29.10.2013

There will be a new feature – recruiting interface for clans. If WG EU doesn’t make an English version, I’ll just translate it myself and post it here.

- apparently, client and server shell trajectories can actually differ from one another, but just for a tiny bit
- it’s completely possible for the server aim circle to aim with different speed as the client aim circle, it’s usually the fault of poor internet and packet loss
- the “three caliber rule” for HEAT shells was cancelled “so that the player wouldn’t hear ‘we didn’t penetrate their armor’, when hitting thin surfaces under sharp angles (88-89 degrees), because the effective armor of even nominally thin armor (20-30mm) is very thick and the shell doesn’t penetrate it anyway due to the lack of penetration. In fact, nothing has changed, only the players will now hear a honest ‘ricochet’ instead of ‘didn’t penetrate their armor’. For other types of shells there is no need to cancel this rule”
- the aim circle spread when the tank is moving, the circle spread after shooting and the circle spread after moving the gun/turret are three different parameters, that can stack
- French tanks have more camo than other tanks? “We don’t comment on leaks”
- SerB states that in real life, Object 416 was classified both as a medium tank and a SPG, it was made a medium tank in order to fit the branch

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Posted in Q&A

Shells flying thru tanks bug fixed

Source: http://world-of-kwg.livejournal.com/254977.html

Storm writes that the developers have uncovered and fixed a very nasty (subtle and hidden) bug, causing shells to fly through a tank on some occasions.

Unfortunately, this fix didn’t make it to 0.8.9, Storm writes it will be fixed either by a server minipatch, or in the next client patch.

New WG personal rating in 0.8.9

Hello everyone,

in patch 0.8.9, the personal rating formula was changed to the following one:

rat1

Input parameters:

bc – amount of battles played
win – your winrate (from 0 to 1 format, eg. 55 percent winrate = 0,55)
surv – percentage of battles the player survived (0 to 1)
hit – hit rate (0 to 1)
xp – average experience per battle
dmg – average damage done per battle

Previously, the amount of battles played was quite influential, its influence was reduced. The influence of the amount of battles is expressed in a coefficient, that multiplies other numbers. Now it is like this:

If you have 500 battles, the entire rating is multiplied by 0,1
If you have 3000 battles, the entire rating is multiplied by 0,5
If you have 5000 battles, the entire rating is multiplied by 0,7
If you have 9000 battles, the entire rating is multiplied by 0,9
After 9000 battles it’s multiplied by 1

If you want more detailed analysis, check out OMGgamer’s post in English.

Invite codes

Hello everyone,

burning_phoneix was recently on a SEA server WG event, he got there a bunch of codes. The problem is, they work probably only for SEA server, so these are only for players there:

1500 gold codes (not invite, these can be used by anyone, SEA only apparently)

MP9Y5E93F8YV
MP9Y5X23A4FF

800 gold invite codes (probably also SEA only, not sure)

VBT2WZFB55NA
VBT2WRAN38BD

From PanzerPunisher and Basil7 – invite codes for EU server, thanks a lot guys!

U34P-DR93-YM9A
Y68PZB-CC2N6U
Y68PYP-SD8Y9E
REVB28-RK7FGA
REVB22-VH7FPE

From thingleboyz and msamuel, M22 Locust invite codes

T5ZF8UN-H4FC5ZT
T5FF5CD-S6VV3VC
T5CH5XR-K7SV6DG

8.9 official vehicle changes

In connection with the introduction of the new German TD branch, the Panzerjäger I and Marder II vehicles were rebalanced:

Panzerjäger I

  • Reworked the collision model.
  • Terrain resistance of suspension Panzerjäger I on hard surfaces reduced by 8%.
  • Terrain resistance of suspension Panzerjäger I on medium surfaces reduced by 7%.
  • Turnrate of the chassis Panzerjäger I verstärkteketten changed from 34 to 36 deg/s.
  • Terrain resistance of suspension Panzerjäger I verstärkteketten on hard surfaces reduced by 8%.
  • Added the radio station FuG Spr. A.
  • View range Panzerjäger I changed from 320 m to 330 m.
  • Aimtime of the gun 3,7 cm Pak (t) L/47 changed from 1,5 secs to 1,7 secs
  • Amount of ammo carried for the gun 3,7 cm Pak (t) L/47 changed from 96 to 160 units.
  • Elevation of the gun 3,7 cm Pak (t) L/47 changed from 12 to 10 degrees.
  • Aim circle spread for the gun 3,7 cm Pak (t) L/47 after shooting increased by 17%.
  • Aimtime of the gun 4,7 cm Pak (t) L/43 changed from 2 secs to 1,7 secs
  • Amount of ammo carried for the gun 4,7 cm Pak (t) L/43 changed from 86 to 84 units.
  • Aim circle spread for the gun 4,7 cm Pak (t) L/43 after shooting increased by 17%.
  • Aim circle spread for the gun 4,7 cm Pak (t) L/43 when moving the gun reduced by 33%.
  • Aim circle spread for the gun 4,7 cm Pak (t) L/43 changed from 0,37 m to 0,35 m.
  • Removed the gun 5 cm PaK 39 L/60.
  • Traverse rate for the gun Panzerjäger I changed from 44 to 26 deg/s.

