AAF Tank and Ordnance War Memorial Museum in Danville, Virginia

Hello everyone,

a couple of photos from the USA – AAF Tank and Ordnance War Memorial Museum in Danville, Virginia, as the title says. Photos were made recently by Polemarchos (US server). Thank you for sharing! Most of these vehicles are in process of restoration and the museum allegedly has a long list of other machines not on display, that are being restored even now.

There are at least two very interesting prototypes in this collection… check it out :)

M5 3in Gun

3 inch Gun M5

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Spanish AMX-30/Leopard Hybrid

Authors: Vollketten and Walter_Sobchak

Silentstalker: Hello everyone. Today, we are going to talk about the Spanish Leopard/AMX Hybrid and how it can be a potential tier 10 Spanish branch tank (instead of yet another re-worked M47) – and yes, Spain can actually build a branch. More or less. Enjoy!

lyM3zyC

Okay so despite sitting on this for some time trying to find out more I have come to a dead end with it. Basically I was chasing up rumours that Spain did some interesting tank development experiments from the late 1970’s to early 1980’s which (if we suspend the arbitrary and rather silly 1970’s cut off for a moment) would fit in game as a tier 10 tank.

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16.9.2014

Just for it to be clear for everyone: currently, the test server is running the 3rd test round. The previous list of changes I marked as 3rd round was an update to the second round. Yea, it gets confusing.

Also, please note that the “Crab Village” map leaked earlier is apparently an internal WG map, used for testing the vehicles.

- Q: “Will the Chaffee case be the only case of compensation?” A: “We will see every time individually, if there are any such cases in the future.”
- the Chaffee compensation (43340 XP) will be added to the current XP you have on the Chaffee. This is the final decision, it won’t be changed.
- the Chaffee solution was accepted because “it’s a fast and simple solution”
- Storm confirms: FV215b (120) will be changed to Chieftain Mk.3 and FV4202 to Centurion Action X
- FV215b (120) will not stay in the game
- Storm states that the Chieftain will be better than FV215b
- Storm states that he can’t say whether Action X turret will be durable (good for “tanking”), models have to be made first and it has to be tested, but the turret will be tough overall
- patch 9.3 will come soon
- no plans to allow player to buy “event tanks” for money
- according to Storm, the real fate of the FV4202 premium (for free or not) will be announced “closer to winter” – for now the current info (SS: by Evilly about the mission apparently) should be better disregarded

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Posted in Q&A

Tank Grote Model

Hello everyone,

not so long ago, I wrote an article about the Tank Grote, which was intended as a premium tank long, long time ago. At this point it is practically certain that this tank will not appear in the game (multiturret design the reason), but (also long time ago) a WoT model was made of this vehicle – that was not published until now I believe.

The tank looks really good. Too bad they can’t make a – I dunno, a single turret version firing the 76mm only with the miniturret as a decoration. For its time, it was a real beast (keep in mind that this thing is a contemporary of Panzer I and Panzer II, pre-dating the Panzer 35t for example). Historically, it’s tier 2 stuff.

_001

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9.3 Test 3 IS-7 Armor Change

Hello everyone,

in Test 3, IS-7 turret armor was made a bit thicker. The lower part of the armor near the mantlet (you can see the zone becoming “more red” on the picture) was buffed from 240mm to 270mm, making the turret harder to penetrate (following numerous complaints of RU players, because IS-7 is the favourite tier 10 heavy on RU server). Overall it’s a buff, since on the old model (0.9.2), the same area is 240mm thick. Open the post for a (large) picture.

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Third (Fourth?) 9.3 Test Iteration

Hello everyone,

yet another test iteration (“third test”) did hit the test 9.3 today. Following fixes were made in it:

- fixed the client crashes and freezes, happening in some cases
- fixed the issues with one new medal, awarded for doing 1000 spotting damage in battle
- fixed the bug where the ramming damage in test client was too small
- fixed the bugged weakspots on the IS-7 turret frontal armor

Funny I was checking the 0.9.3 test 2 IS-7 armor and I didn’t notice any bugs. Maybe it was not visible in the viewer or something.

