About the 9.5 Branch

Hello everyone,

since there is a lot of confusion about the 9.5 Firefly branch from what I’ve seen on forums, here is the branch setup, as it will appear in 9.5. Archer will be unlocked from tier 4 Valentine, M2A4 normally from tier 1.

 

Tier Vehicle Alternative
2 M2A4
3 Stuart
4 Grant
5 Sherman III Archer
6 Firefly IC Achilles
7 Challenger
8 Charioteer
9 FV4004 Conway
10 FV4005 Stage 2

 

Quick summary: M2A4, Stuart (Honey), Grant and Sherman are for most part just copies of existing tanks with some British upgrades (like 6pdrs), but essentially the same playstyle. Archer is unique (gun facing “backwards”), low-armored TD, while Achilles is simply the M10 with a 17pdr. Firefly is well known (17pdr Sherman – poor depression and likely nerfed mobility), while top tier tank destroyers are relative unarmored, but pack quite a punch. Tier 10 has very thin armor, but a 183mm gun and will likely have limited traverse the way FV215b (183) does.

9.4 Test 3 Patchnotes

Hello everyone,

yesterday, test 3 of 9.4 was started. Since I didn’t see the test 3 patchnotes on EU portal, well, here they are:

- in connection with performance issues on weaker computers, the sounds from 9.3 were returned (9.4 sounds disabled)
- improved the performance and memory use on map Kharkov
- fixed some interface and mechanics issues in Stronghold mode
- fixed the display of tracks of Object 260
- fixed the visual models of some environmental objects

Straight Outta Supertest: PvE and Huge Map

Source: http://world-of-ru.livejournal.com/3571518.html

Hello everyone,

Wargaming is currently testing a huge (2x2km) version of the Ensk map. There are three bases on it. It is used for a special “defense of the palace” PvE mode – players are in the middle (in the city) and the other side (bots) are arriving in waves from various sides, trying to capture the three bases. The main goal is to kill all the bots. The bases are not equal, one of them allows players to respawn.

Here’s a minimap of the mode:

miE4SMupI_Q

Apart from the waves, there is also a “convoy” of bots, heading from point A to B (upper left corner). If it is not destroyed and arrives successfully, a wave of boss tanks spawns. The mode is played on tier 8 tanks with practically unlimited ammo. The arrows on the minimap represent the waves of bots and their directions. There is also apparently a special “wave” of artillery, moving in from points 6 to the ares not far from it.

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Tiger #250001 Found

Some Russian archaeologists were digging around Leningrad looking for bodies of soldiers that went missing during the war, to re-bury with proper military honours. As it happens in this sort of expeditions, they came across a bunch of odd bits and bobs that set off the metal detector. However, once a part that could be identified was found, the tank was identified as a Tiger. That part also carried a rather special serial number.

250001

Tiger #250001, the first serial production Tiger. The history of this vehicle is well known. This first Tiger was made in May of 1942, drove around for thousands of kilometers (not without numerous parts replacements, of course) at Kummersdorf, and was then sent to Leningrad with three other Tigers. All four were knocked out. The Germans managed to recover three, but the last one remained in No Man’s Land for months, without any interest from the Soviets. Eventually, the Germans blew up the abandoned tank, “sparing no expense on explosives” according to the archaeologists. This is what they’ve managed to find so far:

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Weekly FTR Contributor Review

Hello everyone,

once again it’s the time to thank the contributors, it’s you who keep FTR running after all!

This time, following people donated via Paypal:

Stoertebecker (EU server, Germany)
SlabakBG (EU server, Bulgaria)
Taggeth (NA server, United States)

Thank you, guys, I really appreciate it, as always.

The best way to help me and FTR is via the Patreon service

http://www.patreon.com/silentstalker

This is the Patreon account of For the Record. In case you read this for the first time and feel like contributing, here is an explanation what it is, how it works and how to contribute. You can find a list of all those, who pledged and help to keep FTR running here.

