Wondering how high caliber guns sound in 9.1? Here’s another video from MisterCro
Wondering how high caliber guns sound in 9.1? Here’s another video from MisterCro
A small mistake correction, yesterday I didn’t pay attention and mistook AMX50B elevation for depression. Elevation – +11 degrees in game, +14 in real life, Storm said he’d mention it to balance guys.
- Storm confirms that pre-9.1 average damage done won’t count towards the kill marks introduced in 9.1
- you’ll have to play at least 100+ battles to get a kill mark
- Storm doesn’t like comic book movies, he only liked Nolan’s Batman
- T40 camo factor after shooting was seriously overbuffed (in 9.0, it could be detected at 350 meters, in 9.1, it will be detected at 378m when shooting. To compare – Borsig in 9.0 – 354m, in 9.1 – 364m)
- Storm confirms there will not be an option to pick two gun soundset (the game client would get too big and too much testing would be required)
There is a rumor going around that this tank will be given out for free during the WG anniversary this year. Nothing confirmed though of course.
Hello everyone,
you’ve read about it, but you haven’t heard it – the 9.1 test new gun sounds. Unless you watched some other video. Or played the test. Nevermind. Anyway, MisterCroo made a video with these sounds – also, pay attention to the engine exhaust smoke (new!) and the explosions.
How do you like them?
Hello everyone,
World of Tanks Facebook page (and it was reposted on the forums somewhere, CBA looking for it) revealed an unfinished map. Nothing more, nothing less, here’s what they are working on.
- doesn’t it look like some early Westfield prototype?
- am I the only one, to whom the two balls and the village resemble a…
You can leave feedback for Overlord under his blog post
- Storm definitely doesn’t want two variants of gun sounds (Hollywood/realistic)
- Storm will discuss the sounds feedback with WG colleagues on Monday
- regarding “action on maps” (NPC events such as bomber air raid, artillery fire, bridge breaking down, cliff collapse etc.) – “Action is good, but first we have to deal with general performance”
- Soviet premium medium tank? “When it’s done it’s done”
- E-25 nerf? “I can’t tell anything for now”
- AMX50B historically having better gun depression than in game (-14, in game -11)? “I will ask the balancing guys”
- Overlord does think it would be better to enable historical battles one by one (SS: and so do I)
Answers of Knopka (some Russian community manager or developer, she is rather infamous on RU forums, forgot why)
- Stronkholds and Havok need more testing, planned for future updates
- optimization is WG main goal
(stopped reading at this point, generic/boring stuff, will return to it later if there is no better info)
Source: http://world-of-kwg.livejournal.com/293768.html
Hello everyone,
Storm is asking for your feedback on the 9.1 test, specifically:
- game performance and possible loss of FPS
- new map
- new gun sounds
- new turret and shell sounds, new sounds of Hellcat and Jackson
- and of course bugs
Here Storm states that the bug where the screen turns black in battle is known, it will be fixed.
Regarding the gun sounds, Storm writes that many are complaining about them and say that they are bad. Storm emphasizes that the gun sounds are in the test to gather playerbase feedback. The sounds are recorded in real life (some “sound photoshop” was used only for the shells of the largest calibers). The volume of the sounds as it is is on their limit – any louder and they will begin to distort. Storm states that according to player feedback, many don’t like it the way it is in the test and it’s possible it would be more correct to make unrealistic “Hollywood” sounds instead (SS: personally, I actually like the new sounds).
Hello everyone,
remember when I reported that in 9.0, Panzer 38t model is screwed up? To remind you – in 9.0, Panzer 38t model got fucked up thus:
You can clearly see the 0 armor holes in the collision model and to top it off, it has no bottom. Luckily, this was fixed in 9.0 (they screwed it up anyway I think, one part is 2mm thinner than it’s supposed to be but at least it’s not 0). By the way, you know what really made me giggle?
From the European patch notes:
- Fixed minor mistakes in the Valentine II and Pz. Kpfw 38 (t) models
Minor? A third of the fucking armor was missing! *sigh*
Thanks to Slakrrr/Vollketten for noticing, I sure as hell didn’t. Check this out. This appears for a split second at cca 0:46 in the KTTS 0.9.1 video.
Think that’s a Caernarvon? Look again. See the machinegun miniturret in the front? Nope, that’s not a Caernarvon, it’s the A45/FV201 universal tank.
Hello everyone,
credits for this go to player tambardo from EU server, who found it. There is apparently an easter egg on the Kharkov map. When you destroy one of the garages in the A3 sector, inside, you will find a strange vehicle.
This is the Chtz armored tractor (bronetraktor), built in Kharkov in some numbers as a stopgap measure in 1941, when the Soviets desperately tried to put guns on pretty much everything to stop the Germans. Its low quality model exists in the game for quite some time – for purposes unknown. It’s doubtful it will ever be introduced.
This vehicle appeared once already in March in the developer diary videos.