Hello everyone,
so, the individual missions are here. Yesterday, I played a bunch of battles (maybe 30 I think) and completed the StuG IV TD missions up to the point where platoon is required, after that I moved to medium tanks, where I am about half-way through. The missions aren’t that hard and if you optimize them (for example by not attempting to complete the “hit the moving target” TD one in a 150mm derp vehicle), you can be there in no time. After the StuG it gets harder of course, but hey, it’s something.
That’s not the real problem of the IM’s anyway.
I have to admit, I was very much looking forward to the individual missions (or personal missions or whatever it is called these days, there’s nothing individual or personal about them anyway since everyone has them), but I have to wonder, whether that was actually the right thing to do.
You might have noticed that the gameplay of the random battles changed – and it changed forever. Some – perhaps many – of you have seen it yesterday, situations such as these:
- a medium tank suicide rushed enemy artillery position because he needs to kill at least one
- a medium tank killing two enemy tanks and then bugging off, since the requirement is to survive, leaving the rest of the team dies
- scouts suicide rushing (“must spot first”) or doing nothing, trying to “survive”
- artillery firing all over the place, trying to hit mission specific targets, while critical spots are left without support (in worst cases, your artillery is on some mission while the enemy one isn’t, so you don’t have support while the other team does)
Those are just examples, two of which I saw. Maybe it’s just me, but I did notice more strange or retarded behavior in randoms yesterday, even during times (after prime time), when battles usually start making at least a bit sense. I do blame the missions for that. Don’t get me wrong, it’s not COMPLETELY unplayable, but it definitely made the situation worse.
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