Test 9.0 – Round 3 is Live

Hello everyone, another round of Test 9.0 is live, if all goes well (!), should be the last one.

List of changes:

  • Issue with permanent disconnections from server on PCs with AMD processors fixed.
  • Post effect issue affecting Sniper aim depending on type of additional mounted equipment fixed.
  • Option to disable Sniper aim post effect added.
  • The following maps reworked for better lighting: “Mountain Pass”, “Mines”, “Erlenberg”, “Malinovka”, “Ensk”, “Ruinberg”, “Province”, “El Halluf”, “Sand River”, “Winter Himmelsdorf”, “Serene Coast”, “South Coast”, “Highway”, “Northwest”, “Live Oaks”.
  • Certain bugs and defects in Premium and Non-Premium Garages fixed.
  • Camera displacement in Exterior window fixed.
  • Lamp blinking in Premium Garage fixed.
  • Issue with camera clinging to lamp in Premium Garage fixed.
  • Issue with tracks of certain French vehicles being too dark fixed.
  • Т-34-85 and Centurion 7/1 vehicles reworked for better quality. (HD Models)
  • Bugs and defects in the following updated vehicles fixed: Т-54, Tiger, Panther, Maus, M103, Hellcat, M4 Sherman, and Tortoise.
  • Bugs and defects of the following damaged vehicles fixed: Т-54, М103, and Tortoise.
  • Certain game client crashes fixed.
  • Volume of gunfire reverted to the level in version 8.11.
  • Effects of dust raised by gunfire debugged.
  • Display of shadows cast by a number of objects on different maps fixed.
  • Issue with player list (TAB) refusing to go off screen fixed.
  • Certain bugs in display of tank’s blown-off turret fixed.
  • Issue with blown-off turret getting suspended in midair fixed.
  • Issue with vehicle getting stuck upon contact with another destroyed vehicle fixed.
  • Camouflage issues affecting certain vehicles fixed.
  • Issue with display of tooltips in “Service Record” window fixed.
  • Text descriptions for settings in “Graphics” tab finalized.
  • Issue with reticle jumping around when in Sniper mode fixed.
  • Issue with impossibility to change graphics settings in certain cases fixed.
  • Issue with display of gunfire effects while in Sniper mode with disabled additional effects fixed.
  • Issue with tracers being insufficiently bright on certain maps fixed.
  • Issue with transparent landscape being displayed during the 1st second after map downloading fixed.
  • Issues with display of tooltips for historical loadout in “Service” window fixed.
  • Engine exhaust effects debugged.
  • M24 Chaffee tank retains its previous turret.
  • Gunshot effects for certain vehicles fixed.
  • Certain bugs with battle playback fixed.

WG EU Support: “Don’t use mods, they can destroy your hardware!”

Hello everyone,

now, you might have noticed there aren’t that many WG fails posted lately (probably due to the fact that I don’t pay attention to them that much as well as because WG EU started paying attention), but every now and then, there is this “special” Wargaming employee, who deserves attention in order to demonstrate, what kind of people are out there dealing with your issues.

Meet Tw1nvop1, a Customer Support employee. In the Czech section of the EU forums, there is a mod-related sub-section and recently, there was a discussion, whether the 8x zoom mod is illegal or not. The discussion was – well, as any usual player discussion. But wait, here comes Tw1nvop1, with guns blazing!

support

“Hello, normally I don’t write any posts on the forums, but this topic entertained me :) Aren’t you rascals, using mods and all! :)
Clarification -> I suggest not to use any mods, because they compromise the structure of the client and some of them are even able to damage computer hardware.
Conclusion -> A lot of people can play even without them and their results in battle are much better than of those players, using mods.
And yes, unless the mod provides some advantage, which I really can’t see no matter whether the zoom is 3x or 300x, it’s allowed. By the way, I am not sure that if you continue to oppose me in this opinion, you will find a single relevant objection, proving the opposite”

So, there you have it, don’t use mods – they can destroy your hardware! Also, sniper zoom mod seems to be completely legal (funny, thought it wasn’t, because you know, aiming 300x across El Halluf does seem advantageous to me).

Either way, the support guy continued to ramble on, calling players demagogues and such. I don’t know, I really wouldn’t feel “safe”, knowing this guy handles my tickets. I mean – mods destroying hardware?

