8.12.2014

Check out the Chieftain’s Hatch article on the Ripper camouflage (written for Xbox WoT) – A-32 will not get its highpenetration HEAT shells back (SS: IIRC A-32 is RU exclusive) – Storm states that IS-4 armor (during HD rework) will be somewhat improved – Evilly states that Xbox WoT doesn’t have the same number of players as the PC version, but WG’s not complaining (SS: in the sense it’s not considered a failure) – developers confirm, that the Panther 88 and other premium vehicles, intended for the premium shop, will not be possible to test on the test servers in the future (funnily enough, in the same thread a day before, the same developer replied that it will appear in the next iteration of the test, later he changed it to the answer outside the brackets) – M56 Scorpion is still being balanced – developers confirm: Individual Missions tanks (StuG IV, T28C, T55A and Object 260) do NOT earn more credits (like premium tanks). They earn “as many credits as regular vehicles”

Posted in Q&A

Complete List of 9.5 IM’s

First row is for StuG, second for T28C, third for T55A, fourth for Object 260. Courtesy of Edrard, who exported it :) LT Mission #1 At lower tiers, your light tank can easily neutralize every other type of vehicles. Advise – Try to avoid head-on confrontations. Instead, try flanking your enemy or attack them from the rear. Observe carefully where the enemy vehicle’s gun is turned. Main – Win the battle. Join the top 10 players on your team by experience earned. Additional – Survive the battle. Main – Win the battle. Join the top 5 players on your team by the experience earned. Additional – Survive the battle. Main – Win the battle. Join the top 3 players on your team by the experience earned. Additional – Survive the battle. Main – Win the battle. Finish the battle as the top player on both teams by experience earned. Additional – Survive the battle.  

9.5 Feedback – Individual Missions

Hello everyone, this is how the individual missions on 9.5 test look like. These are the ones for StuG IV. For other tanks, the missions are supposed to be the same, only with increased difficult (requirements, for example 5000 damage instead of 3000). There are 15 missions for each class in order to get that tank. All the missions have to be completed in tier 5 or higher vehicle (including light tanks), and you have to be in top 10 XP. You need to get 20 tokes for a vehicle. For every final mission you get 4 tokens for primary and 1 token for secondary. So if you dont want to play arty, you need to complete the four other branches with secondary objectives. Also, for every final mission you get a female crewmember. Light Tanks:

9.5 Vehicle Changes

Hello everyone, let’s look at the vehicle changes in 9.5. The biggest change was probably the FV215b (183) rebalance. The armor change is described here (basically, front of the turret got buffed from 152mm (above gun), 127mm and 101mm (sides) to 170mm (above gun), 200 and 210mm (sides). To compensate for the changes, following mobility nerf took place: – terrain resistance nerfed from 1,2/1,4/2,4 to 1,8/2/3 – hull traverse nerfed from 32 to 24 Basically, the vehicle in the game is now a very, very slow but well-armored juggernaut (in contrast to the FV4005). StuG III Ausf.G got rebalanced: – stock track traverse buffed from 37 to 39 – elite track traverse buffed from 44 to 47 – 75mm gun (L/43 and L/48) traverse nerfed from -15/+15 to -10/+10 T37 Light Tank 75mm M6 and 76mm T94 depression got nerfed: – 75mm M6 from -9/+20 to -8,7/+20 – 76MM T94 from -9/+20 to -8/+20 Object 260 got new HE shells with the same properties as the old ones, but it’s possible the old HE alpha will be nerfed again Object 907 got buffed (see details here) Several tanks got their tracks model changed (Tiger, KV-1S and others). It’s not visible in the viewer, but in the game, it’s not really so bright. Plus, the Sherman hull recieved a slight retexture, just some small shadows added. Model changes: Hetzer had this little hole in the mantlet under the gun. It was fixed.

Evilly Q&A

Hello everyone, WoT producer Anton “Evilly” Pankov made a short interview for one Russian video blog or something. In it: Individual missions will not arrive with the 9.5 patch. They will be implemented and activated only after the Russian New Year marathon is over (15.1.2015). It’s likely that the datum is valid for EU as well, since the T-34-85M mission is ending on 15.1.2015 also. IM’s be split to seasons, with one season taking cca half a year. They will be separated by difficulty (StuG will be easy to get for everyone, while Object 260 will be obtained only by the most skilled players). Currently, all the “leaked” numbers (requirements) from IM’s are testing versions only. Evilly also confirms that you will be able to get the woman crews, but there will also be other items as rewards for the missions: consumables, equipment, credits and premium account days. Regarding the Russian marathon, there will be a different reward than T-34-85M for Russian server, it will be a vehicle, that “never appeared on any other server than the Chinese one”, so my guess would be WZ-111, but who knows. Anyway, back to Evilly – developers actually developed the mechanism for renting of premium vehicles, they are testing it now. As a first step, this mechanism appears only on Chinese server and after its results, WG will decide whether to introduce it to main regions or not. Oh and about the PvE, it’s possible that the mode will have “raid bosses” รก la White Tiger or Ratte. And that’s all.

Posted in Q&A

9.5 Supertest Vehicle Changes

Hello everyone, the following changes are being tested on 9.5 supertest. Please note that this is NOT a full log most likely, that will come later: – StuG III Ausf.G got a buff of hull traverse (37 to 39 stock, 44 to 47 elite), but at the expense of gun traverse, which was nerfed for 75mm L/43 and L/48 from -15/+15 to -10/+10 – T37 Light Tank got a small depression nerf – 75mm M6 from -9 to -8,7 and 76mm T94 from -9 to -8 And of course, Object 907 got its buff: – penetration of credit shell buffed from 219 to 264 – reload time buffed from 7,1s to 6,5s – dispersion on the move buffed from 0,12 to 0,1 – aimtime buffed from 2,3s to 2s

Individual Missions Official Info

Hello everyone, this info comes from a Russian video and is based on official info by Wargaming, so it’s very likely correct (unless they change something). Using individual missions, you will be able to get 4 vehicles in this order: StuG IV, T28 Concept, T55A, Object 260 (it’s not possible to skip straight to Object 260). As announced earlier, missions are split into 5 branches for each class, 15 missions each. You have to complete 4 out of 5 for each tank (eg. 60 missions for each tank), one branch of your choosing you can skip. Apart from fulfilling the objectives, you also get some reward for each mission (credits and such). Examples of missions: First mission for MT branch: StuG IV: win and deal damage, be in top 10 in XP T28C: win and deal damage, be in top 5 in XP T55A: win and deal damage, be in top 3 in XP Obj260: win and deal damage, be the first in XP

Straight Outta Supertest: Female Crews, IM’s

Hello everyone, a fresh batch of info from the supertest. Evilly mentioned that there will be a “crew surprise” connected to the IM’s. Well, the surprise is… female crewmembers. Whenever you recieve one token for completing 15 missions (you need 4 tokens for every tank out of 5), you get one for free, along with enough crew XP for one perk Regarding the individual mission mechanics: it seems that every mission has a main objective and secondary objective. If you complete secondary objective as well as the main one, the rewards get bigger. Here are two examples of first two StuG IV missions (easiest), since those two seem to be ready. Remember how Evilly said that each “chain” of 15 missions is tied to a specific vehicle class? First mission for LT is to be in top 10 in XP, the reward is 50k credits. But if you manage to survive as well, you get extra 25k.