Weekly FTR Contributor Review

Hello everyone,

once again it’s the time to thank the contributors, it’s you who keep FTR running after all! This time, following people donated via Paypal:

Mark P. (United Kingdom)
Andrew N. (Australia)
Alexey O. (Russia)
Cortis (Germany)

Thank you, guys. I really appreciate it.

For those, who asked me how am I doing – it’s better. I think you can still “feel” a bit that FTR is on “limited mode”, but I am doing my best to keep up with stuff. The only thing that was sort of left out are historical tank articles (or at least they are rarer now, but I managed to write some stuff on weekend). Thanks for all the support – I mean it :)

The best way to help me and FTR is via the Patreon service

http://www.patreon.com/silentstalker

This is the Patreon account of For the Record. In case you read this for the first time and feel like contributing, here is an explanation what it is, how it works and how to contribute. You can find a list of all those, who pledged and help to keep FTR running here.

Thank you all!

15.9.2014

Oddly enough, there was a case on RU server, where a WG employee (community or something) “stole” a nickname from a 0 battle account (“Superman”). Why can’t we have that officially? I bet there are plenty of good nicknames belonging to 0 battle accounts, that logged in once – in 2012.

Also, if you are interested in a somewhat more “critical” opinion on World of Warships (seemingly), check out this article. For some strange reason, the content plus the site where it was published made me remember Zoe Quinn…

Also, the EU “Twilight of Gods” results are in and Wargaming fucked up once again – some players got their tanks awarded twice (once the tank, once its price in gold) while others got shit. Those, who got shit, are according to German forum rep scheduled to get the tank in the future when WG cleans up the mess.

- it’s possible that there will be a medal (award) for killing someone with a ricocheted shell
- mantlet thickness of Object 263 is 250mm, there are no “holes” in it
- there are no publicly accessible data about the mantlet armor of Object 263 available

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Posted in Q&A

9.3 Ricochet Mechanics Explained

Source: http://worldoftanks.ru/ru/news/pc-browser/1/ricochet_game_mechanics_in_9_3/

Hello everyone,

Wargaming (on RU portal) made a post, explaining what’s going on in the new 9.3 ricochet mechanics.

How it works now

A ricochet is a deflected shot, that hits the armor under a very steep angle. In World of Tanks case, if the AP or APCR (subcaliber) shell hits the armor under the angle of 70 degrees or greater, the shell will automatically ricochet – it will be deflected by the armor without doing any damage. For HEAT shells, the angle is 80 degrees. HE and HESH shells on the other hand do not ricochet at all. Ricochet check is performed when the shell hits the armor (normalization is performed after ricochet check).

ricosh_1

Ricochet however does never happen when the “three calibers rule” is applied. This rule says that when the gun caliber (gun, not shell) is three times higher than the armor thickness, ricochets do not happen (HEAT shells do not use this rule however). Furthermore, ricochets do not happen when external modules of the tank are hit (tracks, optics and gun).

What is changed

Currently, two types of ricochets can happen. A shell can ricochet into a the tank (for example in a shot trap) – if, after it ricochets, the shell trajectory aims again at the tank, the shell tries to achieve penetration yet again. If it fails, it disappears. If the shell ricochets off the tank altogether in first place, it disappears.

In 9.3, after the first ricochet happens, the shell will continue on new trajectory in any case (it does not disappear regardless of where it flies). When that happens, APCR and AP shells lose 25 percent from their base penetration value, HEAT shells keep the same penetration value. If the ricocheted shells (with reduced penetration) hits another vehicle, the hit will be calculated based on normal game mechanics. Second such ricochet is not possible (if the shell ricochets again, it disappears).

Ricochets of your shells, hitting an enemy and ricocheting off, damaging your teammate, will not be punished.