“Meeting the Storm” Video Q&A

Thanks to Maiorboltach for the transcript.

Hello everyone,

the faster of you noticed that there was a video published, containing some information about the upcoming game changes. Then it was taken down and apparently, it will appear tomorrow. It’s nothing really new, it’s just a summary of the stream with Storm, which I already covered before. Just to sum up what was said in this video then:

- a definition of Havok: it will be used to model client-side beautiful destruction
- Havok will use a separate core thread, which will satisfy multicore PC owners, it will be optional
- the technology is ready, but now maps and objects have to be reworked for it, it’s a lot of work and it will take some time
- multicore support: right now, developers are working on transferring some client and graphic calculations to separate threads. It takes a lot of work, devs are working on it for quite some time and the work will not be finished anytime soon.
- multicore support will not be a magical solution to all performance problems, even though it might increase the performance by dozens of percent
- FV4202 will be made premium, it is not yet decided whether players will get it for free
- new motion physics will bring realistic tank movement, tanks will be able to perform “controlled drift”, it will be possible either to turn like now, or to make an U turn, but by doing that, you will lose speed
- tank “swinging” (when stopping or starting) was moved serverside and now it will be possible to shoot below or above your depression/elevation by sharply braking or accelerating (the gun will “jerk” upwards above the elevation for example)
- tanks will lose much less speed when going over small obstacles such as stones
- no ETA (when it’s done it’s done), but much of the work was finished already, currently the developers are actively testing, fixing bugs and polishing the model
- there will be a SD and HD texture split in the future the way it was made in 9.3 – SD textures have half the resolution and will be supplied as “standard” for everyone, while HD textures will be available for optional download. This was decided because there is very little difference between the ways HD and SD textures look.
- in the future, not only tanks, but maps as well will be reworked to HD model, for them, the HD textures will also be optional like for tanks
- crew skills/perks will be reworked in order to make all of them attractive, so players don’t have such an easy choice
- sixth sense will be removed as a perk and everyone will get it automatically, it will be tied to the radioman (or crewman with radioman’s role)
- it will be possible to retrain crewmen from one role to another

Posted in Q&A

30.9.2014

Nothing much today, developers are slowly getting ready for 9.4, which will bring just some small things.

- Q: “Why did you decide to reward damage blocked by armor (“tanking”) with XP and not credits, how will for example Maus benefit from this?” A: “Crew levelling”

Otherwise not much.

Posted in Q&A

Fixing the Panzer 38t Tank in HD

Hello everyone,

yesterday, I wrote about how to fix Panzer 35t and today, we are going to have a look at Panzer 38t, which is even more fucked up than the 35t. Well, let’s have a look at this mess.

Pz.Kpfw. 38 (t)_11-16-35

As you probably know, Panzer 38t is the Czechoslovak LT Vz.38 light tank, pressed into German service. LT Vz.38 was undisputably the best early war light tank in the world and it was no wonder the Germans were just dying to get their hands on it. Czechoslovak stocks and production of these vehicles helped the Germans to conquer Poland and France, but by late 1941, facing the superior Soviet medium tanks, they were already obsolete. The vehicle was thus moved to second-line service, sold to Germany’s allies or converted to various tank destroyer and SPG desings, including the famous Jagdpanzer 38t.

So, what’s wrong with it in the game? Well… several things:

- for one, the stock turret is completely wrong (I’ll get to that)
- two out of three guns are unhistorical
- the engines are problematic (to put it mildly)
- the armor is wrong (the hull and elite turret visual model belong to a late variant of Panzer 38t, the armor belongs to early variant)

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3500 More Bots Banned

Source: http://worldoftanks.ru/ru/news/pc-browser/1/no_bot_2/

Hello everyone,

it seems that the new system, developed by Wargaming to fight bots (you can read about that here) is working very well. On 29.9.2014, more than 3500 botters were banned on RU server. These botters were permanently banned after ignoring the previous temporary bans (you have to be special kind of stupid to do that).

It’s nice to see Wargaming taking this seriously. According to Ectar, WG EU has the same system as well, it’s just they are not so vocal about it. Maybe they should be, RU server publishes the list of banned botters openly, that’s a nice idea for EU as well – if that’s legal anyway.

“Desert” Camo in Polish and German (WG EU Fail)

Thanks to Grobmotroiker and Lason for the screenies

Hello everyone,

it’s a really small thing, but it made me giggle, so I hope it will make you smile as well – and everything’s better when smiling :) So, this is a typical example why you don’t use google translator when translating videogame content. We all know the visual camouflage types in World of Tanks – it’s summer, winter and desert. It SHOULD be same for everyone, but it is not.

As you know, two largest communities on EU server are German and Polish one. So, let’s have a look at the Germans.

ttax3coe

So, there’s summer, winter and… “to desert”? That’s right, in German, the word is not “desert” (a big strip of sand) – that would be “Wüste”, it’s “to desert” (as in, when a soldier flees his post). Stronk translatink. But the funny part is, it’s actually in Polish as well:

Desert

Exactly the same thing! Desert (adj.) in Polish would be “Pustynny” or something, “zdezerteruj” means “(you) desert”. Gosh. I wonder how long this has been there. My bet is “from the start”. *sigh*

Chaffee Races Trailer

So, WG EU portal finally made a post about the Chaffee races. That’s nice – although they did cut the original race KTTS so much they completely removed the joke from the video (yes, it’s not supposed to be serious). But… why don’t we get this trailer too?

 

 

(yes, the lady in the audience with the button is Ola) – well, there are English subtitles, but we don’t need them, do we? :) Hmmm… hhy don’t we have an Ola-like character on EU? That Turkish chick was nice for example. Oh and there’s this on RU portal:

f-wot_2_684x243

EU really can’t into PR in a 99 percent male game…

29.9.2014

- apparently, it’s possible to get a teamdamage/teamkill punishment from the race mode (or rather to damage your allies at all). According to developers, this (the ability to teamdamage) is not intended, it’s possible this will be removed
- some mods interfere with the new racing mod. Specifically, older versions of Gnomefather’s sounds cause the game to crash
- locked equipment on your Chaffee Sport tank will be (when the Chaffee Sport is removed) automatically and for free (no gold will be charged) removed and put to your depot at the end of the event
- the 50k XP reward is not a “free XP” reward, it will be transferred to the T1
- the Chaffee race mode is checked for bots strictly (on RU server at least), inactive players and bots will be banned
- the fact that exploding barrels do not deal damage in the Chaffee race is intentional – developers tested it, it wasn’t good with damage
- the fact the crew gets moved to the barracks does NOT mean you will get extra free barracks slots, if your barracks are full, the crew will simply stay as “extra” and as soon as a space frees itself by moving the barracks crew to a tank for example, the crew will occupy it

And a couple of interesting points from today’s leak about skill MM (for those who did not read it):

- on RU server, only 7 percent of players has below 47 percent winrate, 77 percent of players has winrate between 48 and 52 percent
- the “do you want skill MM” poll was sent to 200k players in total, results will apparently be known in November
- Hidden Village is scheduled for a rework (SS: told you so)
- map Stalingrad is planned
- the Bigworld engine is in apparently for an overhaul (SS: they call it “engine upgrade”, it’s possible that the developers here refer to Havok or new motion physics, but maybe other graphic features as well)
- apparently, something called “Black Forest” is planned (likely a new map, sounds interesting)

Posted in Q&A