too heavy), if there is time, the developers will move the weight from the gun to the turret (SS: the way module weight works is that although some modules have their historical weight, the important part is the sum of all weights, so module weight itself is basically a balance parameter)
- next account migration from RU to US won’t come anytime soon
- no TD hardcap is planned, because artillery (that was hardcapped) has very specific gameplay and TD’s don’t
- SerB confirms that there will be transitions between various branches of the EU tree (SS: for example, the Czechoslovak T-21 into Hungarian TurĂ¡n branch)
- in the EU tree, tanks in different configurations will not change their nationality, because it would be a mess (SS: specifically, Czechoslovak TNH tanks in various configurations could belong to Sweden, Switzerland, Czechoslovakia, Latvia etc. – the player was asking, whether by changing its configuration (turret, gun), the tank will switch nationality – yes, it’s a dumb question)
- M103 was picked for HD re-work in 9.0, because it was the only American heavy tank, that was in active service
- Tortoise was picked because it’s well known and high-tier, T-34/85 and IS tanks were picked because they are symbols of Soviet WW2 victory
- the Maus turret flying off in today’s trailer might not be the final version, but Storm states that they have seen a reference video from Syria, where a turret flies for ten seconds (!) after ammo rack explosion
- Storm states that “normal multithreading” (SS: multicore support I think) will not give the game the performance boost everyone expects, it’s not the universal solution to all problems
- Storm adds to the issue above that there is no universal optimization solution that would solve everything, instead, Wargaming has to improve things a bit on 10 different places and the result will come. These places are for example CPU multithread, GPU multithread, reworked grass, trees and bushes render, new optimized anti-aliasing, new optimized water render, landscape render optimization, more active model level of detail, new effects render. There is a lot of work now.
- the points above are being worked on
-