- Komarin is not considered a balanced map (SS: it’s going to get a fix in 9.1)
- Storm confirms that the premium Valentine armor nerf is a bug fix (bringing it to the way it was in 8.11)
- the idea to split the engine and trasmission module has been abandoned for now
Cyprus Stock Exchange Suspends Trading of Wargaming Securities
Source: http://tech.onliner.by/2014/05/21/wargaming-7 (via Brenwen_lj)
Cyprus Stock Exchange (CSE) suspended the trading of Wargaming securities after Wargaming failed to publish its financial data for year 2013. CSE promises to resume the trading as soon as the reason for the suspension ís resolved. This was also reported by the vedomosti.ru portal.
According to the CSE data, Wargaming share ownership (April 2013) is as follows:
- Viktor Kislyi: 38,5 percent
- Vladimir Kislyi: 25,5 percent
- Nikolai Katselapov: 17 percent
- Ivan Mikhnevich: 17 percent
The rest (2 percent) of shares is in free circulation. Wargaming representatives doesn’t offer any comments on the situation. The last time Wargaming published the financial info on the CSE site was August 2013, revealing that the revenue for first half of the year 2013 reached 234 mil. Euro, with net profit of 25,6 mil. Euro. Analytical company “SuperData” estimates total Wargaming revenue in 2013 at 475 mil. USD (347 mil. EUR) and estimate that 2014 revenue might reach 509 mil. USD (372 mil. EUR).
T2LT Invite Codes
Source: http://www.mmorpg.com/giveaways.cfm/offer/519/World-of-Tanks-Gift-Key-Giveaway.html
Hello everyone,
on the MMORPG.com site, there is a giveaway of invite codes, that contain:
- Premium T2LT Tank
- 3 Days Premium Time
- 500 Gold
You have to register on the portal to get it. At this moment, cca 4600 codes are remaining.
Are WoT Developers Confused as to What To Do Now?
Hello everyone,
I posted a shorter version of this text on the EU forums yesterday and even though I didn’t intend to before, I decided to repost that here with some changes and corrections.
Disclaimer: It’s a personal opinion, not a fact post (some people recently whined that FTR gets “too many personal opinions” – well yea, it’s a blog, I run it from the start that way and it won’t change). It’s also quite long, sorry. I will also try to be constructive, so bear with me.
Okay, here’s a feeling I’ve been having for quite a while now. Usually, for all my criticism of WG EU and whatnot, I was always quite content with the way the game development was proceeding. I mean – when the game was released, the concept was very clear. Tanks fighting other tanks on a battlefield. Simple, clean, easy to understand but difficult to master, which is exactly what I like in games. Sure, there were issues such as the infamous tank disappearing, spaced armor eating shells etc. – but it was very playable and it turned the game into one of the best free to play games ever created.
World of Warships – Interview with Ivan Morozov
Hello everyone,
this is the exclusive Wot-News interview with Ivan Morozov, one of the World of Warships developers. Please note that I tried to translate everything correctly, but I don’t know the naval terms even in English. Also, if you are confused by some of the answers (like “what did he mean by that”) – well, so am I. Here’s what he said:
Do you publish a lot of info about World of Warships?
We publish several entries per week on our blog, we do tell about the game and its development. There, you can find out about the game mechanics, get an idea about the state of the game from fresh screenshots or read regular reports from alphatest either from tester reports or from the infographics. Apart from various kinds of content posting, the developers simply talk directly to the blog readers, answering their questions using videos or interviews online. So, to answer your question – yes, we publish a lot about World of Warships. Especially given the fact that the project is still in the alpha testing stage.
Can you tell us what the WoWs ship classes will look like?
We can tell, but you have to see it with your own eyes. Of course a tanker will get the associations immediately: battleship – that’s a heavy tank, destroyer – that’s a “scout”, aircraft carrier is “artillery and cruiser is like a tank destroyer. But after even a few battles in WoWs, it becomes clear that using WoT tactics will surely lead to defeat.
Straight Outta Supertest – “Football” Mode?
