Send your 9.0, 9.0.1, 9.0.2, 9.0.3, 9.0.4 replays at darthworas@gmail.com
Send your 9.0, 9.0.1, 9.0.2, 9.0.3, 9.0.4 replays at darthworas@gmail.com
- Storm admits that even “real” tank characteristics in random battles aren’t always historical
- Storm states that there are almost no bad maps in the game anymore, all of them were fixed so they are playable
- Storm confirms the premium Valentine changes leaked earlier today – the armor will be nerfed to 8.11 level because in 9.0 someone overbuffed it
- roaming has been postponed for now
- tank descriptions on minimap will come “it’s done when it’s done”
- the mod that exists and does the tank descriptions on minimap is “terrible unoptimized – we have to start from scratch”
- dynamic tank characteristics in hangar (based on what modules you have installed) will come this year
- test 9.1 will be in May (SS: possibly this week)
Source: http://world-of-ru.livejournal.com/3288746.html
So, in 9.1, Valentine II (Soviet premium) will apparently be nerfed, according to Storm this will return it to the state it was in in 8.11, after they screwed it up in 9.0.
Now – 60mm frontal and sides:
In 9.1 – this part gets nerfed to 30mm:
Hello everyone,
today, I am going to write about a project, that might have ended as the LT Vz.35 (or Panzer 35t, as you know it from the game), the Praga P-IIa. In order to understand the way it worked – unlike the decentralized British or American production, Czechoslovak tank production was basically a competition between two large companies from the beginning of Czechoslovak tank design in late 20′s to 1948-1950, when both were nationalized – ČKD (Praga) and Škoda. Before the war, both companies had their successful tank designs – Škoda Š-IIa, also known as the LT Vz.35 and Praga TNH-S, also known as LT Vz.38 (widely regarded as the best pre-war and early war light tank in the world). The same system of competition was used by the Germans of course.
Such was the case in the 1935 competition for the IIa program. Based upon a 1934 army general report on the status of tank forces, it was decided to split the earlier category II (light tanks) into IIa (cavalry tanks) and IIb (more like infantry tanks). It’s worth noting that the division between both groups was nowhere near as prominent as for example in the case of British tanks. Praga, having won the earlier competition for the category II itself with its Praga P-II (LT Vz.34), was in good position to offer its services to the army once more.
Hello everyone,
this post goes to all you clanners out there, fighting in the World on Fire event, trying to get your T23 premium tank. I have a very good advice for you – get friendly with a WG employee, it might prove… advantageous for you. Check this out.
This is WiliamDrake, a Wargaming employee (support department, if I recall correctly). He participates in clanwars right now in a regular clan, so he has to follow the same rules like everyone else, right?
Well… not quite, it seems. You know how there is a 48 hour cooldown for re-joining another clan, when you leave your old clan? Not if you are a WG employee!
Waiting 48 hours would probably mean losing the chance to get the T23 premium tank, so rules have to be set aside. Which makes me wonder – what OTHER rules has this guy bent?
By the way, wanna hear something funny? WiliamDrake is noone else than the infamous “Lukas” (or Luk4s or some other mutation of the name), known from the Dakillzor afair. Last year, in connection with that affair, he was accused of rigging clanwars – nothing was ever proven (or it was swept under the rug), but one has to wonder…
Hello everyone,
okay, here’s something from the Russian server – new Wargaming cartoon about… uh British unorthodox (read: Home Guard) anti-tank tactics, called “anti-tank hammer”. I will comment after the video, keep in mind however that this is an OFFICIAL video, made by Wargaming and posted on their channel. It’s obviously in Russian and only in Russian, but I think the pictures themselves speak volumes.
So, uh…. am I the only one who doesn’t find this even remotely funny? The video is based on one of the emeregency Home Guard tactics, that was planned – the Home Guard members were to rush the tank and basically jam its tracks and hatches with crowbars and hammers, while trying to knock the tank out with pouring gasoline on it (in the engine compartment etc.) and setting it on fire
I get the “fun factor” in that from today’s point of view and noone even back then considered this viable, it was pure desperation, because at that point Britain (with a handful of foreign pilots helping) basically stood alone against the entire nazi-controlled Europe.
So I guess in next part, we can expect a Russian stereotype drunk muzhik hugging Hitler? Yep, that sounds better – not sure the Putin censorship would allow that though.
Source: http://world-of-kwg.livejournal.com/293360.html
Hello everyone,
yesterday, you might have noticed a large batch of historical battles answers from Storm. That was because he posted an article, where he asks for your feedback, specifically:
- what did you like?
- what didn’t you like?
- what would you do differently
- what are your expectations for historical battles?
Hello everyone,
this video was featured at the end of last week’s video replay summary after the final credits – for those of you who missed it. It’s… interesting :)
- there will be new historical battles and balance changes in HB in 9.1, definitely at least one new historical battle
- current maps are made by the same people like the earlier maps, only the map department leadership changed
- developers are considering nerfing FV304
- Q: “Why do you always nerf the vehicle, that is the favourite one of a lot of players?” A: “‘Favourite’ vehicle always means an imbalanced vehicle. Proven numerous times.”
- the idea to have garage battles and alternative hulls was not scrapped
On the topic of historical battles:
- Q: “Change historical battles not by removing hitpoints, but only stop displaying them” A: “Why, so the player doesn’t know what’s going on?”
- apparently some historical battles will be changed, some will stay
- the removed historical battles might return
- special tank stats for historical battles are supposed to solve HB balance issues
- Storm confirms that each tank will have two sets of stats, one for random, one for HB
- Storm admits that the lack of people playing HB is a real problem
- special maps for HB? Storm: “To make special maps only for several percent of players is not very profitable”
Source: VK Wotleaks community
Hello everyone,
a quick and short update about the new CW features the players are allegedly testing. This info is unconfirmed, but it’s quite possible it’s true, as something like that was specified for testing before.
- bomber raid, used as a consumable
- artillery fire mission, used as a consumable
There are no details on how exactly this will work, possibly something like in War Thunder.
- bot-controlled bunkers, allegedly with a placeholder model (E-100 turret on a concrete stand), this is supposed to be connected with the new upcoming Stronghold mode.
Personally, I am skeptical about the entire bot turret thing. There are only two options: either the bot will be “cheating”, compensating for the enemy target speed and direction (eg. his shots will hit very often), or it will work like current autoaim, in which case it will be extremely easy to deal with (bait tank drives around, bot fires at it, misses, second tank knocks out the bot).