25.12.2013

- all the servers altogether (RU, EU, ASIA, US) should be able to handle 1.500.000 players at the same time (Russian cluster only wouldn’t be able to handle such an amount)
- KwK 44/2 for Panther (Ausf.F) will not be implemented, as there are no significant differences in performance from the KwK 42
- it’s theoretically possible Panther Ausf.F hull will be the stock hull for Panther II
- there were no “secret” changes in camo and spotting mechanism in 0.8.10
- Japanese tanks are “not more stealthy than acceptable”
- when assigning camo factor to a tank, both the approach where it is assigned manually and the method where it is assigned automatically based on the vehicle size are used
- SerB doesn’t like the fact SU-76 and T-70 can’t meet Tigers in battle (to be historically appropriate), but says he can’t do anything about that
- vehicle reliability will not be introduced into WoT. SerB: “Masochists can migrate to other games”
- planned server-side replay will be one replay for all the battle members, eg. you’ll be able to see the entire battle from anyone’s POV
- Crusader arty (5.5in) is doing fine statistically
- players not understanding the exact mechanism of how much XP you gain for what? “How terrible…”
- the fact you can rightclick-look around in sniper mode in a tank and you can’t in a TD is due to the fact players got confused when the view resetted to the TD firing arc
- dust raised by gun blast wave and other such effects are already implemented into the gun firing camo loss
- Q: “Why does IS have -6 depression and KV-1S -8 depression for 122mm gun, when both turrets are practically identical?” A: “How terrible, we should change it to -3 for both”
- Q: “Do the developers know about the disconnects from server?” A: “*surprised* What? We have servers?! Use your brain a little. If you have one.”

As a result of the “8.10 MM feedback”, Storm states that everything is fine with 8.10 MM

Posted in Q&A

Stream with Veider

Source: http://world-of-ru.livejournal.com/2890521.html

Hello everyone,

Stanislav “Veider” Kargin made one of his weekly streams yet again and Maiorboltach from RU LJ forums was kind enough to re-write the answers into text. Here’s a summary of what Veider said:

- M26E4 Super Pershing will be buffed, but not in the next patch
- Top tier TD’s will be rebalanced very soon, but how exactly is secret for now. It’s possible all top tier vehicles will be reviewed and rebalanced
- in 9.0 there will be no new tanks whatsoever, apart from possibly one premium tank (which one is secret for now)

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Posted in Q&A

Storm is asking about bad MM in 8.10

Source: http://world-of-kwg.livejournal.com/266990.html

Hello everyone,

apparently, a problem came up with 8.10 MM, because Storm is asking, whether the Russian players had some bad MM setups lately (he mentions cases where one side for example has 3 tier 10 heavies and the other has 6). The newer the better and the more disbalance gets reported, the faster a solution will be found. This applies ONLY for patch 8.10.

From the discussion:

- the fact tier 10 arty sometimes gets balanced against tier 10 heavies is considered normal according to Storm
- developers do like patch 8.10
- there have been no (SS: intended) changes in MM in patch 8.10

And what about you? Have you run into weird MM cases in 8.10? Post them, including a screenshot (please, ONE link (any link) per comment, posts with more than one link get withheld in the spam queue and I won’t approve until I see it there, which might sometimes be with significant delay).

23.12.2013

Just in case you didn’t notice, the EU mission for 2x crew XP works normally now, took only half a day to fix :)

RIP Michail Kalashnikov

- Q: “Why is the way radio works in game unrealistic?” A: “Because burning gasoline is not gushing from your screen either”
- the way radios work won’t be changed
- RhB WT rear turret armor is zero – a player was complaining about some low damage hit, SerB: “How terrible”
- the fact Intuition perk can be triggered by switching shell types before the battle begins is fine: “It doesn’t hurt anyone”
- Q: “Why can’t I get more ignore list slots for 100 idiots?” A (SerB): “Tell me, who are those 99 idiots (apart from you of course) you are talking about?”

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Posted in Q&A

21.12.2013

Check out the new World of Warplanes patch on Overlord’s blog

- apparently, all tiers will have access to all maps in random in WoWp
- apparently the smooth zoom transition in 8.10 is working fine according to SerB
- neither water nor any type of terrain (on which the shell lands) influences the HE shell splash
- Q: “I’d like you to explain why my arty gets too little XP. Please.” A: “How terrible. You’re welcome.”
- the Object 430 turret armor has no problems according to SerB (SS: a player complains that it now has the same vulnerability issues like the Object 140 had before the patch)
- the difference between the two Japanese types of AP shells lies “in their construction”, according to SerB

From Overlord:

- replays for WoWp are planned for version 1.2 or later

Also, the new method for calculating whether the tank is OP or not proved so interesting I will make a summary post tomorrow about it.