Hello everyone,
once again, this info is unconfirmed, so take it with a bit of salt, but looks like Wargaming noticed the football (soccer, if you prefer) World Cup in Brazil (12.6.-13.7.2014). A new map and a new “medal” appeared in the supertest client:
Allegedly, it’s supposed to be some kind of special event á la Karl. The description of the medal in the test client says:
“For winning in the foodball match, while driving T-62A SPORT. Overall standings consist of longest winning streak in a row. The streak is ended by a loss. It is awarded to all players of the winning team during the time of the event, that is to coincide with the football World Cup 2014.”
The description of the map allegedly is: “Meet in honorable combat for the first place in the Himmelsdorf championship”
Weekly FTR contributor review
Hello everyone,
once again it’s the time to thank the contributors, it’s you who keep FTR running after all! This time, following people donated via Paypal:
Corthag (Germany)
Martijn W. (Netherlands)
Thanks a lot!
The best way to help me and FTR is via the Patreon service
http://www.patreon.com/silentstalker
This is the Patreon account of For the Record. In case you read this for the first time and feel like contributing, here is an explanation what it is, how it works and how to contribute. You can find a list of all those, who pledged and help to keep FTR running here.
Thank you all!
Straight Outta Supertest – Kill Marks
Source: VK WotLeaks community
Hello everyone,
one of the alleged features of the upcoming 9.1 patch (well, unless they scrap it like they did with other features) are the barrel kill marks.
According to the leak (I can’t guarantee its legitimity though, so don’t take it for granted), these kill rings will not be awarded for kills or XP, but for average damage on this tank and will work something like the mastery badges, only with damage, not XP. They will be visible on the gun barrel.
One mark (ring, star etc.) will be awarded for having average damage better than 65 percent of the players on the vehicle
Two marks will be awarded for having average damage better than 85 percent of the players on the vehicle
Three marks will be awarded for having average damage better than 95 percent of the players on the vehicle
These marks can be recieved only on tier 5-10 vehicles, they are displayed on the gun. It will be possible to disable displaying them in settings. Only damage from random battles counts, the marks will not be displayed in historical battles.
Stronghold Mode Preview
Source: http://world-of-ru.livejournal.com/3291114.html
What is the Stronghold mode?
New mode for clan players, available within the game and not tied to the Clanwars. A clan has a virtual base with buildings, road leading to it and additional constructs. Can be created by the commander of the clan free of charge, whenever he wishes, but the clan has to have at least 20 players.
The clan can develop its “stronghold”, construct buildings on it in order to access various economical bonuses, that can be activated for limited time. For example, increase of creditmaking of vehicles in the game, or increase the crew training speed – everything depends on stronghold development strategy. In the future, new features will be added to this mode, such as upon reaching a certain level of the stronghold, players will be able to attack enemy strongholds and defend theirs. During such battles, there will be unique features such as air support (bomber raid), artillery fire mission, minefields and others.
Doom of the Titans – Königstigers in the Last Days of the War
Hello everyone,
it was in 1944, when Germany released the last of its Big Cats, the mighty Tiger Ausf.B, otherwise known as the Tiger II or the Königstiger, and threw it on the front to stop the tidal wave of the allied onslaught. At 70 tons, it was a real monster, carrying the powerful 88mm L/71 gun, but it came too late and too few (less than 500) were made to make any serious difference in the war. It was also very expensive to produce, resource-requiring and it was plagued by mechanical issues. Nevertheless, the King Tiger remains one of the symbols of the German tank power of WW2.
During the last days of the war, King Tigers were still active outside of Germany and today, I’m going to write about those, that were active in Czechoslovakia. The Königstigers were usually organized in heavy tank batallions (schwere Panzerabteilung, sPzAbt), each consisting nominally of 45 vehicles – those were further split into companies, each company was then split into three platoons, each with four tanks. The rest of the vehicles of the batallion were command tanks of the company and batallion leaders and their deputies. The batallion was also supplemented with AA tanks (Flakpanzers), ARV’s (Bergepanzers), APC’s, trucks, cars and so on. These numbers were however purely theoretical, as late in the war, full state was practically never achieved and it was common for tank batallions to be at half strength or even less. In the end, it was even decided to nominally reduce the amount of companies per batallion to two.