Thank you all!

27.10.2014

For bigger news, see the previous Storm post. Otherwise, not much today.

- Q: “Noone needs FV4005 when it will oneshot everything!” A: “How terrible!”
- apparently, in 9.5 (with the introduction of FV4005), FV215b (183) will be rebalanced (SS: according to hints, made slower and more armored)
- for now, it’s not sure whether FV4005 will have a fully rotating turret
- right now, modellers are working on HD models for cca 150 tanks
- HD maps are also being worked on

Posted in Q&A

Storm Talks About 9.5

Source: http://world-of-kwg.livejournal.com/306190.html

Hello everyone,

Storm talks about 9.5 and other matters in his latest microdigest:

- British MT/TD branch will have a tier 10, it will be the FV4005 Stage 2 (183mm without an autoloader). Yes, there will be two “oneshots” on tier 10, they will be divided by gameplay – one will be slow and armored (FV215b), the other relatively mobile and unarmored (FV4005, the turret is 14mm thick all around)

fv4005_stage2__001

- there will be NO existing tank reworked into HD models in 9.5, there will only be new vehicles: 11 British vehicles and several new tanks for supertesters
- the 9.4 test sounds will NOT be implemented. On some configurations they have performance issues and the developers don’t have time to fix them, so the sounds will remain as they were in 9.3. At the same time, the public opinion on them will be taken into account and the sounds will be reworked.

From the discussion:

- Q: “Patch without HD tanks? I will cry!” A (Storm): “Crying right beside you :(((”
- Havok? “I can’t say anything. We are working mainly on performance and optimization now.”
- the British tanks in 9.5 are 11, because there will be two tier 5 (SS: Sherman III and Archer) and tier 6 (SS: Firefly and Achilles) tanks
- FV4202 switch ETA? “Noone knows”, won’t be in 9.5
- statistics do not show that platoons end up more often on the bottom of the team
- Action X and Chieftain were not balanced yet
- FV4005 Stage 1 was not implemented because “there are enough waffentragers for now”
- Sixth Sense rework will not come in 9.5, but “much later”
- strangely enough, T95 will not come in HD (the British will) – “we really needed that tank and we didn’t manage to make the HD model”

Posted in Q&A

“How we make WoWs: Export Automatization and Content Verification” – Part 2

Source: http://m.habrahabr.ru/company/wargaming/blog/241083/

Part 1 can be found here.

Looking under the hood

In our game studio, we actively use Python scripts. We tried to make the entire exporter using them. Naturally, Python is not suitable to work with large sets of binary data, such as vertex buffers, index buffers etc. The data model and serializers of such buffers were implemented using C++ in the form of a library (.pyd), which in a way “wrote into” the data model under Python. The entire business-logic was made in Python.

The exporter framework was planned to be used not only during “manual” export from Maya, but for any tasks where its functions could be re-used, such as the automatic verification of content. When it comes to any developer tool, we need to have it interfaces (API) for Python, a command line and UI tools.

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Hungarian Branch in WoT – Part 4: Tas medium tank

Author: Karika

Part I
Part II: Light tanks
Part III: Turán medium tanks

Kp92DXT1

In this part, we’ll take a look at how could the Hungarian Tas medium tank be implemented into WoT. Everything is the same as in the previous articles: I will try not to predict game parameters (health points or alpha damage) and the balance parameters (radiorange, RoF, etc.) would not necessarely be implemented as I listed them below.

Please note that these are only the historical characteristics, the would be implemented tanks could get unhistorical stuff as a last resort, if the game balance requires it.

Unfortunately, Hungary did not produce a tank, which would perfectly fit in the in-game tier 6 slot. Therefore, to avoid implementing non-domestical or unhistorically overbuffed tanks into the Hungarian tech tree, I separated the Tas medium tank into two. In my opinion, this is the least bad solution. Let me show you my idea:

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