Posted in Q&A

Interview with Veider, Knopka and one other developer

Source: http://world-of-ru.livejournal.com/2882309.html

Hello everyone,

during a recent Wargaming meeting (Japanese-themed, since the Japanese patch is here), several developers were answering questions. Maiorboltach from RU community was kind enough to write a summary in Russian. The answering developers were Stanislav “Veider” Kargin (who was officially confirmed to be Zlobny’s successor as a head of balancing), Darja “Knopka” Klimchuk (who from what I gathered is sort of infamous amongst the Russian players – not sure why) and a member of the videomaking department, Maksim Koltonyuk. Here is the video (so you know what they look like):

 

 

And here is the summary:

- it was apparently very easy to balance Japanese tanks, as there are no blatant “one trick ponies” and the tanks are roughly average in all parameters, such as terrain passability, guns etc.
- Japanese tanks will not bring imbalanced vehicles into the game, they fit well into the game
- Chi-Nu Kai (tier 5 prem) represents well the Japanese gameplay, if you master it, you will play well on Japanese tanks

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Posted in Q&A

20.12.2013

Hello everyone,

so, the patchnotes are out (tried to look for them in Czech, but apparently, having them translated in time is waaaaaay too difficult). There’s a surprise though – looks like the patch will bring TWO tier 10 Soviet mediums, according to Czech portal!

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(nah, just one, Czech portal is full of fail as usual). The mission looks interesting – 250 battles in three days? Whoa.

- IS-4 mantlet is 250mm thick
- WT RhB did have its 128mm gun model changed in 8.10 (it’s now longer), Storm states that they didn’t change its camo factor though
- players are reporting massive FPS drops in Japanese tier 1 battles (the tanks have machineguns), Storm advises to write a support ticket and to try to change graphic settings
- the crew of StuG III is historical (SS: apparently there is a bug that if you move a StuG group to E-25, the radioman perk gets messed up)

A Russian player proposed an interesting method of balancing tank winrate (taking into account not the vehicle winrate, but the tank/player winrate corellation), Storm commented and stated he passed it to WG statistics specialists. Could be interesting, as this method could potentially reduce the assessment time (whether the vehicle is OP or not) to 2-3 weeks.

- the reason why the destructable objects being penetrable by AP/APCR now were implemented is “to make gameplay more diverse”

Posted in Q&A

19.12.2013

- Wargaming has no sources, that would confirm the “information” that IS-3′s pike nose cracks in welds after being hit by 100mm shells
- apparently current IS-7 is fine, it’s being used often in clanwars according to Storm and it represents a threat to other tanks
- apparently in 8.10 the feature to gain mastery badge multiple times (SS: only the first time will count though) that was planned will not appear, it will appear in patch after that
- the rule above will apply for all the badges (all classes), mastery badges will of course not reset, there will be no “sum” of recieved mastery badges as a separate window in the Achievements tab

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Posted in Q&A

Storm’s digest

Source: http://world-of-kwg.livejournal.com/265075.html

Hello everyone,

Storm posted another one of his digest and it’s a blast. In it, he introduces new upcaming ingame features:

One-click crew re-train, one-click crew repositioning between vehicles and one-click returning crew to barracks

vsempochuj1

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Posted in Q&A

How soft object penetration works

Source: http://wargaming.livejournal.com/1732.html

Hello everyone,

developer Bigangrycat posted the following explanation of how the penetration of soft objects works on the developer blog. The penetration is introduced in 8.10 – AP and APCR shells will penetrate softer (destructable) objects, such as fences and walls and will continue to fly forward with 25mm penetration loss.

Here’s how it’s going to work (I modified the developer picture by cutting out the Russian text, I will explain below):

81374_original

This penetration mechanism does NOT apply to HE and HEAT shells, those work like before. Here, we can see an example of four shell trajectories. As for AP/APCR shells:

- shell 1 is aiming into the wall, it just stops there and won’t fly further like before
- shell 2 is flying through the stone fence, it will lose 25mm of penetration and will fly further
- shell 3 is flying through the very soft gate, shell flies through it without penetration loss
- shell 4 is again flying through the stone fence: if it was a HE/HEAT shell, it would simply destroy the fence without flying further (this is to simulate the fact that HE and HEAT shells have fuses, that do get triggered by such impact)

From the discussion:

- you might have noticed that there are destructable houses in the game, consisting of “segments” (for example when you run into it, only half breaks down and you have to drive further to destroy it whole. In such a case, every such segment counts as one destructable object, so when you shoot through such a house with two segments (smaller wooden houses for example), both will get destroyed, but the shell will lose 50mm of penetration (25mm for each), while before you needed two shells to destroy such a house
- at the same time Bigangrycat states that the majority of houses is not penetrable this way
- complete list of destructable objects won’t be issued, there are too many
- penetration will also cause the destruction of the object
- objects, that earlier didn’t react on shells passing thru them (for example haystacks) will stay the same
- the “silhouette” will work the way it did until now

Posted in Q&A