Straight outta Supertest: new 8.11 winter map

Source: http://blogwotlirt.blogspot.ru/2014/01/map-811.html

Hello everyone,

as recently announced by Storm, 8.11 will bring a Norway-Sweden themed half-city half-suburbs map. Here’s how it will look.

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Personal note though: I am a bit concerned about the amount of leaks these few days. You might say that further insight into World of Tanks plans is good. It’s completely legal for me to report it – as long as there is someone else leaking, not me, it’s fine – such is the deal.

But with this amount of info leaked, it’s only a matter of time before Wargaming purges ALL the supertesters, unless they can find the leaker quickly. That would hurt not only Wargaming, but also us, because then a new system of testing would have to be developed (or at least a new bunch of supertesters hired, trained etc.) and everything gets delayed.

Some of you might remember the massive amount of leaks in 8.5 (via FTR) – there is a REASON they stopped. I won’t deprive you, dear readers, of leaked info – I will keep reporting it, but I just want to let you know where this is going. It’s also completely possible that the leaker was already caught and the guy is just releasing info he managed to get in one batch. In such case my worries would be pointless.

9.1.2014

- both penetration and damage of shells are decided separately and independently, that’s the reason why high-pen shells don’t do more damage to targets with thin armor
- SerB states that it’s not true that when hitting thin armor, a shell retains more of its kinetic energy and thus it does more damage
- SerB states that the bot-detecting system is working
- not everything will be destructable in the new physics system (SS: for example bridges won’t be)
- IS-6 has not become the most numerous tier 8 heavy tank after the New Year event
- LT role on city maps, according to SerB: “recon, scouting and raiding the rear”
- in historical battles, the vehicles fighting Tiger II will be just like in real life: T-34/85, SU-100, IS and ISU-152 (“as many as it is necessery”)
- there will not be “multi-stage” historical battles (SS: as in, players starting on lower tiers and spawning with higher tier vehicles)
- Soviet vehicles without 122mm guns fighting Tiger II’s and Ferdinands in historical battles? “Oskin managed to do it somehow even without a 122mm gun”
- improving sky textures has low priority

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Posted in Q&A

Sturmtiger – TD or SPG?

Hello everyone,

today, we are going to talk about the Sturmtiger branch and how special will it be in the game – or, rather, how special could it be. Please keep in mind that this is just a proposition or an idea, certainly not a WG plan or anything like that.

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I think I won’t be far from the truth when I say Sturmtiger and its branch are one of the most awaited vehicles of all times. It was scheduled for implementation even before (as you can see above, a model actually exists for quite some time, you can see the same model on the Severogorsk map as an “easter egg”), but the developers never managed to balance it properly and it has been postponed (several times in fact).

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Straight outta Supertest – new map “Kharkov”

Source: http://blogwotlirt.blogspot.ru/

Hello everyone,

yea, another leak. This is allegedly supposed to be the minimap of “Kharkov”, a map confirmed to actually come in 9.0.

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Well… given the odd “blur” of the minimap (low resolution), I am not 100 percent convinced that this is legit, but it’s from the same source like the T23E3 and Grosstraktor leaks and yes, those were real. So… up to you to judge.

Edit: Confirmed to be legit.

8.1.2014

Just a little today

- you end up on one map too often? “Conspiracy!” (SS: Conspiracy my ass, ever since Christmas half of my battles are fucking Erlenberg, I hate that map already)
- it’s possible non-European (Brazilian, Argentinian) tanks that don’t fit any branch will appear in the game (Q: “How will you implement them?” A: “Electronically” (SS: as in, “bits and bytes”))
- it’s possible more autoloader branches will come (Q: “Which nations will they be for?” A: “For those that need it”)
- vehicle tier does not influence choice of the maps you are getting (SS: apart from the cases where maps are limited to low tiers only)

Posted in Q&A

Storm is asking about physics

Source: http://world-of-kwg.livejournal.com/270824.html

Hello everyone,

once again, Storm is asking the players about their opinion, this time about physics. From the discussion:

- Storm states that the tank “rocking” when going over rails is realistic – as a proof, he shows this video, where even the Turkish Altay MBT is rocking when going over obstacles
- apparently, the amount of rocking when crossing rails will not be reduced, it’s realistic (Storm adds that the tanks in game don’t have hydrodynamic stabilized suspension)
- Storm states that the way the suspension is modelled, it has five elastic points (that interact with the ground), that prevent it from behaving like a “ski” (SS: this is probably the reason why independent suspension will not change tank movement – the points, simulating the wheel movement, are already there)
- Storm states that with the introduction of ingame physics, special tests were held on maps and they have not shown any significant changes in tank mobility (2-3 percent change)
- apparently the current loss of speed when turning the tank is realistic
- the fact you don’t take damage from ramming other objects than tanks is intentional
- apparently, tanks getting stuck on the anti-tank “dragon teeth” strip on Siegfried Line is sort of mixture of a bug and feature (Storm said that, Veider adds it’s simply a feature, after all the strips were designed to block tanks)
- the fact that you cannot create a one-man training room is there to protect the server from being overloaded by too many “training rooms” (SS: creating one training room takes as many server resources as running a full battle)
- the way the braking works in the game (SS: whenever you release the “gas”, the tank immediately stops instead of rolling forward for a while on “neutral”) was specifically and intentionally made to make the gamplay easier
- the situation where you are crossing a dune (SS: this is very noticable in Sand River), you park your vehicle on the top of it and it swings for a while is not a feature, it’s a bug, there was some solution for this by Wargaming, but in the end it did not work

And what is YOUR opinion on WoT physics? Write, you can even link screenshots :)

Posted in Q&A

It’s a Fake – Part 3: Not really a fake…

Hello everyone,

when talking about fake tanks in WoT, there is one more category that has to be remembered: vehicles, that were not fakes and existed (at least in blueprints), but everyone thinks for some reason that they did actually not exist. There is an entire number of this vehicles and today, we are going to focus on them.

One of the most notorious cases of “no way that existed” is the KV-122. Specifically, the KV-1S with an enlarged turret (KV-85) and the 122mm D-25 gun. I mean – it’s way too overpowered, it has to be a fake! Sorry, that one actually really existed:

kv-1s-122

The D-2-5 gun in the game is – as far as I remember – a somewhat re-worked version of the D-25T with the same ballistic properties, only made to fit the IS (KV-85) turret by having a different breech I think. But yes, it existed. Want to hear something even more ridiculous? Some Soviet reports mention an attempt to put the BL-9 on KV chassis. That would be just amazing.

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