Author: Hillin (Chinese server)
Hello everyone,
today, we have an interesting guest article by Hillin, who actually is from China and plays on their private server. It’s his personal rating proposal and – whatever you might think of it – it’s very thought thru. Took me a while to grasp though, so 3 mins won’t do.
- SS
Hillin:
As we all know, in patch 8.8, an official personal rating system is live in game, and many players disliked it. Edrard had also written a post to discuss about it. In China, most players use a modified XVM algorithm, which in my opinion is not quite a good one. Finally I decided to write an article to demonstrate how would my ideal personal rating system be like. And here it is. Hope it can be published on your FTR site, so it could be shared and discussed by people all around the world. And sorry for any literal or syntax problems, as English is not my mother language.
A Personal Rating System: My Ideal Design
Discussion Principles
1. No personal rating (PR) system could be sufficient to measure the overall skill level of a player.
A PR system is implemented with simple or complex computation of gameplay statistics, many in-game events or actions which reflect the personal ability in strategies and tactics of a player could not be epitomized in these statistics. A PR system can only measure the personal ability of a player in a certain framework with a certain algorithm, and it is only able to ensure its fairness to all players within this framework. Anything other than how to give such a framework and an ideal algorithm, besides whether to use a PR system or not, is not discussed in this topic.