Italian “Tank” Discovered

Source: http://uncleas.livejournal.com/88068.html

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Hello everyone,

apparently, Italian separatists from the Veneto region (Venice) built a “tank”, which they intended to use during demonstrations for territory independence. The demonstration was supposed to take place on the famous San Marco square in Venice. Unfortunately (for them), the separatists haven’t had time to deploy this contraption, as they were arrested on the charges of terrorism, attempts to threaten democratic order and illegal building of weapons. In total, Italian police special operations unit arrested 16 people and conducted 33 searches, during which, the “tank” was discovered.

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“Karl mode” (8bit Map) not loading? Here’s a fix.

Hello everyone,

in report sections of the EU (but also RU) forums, people complain about one specific issue: whenever they try to enter the “Karl mode” and play with boxy Karl, the game just freezes and the map doesn’t load. Here’s a solution how to fix it, as submitted by “plkJaqenHghar”, a Czech player.

Basically, what happened: in most cases, it’s because of the obsolete “paths.xml” file in the main WoT folder (needs to be updated), but if you use the Wot Tweaker software, then for some reason, two files “disappear” (or don’t get updated) from the latest micropatch (the one that fucked up all mods). Fixing it is easy:

- download the files from here
- unpack the archive
- copy the files to “res_mods\0.8.11\particles” folder

It should work.

Invite Codes

Hello everyone,

a couple more invite codes (7 day prem + 1000g) by Sandi, BoskoSLO and the RCDA clan (thanks all of you, guys!)

NTRDG-7CE3X-G85ZE-YRUUB
NTRD7-N99ZS-6RY3R-TM7R5
NTRDY-YABNV-YSU3W-9DWV3
NTRD3-DVVCH-9C2SA-TYA25
NTRDH-95MT2-ZMNZF-UEEFV
NTRDZ-6YUVW-KSMN5-Y8GFP
NTRDW-N9SRD-7PCVN-HEPT8

2.4.2014

Check out Chieftain’s article about T28 deployment in Korea!

- in test 3, HD Centurion 7/1 should appear
- gun damage (alpha) is an arbitrary number, two guns of the same caliber do not have to have the same alpha
- the same gun can have different rates of fire in different vehicles, the difference lies in “setup of the combat compartment”
- in current round of 9.0 test, there is a bug where users of AMD processor PC’s suffer from disconnects, this will be fixed in next round of test
- Storm is aware that the weakspot of current WoT graphics is the grass and trees/bushes, he mentioned increasing the radius of grass render and the multi-layer grass
- when considering squeezebore weapons, the number, used for the purposes of overmatch and other calculations where caliber is required is the nominal gun caliber, not the shell caliber (in case of Waffe 0725, that number is 75mm)
- apparently, the developers dealt with the bug (appearing on current live server), where due to strong unsynchronization between server and client reticle (aim circle), shots were flying wildly out of the client circle

Posted in Q&A

9.0: HD Tiger Suspension

Source: http://world-of-kwg.livejournal.com/282290.html

Hello everyone,

Storm posted the new look of Tiger I suspension for 9.0, which was apparently changed from the test iteration and I have absolutely no idea, what they changed. Apparently, players whined about some element of it (something with the roadwheels and them lacking “plasticity” if I understand correctly, as in – the screws and bolts were not visible enough)

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From the discussion:

- it’s possible that the other type of Tiger suspension (roadwheels with rubber bands) will come as an alternative hull
- this will appear apparently in next round of test
- next round will come this week
- Storm admits that when they made the M6A2E1 model the first time, they collected wrong references, it will be corrected, when it’s remade to HD (SS: I have no idea why they actually bring this tank up all the time)
- M6A2E1 “is premium and hightier, this sharply increases his chances” (to be reworked sooner)
- Storm confirms that the entire TD class will lose its class bonus to camo after firing a gun
- developers are working on improved track movement physics, it will come later (this year)
- after T34 (US prem heavy) is reworked, it will recieve the later 120mm gun barrel model
- dirt (tracks and roadwheels getting dirty) will come as a dynamic option, depending on the ground type (snow, field etc.), this does not depend on Havok introduction
- Havok will come earlier than in 9.6
- new grass and tree render will come this year
- apparently, noone really remembered to add spotting damage to player statistics, so it wasn’t done
- M103 roadwheels have fewer polygons than other roadwheels simply because there are too many (and noone will zoom closely on them in the game anyway)
- Storm reacting on players complaining about FPS loss in 9.0: “Reduce graphic settings” (and “on minimal settings there will be no FPS drop”)

Posted in Q&A