50mm PaK 39 was removed, because it was unhistorical. It was replaced by the gun 4,7 cm Pak (t) L/43. We tried to rebalance the vehícle so that its combat capability remained the same.

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28.10.2013

- according to SerB less than 30 percent of all players are in any clans
- there is some development of the visibility system being conducted. A player suggested the visibility system to encompass the view vectors of various crewmen (for example: the driver can see only forward), but Storm wrote such a thing (limited fields of view by crewmen) won’t be implemented. SerB adds that he’d actually like to have that, but he’s afraid that if they do that, there will be much confusion amongst the players regarding the visibility system
- BT-5 will most likely appear as an alternative hull
- rocket-carrying BT (“land torpedo”) will not appear most likely as a gun option
- WG is not aware of any project of a TD/SPG, built on AMX-40 chassis
- new high tier 8 premium with high alpha (490+) planned? “If there ever is such a plan, I will tell”
- apparently, visibility checks consume about 2/3 of server resources
- it’s possible to see someone who is online on another server as offline in your friend list – during peak times (when the server switches to “performance mode”), a share of data that is normally shared between servers stops being shared and this is one of its effects
- an undisclosed Russian historical source states that at least one Tiger took place in the Hoth’s assault to break the Stalingrad encirclement – it was allegedly destroyed by a 76mm Zis-3 gun. SerB states that it’s most likely not true – it was probably a Panzer IV with armor screens or something like that, he also adds that such a confusion (calling all the enemy tanks Tigers) was not uncommon. (SS: that is true, for example several accounts of Slovak National Uprising from people who fought in it call pretty much every SPG a “Ferdinand” – if these accounts were true, there were more Ferdinands destroyed in the SNU than there were ever produced)
- there were Soviet turretted tank destroyer projects (for example a T-34 hull with an open turret and 53-K gun (45mm M1937)), but they won’t be implemented for now
- Q: “Why do developers on one hand claim to fight sealclubbing and on the other hand they hand out tier 2/3 tanks en-masse?” A:”It’s the lesser evil” (SS: take that as you will)
- according to the developers it’s good and normal that there are various gameplay styles throughout the tiers, as it allows the players to pick the gameplay that suits them: “Simply play the game that suits you. I for example prefer tier 8-10″
- gun damage is basically arbitrary, it’s a balance parameter (no point in asking “why does gun A have more alpha than gun B”)
- other balance parameters include tank hitpoints, module hitpoints and other characteristics, that don’t exist in real life
- equipment, increasing the amount of ammo carried will not be implemented, other ways of carrying more ammo won’t be implemented for now either
- SerB states that WG would give out the T7 Combat Car even if WoT didn’t win, “as a reward for voting”

Posted in Q&A

Interview with Tanitha (SEA)

Today, Burning_Phoneix (US server) made a short interview with SEA server WG representative Tanitha. Here it is:


Q.Will the Vietnamese server be merged with the SEA server?

A. Something will happen on that front. Vietnamese will soon jump into the SEA server.

Q.At PAX Melbourne IIRC it was said there would be an AUS cluster on SEA. Is this true?

A.We want it. We’re trying to justify the numbers to Minsk because the numbers right now can’t support a separate cluster.

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Russian patch 0.8.9 ready

Apparently, the Russian version of the 0.8.9 patch is finalized and ready to download. EU and US versions are not available yet, but all indicates that the patch will indeed hit the server on times, that were announced earlier: Wednesday for RU, Thursday for EU (and possibly US).

The patchnotes will allegedly feature one interesting thing: for the first time, the reasons for various tanks’ rebalance will be listed along with the changes. In other words, developers won’t tell you just what they changed, they will also tell you WHY they changed it. How exactly will it look I have no idea, but I am looking forward to it.